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#16 | |
Torpedoman
![]() Join Date: May 2005
Location: Mississippi Gulf Coast, USA
Posts: 113
Downloads: 0
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Complex numbers are all fun and games until someone loses an i. |
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#17 |
Gunner
![]() Join Date: Feb 2007
Location: Right in the middle of it...
Posts: 94
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It is true that with auto targeting whenever you hit a vulnerable spot, it will be a critical hit (kaboom and bye bye). With manual targeting it's random, especially if you are using a mod that changes the damage model of the ship and its draft. So don't feel bad if you don't make one shot kills anymore. Fire two on the sucker just to be sure...
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#18 | |
Planesman
![]() Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
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I remember I hade this colorscheme, ingame, with vanilla SHIII, would be great if it could work with GWX to and all its ships. /VV
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I sink (ships), therefore I am! ![]() ------------------------------------- Acer Aspire - Intel® Core™ 2 Duo T6600 nVIDIA GeForce GT 240M 1 024 MB 4 GB RAM |
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#19 | ||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#20 | ||
Chief of the Boat
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#21 | |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
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Blue = Keel Pink = Ammo Bunker Yellow = Engine Room Orange = Fuel Bunker There is no such chart for GWX. The chart no longer specifically applies in GWX. More accurately, the critical locations (engine rooms, fuel bunkers etc.) still exist and can cause more damage, but their locations no longer exactly apply. This is from a previous post I'd made on the subject: The new GWX ships never had the boxes indicating their critical locations accurately placed (designers just copied the boxes from old ships over to the new ones). Since GWX changed the compartments around on the original ships, the boxes indicating their location may or may not be accurate as well. Just keep in mind that it is no longer completely accurate and only gives a general guideline. You can get better information from these two threads, discussing the best locations to target on ships: http://www.subsim.com/radioroom/showthread.php?t=104045 http://www.subsim.com/radioroom/showthread.php?t=103928 |
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