SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-11-07, 11:59 AM   #16
gamers2000
Bosun
 
Join Date: Jan 2007
Posts: 68
Downloads: 14
Uploads: 0
Default

How deep? I normally go to 100 cos that's where the green bar at the altimeter(?-played too much FS to remember the SH3 equavalent) stops.
gamers2000 is offline   Reply With Quote
Old 02-11-07, 12:08 PM   #17
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

If you have no damage you can quite safely go too 220 mtr plus
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 02-11-07, 12:08 PM   #18
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

If your hull is in good condition, you should be ok at 250 meters. I am real careful going to such depth. We've had reports of boats being crushed at 200 meters or a bit less. Usually because the boat been previously damaged.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 02-11-07, 12:09 PM   #19
emtmedic005
Weps
 
Join Date: Dec 2006
Location: North Andover, MA
Posts: 361
Downloads: 0
Uploads: 0
Default

If ur stuck n shallow water, dive down to with ur engines at slow.. if your already at PR depth then shut off the engines and dive normally, its alright to touch bottom, but do it when ur "dead" in the water, that means no speed. Just wait it out and hope no one farts.
emtmedic005 is offline   Reply With Quote
Old 02-11-07, 01:23 PM   #20
von Zelda
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Manual solution for zig-zag target

Quote:
Originally Posted by Killer-Carrot
as the title says. I am having problems with it. I usually miss all torpedoes i shoot at it.
I go to about 700 metres and sometimes get a lucky hit, but most of the times the ship im shooting changes course so i miss.
How do i sink them without wasting 4 torpedoes ?
Target speed is the most critical factor in a manual torpedo solution. Since target is zig-zaging, its speed (from point A to point B) is less than its actual speed. So, if you use actual speed you will miss. Also, you must establish an angle on the bow to its true course.

Plot target's position on nav map (mark 1) and note the time. Now, estimate target's general course and get in front for a good firing position. By the time you do this the target should have traveled a good bit. So, mark a second point on the nav map (mark 2) and note the time.

Draw a line which represents the target's true course. Hopfully you've set up approximately 500 to 800 meters off this true course with a good firing angle. Using the angle tool draw a line to the intercept point of your zero bearing and target's true course which you have just established. Then mark the third point further down the line of target's true course. This is your angle on the bow (AOB) for the intercept point at a zero bearing. Set this number in your Target Data Computer. (When you input this number your periscope/uzo must be on the zero bearing.) You can now rotate the periscope or uzo and have an accurate AOB, don't change it.

Back to calculating target speed. Determine the time target traveled from mark 1 to mark 2 and then determine the distanced traveled from mark 1 to mark 2. Then use this equation to determine speed in knots. Distance in kmeters x 32.5 divided by minutes = speed in knots.

The more times you make this calculation from the original mark on the nav map, the more accurate your estimate of speed will be. Because the greater the time and distanced traveled in your equation, the lesser the affect for rounding of the meters and time will be. Manually input your estimate for relative speed into the TDC.

Manually input an estimate for distance into the TDC. Measure your distance to the intercept point of your course to that of the target's true course as plotted above.

Last, rotate and pick a bearing on the periscope or uzo that will give you a good 90-degree impact on the target as it travels along its course. Open outer doors and wait until it gets to this spot and fire.

Hope this is helpful.
  Reply With Quote
Old 02-11-07, 02:00 PM   #21
U-104
Grey Wolf
 
Join Date: Aug 2005
Location: United States
Posts: 797
Downloads: 187
Uploads: 0
Default

do not go to 200m with a 50% hull.
__________________
My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1

Survival of the fittest does not explain arrival of the fittest.

we live in a single spoken sentence.. "God said, let there be"


U-104 is offline   Reply With Quote
Old 02-11-07, 04:01 PM   #22
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by gamers2000
altimeter(?-played too much FS to remember the SH3 equavalent)
Depth-guage.

I try to limit myself to the green and yellow bands when I can.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-12-07, 03:24 PM   #23
Rykaird
Weps
 
Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
Default

Your CE will holler out "approaching critical depth" when you get near the red band. He's a bit cautious, though, so keep taking her down into the red, where you'll find the real critical depth - glass starts breaking, and valves start spraying water, and the lights go on and off.

At that point, you are getting a bit deep. But anything less than that, hop in your bunk and take a nap. The crew will admire your coolness quite literally "under pressure."

Seriously, there are lots of warning signs as to where in the red things get interesting. Try it in the Academy, give your instructor a story to tell.
Rykaird is offline   Reply With Quote
Old 02-12-07, 03:31 PM   #24
Khourieat
Helmsman
 
Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by U-104
do not go to 200m with a 50% hull.
Or to 70m at 2% HI :rotfl:
those destroyers are really good at what they're named for...

"BERNARD!! That's not what I meant by crash dive.... "
Khourieat is offline   Reply With Quote
Old 02-12-07, 03:31 PM   #25
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,255
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Killer-Carrot
thanks for the replies.
I was gona go closer myself but ive seen people write that torps need at least 500m to arm or they are gona bounce off the hull

oh and since i already made a thread i have another question.
How do you evade warships in shallow waters, i have about 5 of them pinging me and dropping depth charges around me all the time.
I am as deep as i can go - 30m just 3m to the seafloor. Ive tried silent running or just tried to evade them by going ahead flank
but none of it works.
DO NOT GO INTO THE SHALLOWS. BAD THINGS HAPPEN THERE. STAY AWAY FROM THE CHANNEL. THERE BE DEATH THERE. STAY WERE IT IS VERY DEEP AND GO TO 250M TO SURVIVE. HEED MY WARNING.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-12-07, 03:34 PM   #26
Khourieat
Helmsman
 
Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Rykaird
Your CE will holler out "approaching critical depth" when you get near the red band. He's a bit cautious, though, so keep taking her down into the red, where you'll find the real critical depth - glass starts breaking, and valves start spraying water, and the lights go on and off.

At that point, you are getting a bit deep. But anything less than that, hop in your bunk and take a nap. The crew will admire your coolness quite literally "under pressure."

Seriously, there are lots of warning signs as to where in the red things get interesting. Try it in the Academy, give your instructor a story to tell.
:rotfl:

So hey! This one time, in u-boote camp I took this dive down to 300m, killed all hands on board. Man...you should've been there!!

Khourieat is offline   Reply With Quote
Old 02-12-07, 03:36 PM   #27
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,501
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by Killer-Carrot
thanks for the replies.
I was gona go closer myself but ive seen people write that torps need at least 500m to arm or they are gona bounce off the hull

oh and since i already made a thread i have another question.
How do you evade warships in shallow waters, i have about 5 of them pinging me and dropping depth charges around me all the time.
I am as deep as i can go - 30m just 3m to the seafloor. Ive tried silent running or just tried to evade them by going ahead flank
but none of it works.
DO NOT GO INTO THE SHALLOWS. BAD THINGS HAPPEN THERE. STAY AWAY FROM THE CHANNEL. THERE BE DEATH THERE. STAY WERE IT IS VERY DEEP AND GO TO 250M TO SURVIVE. HEED MY WARNING.
And..........BE MORE AGGRESSIVE
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-12-07, 03:38 PM   #28
Morts
Admiral
 
Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
And..........BE MORE AGGRESSIVE
you dont ********** tell me what the h*** to do you m************ I****
( J/K )
ohhh you meant against the enemy
im sorry:rotfl: :rotfl:
Morts is offline   Reply With Quote
Old 02-12-07, 03:41 PM   #29
azn_132
Grey Wolf
 
Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Morts
Quote:
Originally Posted by jimbuna
And..........BE MORE AGGRESSIVE
you dont ********** tell me what the h*** to do you m************ I****
( J/K )
ohhh you meant against the enemy
im sorry:rotfl: :rotfl:
Man, control ur mouth.:rotfl:
__________________


azn_132 is offline   Reply With Quote
Old 02-12-07, 03:44 PM   #30
Rykaird
Weps
 
Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Khourieat
Quote:
Originally Posted by Rykaird
Your CE will holler out "approaching critical depth" when you get near the red band. He's a bit cautious, though, so keep taking her down into the red, where you'll find the real critical depth - glass starts breaking, and valves start spraying water, and the lights go on and off.

At that point, you are getting a bit deep. But anything less than that, hop in your bunk and take a nap. The crew will admire your coolness quite literally "under pressure."

Seriously, there are lots of warning signs as to where in the red things get interesting. Try it in the Academy, give your instructor a story to tell.
:rotfl:

So hey! This one time, in u-boote camp I took this dive down to 300m, killed all hands on board. Man...you should've been there!!

That would make a most excellent epitaph on a gravestone, all right.
Rykaird is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.