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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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It's still working okay Neal. I think.
I'd rather spend money on upgrading rather than replacing if it comes to that, however. Replacing my teeth grinding at the shrill sound, anyway. Save me SH4!
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#17 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
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I'm glad to see this thread back open.
I'd be interested in the answer to the original questions as by themselves they seem to paint a rather damning picture of the game. Particularly question 1.! ![]() ________ Hotstuffmmm Last edited by IRONxMortlock; 08-14-11 at 03:02 PM. |
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#18 | |
Mate
![]() Join Date: Mar 2005
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I got a legit copy of the game from store yesterday. Tonight after work I will try and research your questions. BR Anders |
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#19 | |
A-ganger
![]() Join Date: Apr 2005
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Got your PM, I'll reply later today when I know my schedule better - thanks! |
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#20 | |
A-ganger
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#21 |
A-ganger
![]() Join Date: Apr 2005
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OK, so now I KNOW I need the manual! I must be doing something completely wrong.
While the intro says that if you're based at Pearl, you'll be patrolling that general area (Midway, Wake, etc.) But my first mission is to go all the way to Honshu and patrol there. OK, in my Porpoise I barely have the fuel to get there and back, but OK. But for the entire patrol, I didn't get a single sound contact from my sonar. Even when I'd get close to a ship I saw visually, I'd go down and slow, no contacts. I did get radar contacts, even though my sub has no surface radar on it (and I'm using realistic sensors.) So - this is how I know I'm just doing something wrong, and need to get the manual to figure out what stupid thing I'm doing/not doing: I submerge in Pearl Harbor, surrounded by ships. Still - no sound contacts. So if someone has the manual, while I wait for the dev team to ship me one for my review, could you please tell me what stupid thing I'm doing wrong? There isn't much need in my continuing to play for the review until I have something this basic figured out. Really, for those worried about "This idiot is going to review this for a major magazine" - I'm normally not this dense! LOL! and I am a HARDCORE simmer from way back. Which is why I know this has to be my error and not the program. |
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#22 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
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Could it be that you don't have a crew member stationed at the sonar? I would play around with the crew management screen some.
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#23 | |
A-ganger
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#24 |
Mate
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Here is the section about radar and sonar. A bit lacking...cant see details and writing in pictures.
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#25 |
A-ganger
![]() Join Date: Apr 2005
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Thanks - as others have mentioned, the directional handles don't work. I finally got it to work when I dove deeper, even though once I came back up to periscope depth it continued to work (I.e., I needed to go to about 25 feet - oops, meters - and then the contacts showed up that did not show up at 15 meters, but once I came back up to 15 meters it continued to come back.) Still having some issues with getting ranges to a contact (unless I go up and see the ship visually, I only get a "no target selected" when I try to get a range on a sonar contact, i.e. no way to say "get a range on the contact you are reporting." but I'll work it out.
Thanks |
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#26 |
Born to Run Silent
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Try rotating the sonar head with the home/end keys, Jeff. Let me know if that works for you.
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SUBSIM - 26 Years on the Web |
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#27 | |
Samurai Navy
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#28 | ||
A-ganger
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#29 |
Torpedoman
![]() Join Date: Feb 2004
Location: Here, sometimes there
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The sonar definately worked on the Late beta copy I played this afternoon, I know because it works amazingly similar to SH1, and I kept getting readings on ships I had no interest in killing, and it stopped my time compression, and i'd surface and blast them with the deckie...
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