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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sailor man
![]() Join Date: Feb 2007
Location: Athens :: Greece
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![]() ![]() Yep. First thing I did was to read carefully the info and do all of the above. Why the error message?...as I show, no mods are enabled in JSGME. Sh3Cmmdr is rolled back, and my last save is in a patrol. Should I delete my last saves too? (that would be a disaster, I'm returning from the most nerve shattering and breathtaking patrol in my carreer)
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#17 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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then Disable/Enable Mods via JSGME. You appear to have done this in the wrong order. Do you have a 'clean' copy of SH3 and/or GWX saved on your HDD? Quote:
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#18 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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You must be in port when you apply the patch. I've just left port on my current patrol so won't be able to apply the patch until I get back to Kiel.
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#19 |
Sailor man
![]() Join Date: Feb 2007
Location: Athens :: Greece
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Yes I know what you mean, but its not a problem. SH3cmmdr was rolled back BEFORE the mods were de-activated. As I always try new mods, I have the habit to rollback SH3cmmdr every time I finish playing (A pop up is shown just as you exit the game or crash to DT). There is no way that I installed or uninstalled mods with SH3cmmdr enabled.
Hm...now that I remember, I have changed manually some files (added Queen Mary without JSGME and slightly increased renown alloted for airplanes). Could the patch see these changes as JSGME mods enabled?...if that is correct, I'll go to full uninstall - re-install *sigh*... ![]() edit: If the midpatrol saved game does it, I'll finish the patrol and try the patch then. Thanks for the help mate....
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#20 |
Navy Seal
![]() Join Date: Apr 2005
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Assuming that you've opened the JSGME that is installed in the same folder as the SilentHunterIII that you want to patch, then you must have residual files left under that JSGME install, most likely from manually deleting mods that were still installed.
To check, open up the SilentHunterIII folder that you want to install the patch into (in Windows Explorer). You should see a MODS sub folder. Under it will be a !BACKUP folder. If you have ANY FILES under that backup folder, then, based on your screenshot above, you have residual files left over from previous mods. To be blunt, this would be indicative of poor housekeeping (not disabling or enabling mods correctly or deleting mods that are still enabled). *If* this is the case, then you have two options: 1. Delete everything under the !BACKUP folder and "hope for the best", recognising that any subsequent CTDs will most likely be caused by conflicting files (if the installer doesn't pick it up of course). 2. Trash the install and start again. Personally, I'd go the latter (your CTD comment above, whilst perhaps flippant, seems suggestive of an unstable installation). Now if you *don't* have any files under !BACKUP then your problem is most likely easier to correct - simply make sure that the installation you selected in the installer is the same as the installation for which you disabled the mods. ![]() EDIT: No, you won't get this error if you manually modified files directly in your SH3. You may, however, get another error (which does not look to be the case here) saying that you don't have a proper GWX install. However, simply installing a new ship and editing renown should not upset the installer. But you will need to re-add the ship to your *Names.cfg file afterwards, but that should be all that is required. |
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#21 |
Sailor man
![]() Join Date: Feb 2007
Location: Athens :: Greece
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Thanks JScones for the feedback. Will finish patrol and reinstall...I had a few CTDs in the past, mainly because I tested 20+ mods at any given time together...
![]() Will report findings later. Thank you all for your help... ![]()
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#22 | |
Navy Seal
![]() Join Date: Apr 2005
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#23 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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Thank you, Modders (not to be confused with mothers). I just left on patrol so will have to either get killed or wait 'til I'm back.
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#24 |
Loader
![]() Join Date: Sep 2005
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Just a quick question, after applying the new patch do you reapply the dec23rd patch via jsgme or just use the new patch by its self?
Regards Chuck |
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#25 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#26 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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just the new patch
The Dec 23rd patch should be deleted by the patch |
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#27 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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@ BBW
You might want to remove the listing under your sig. ![]()
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#28 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yeah I will mate
In process of uploading the patch to my FF now then will redo the sig |
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#29 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
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Thank you Grey Wolves for your eXpansion pack and continuing to improve it!
![]() Cheers
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#30 | |
Stowaway
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Hi all!
Thanks a lot to the GWX-team for the new patch! I got an installation problem with it. Before patch execution, i docked in port, disabled all mods with JGSME and rolled back SH3Commander. As i have read so far, maybe i did it in the wrong order and rolled back the Commander-files after disabling the mods ![]() Now i always recieve errormessage: GWX-keyfiles not found. Of course they are installed! GWXInstErr.log says: Quote:
![]() edit: the only mod i installed manually is Carotios_World_Map_for_GWX-1.3 |
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