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Old 02-02-07, 09:51 PM   #16
Lanzfeld
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Hi Mush,

I was, funny enough, the guy who started the engine room thread as well. In my testing of the changeover of motors during a crash dive I found it is always the same. It does not matter greenbar or crew placement ahead of time. It is always 10 seconds. That is 10 seconds from RPM's zero to RPM's spool up again.

Also....what you thought about control room curve I have seen no evidence of. I assume you are talking about dive time or depth keeping? Please explain because I want to believe!

As far as loading past the max greenbar in a compartment goes I think, as discussed here in this thread, the only benefit is that as your crewmen get tired and the greenbar goes down it will stay maxed out longer. I am guessing at this.
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Old 02-02-07, 10:52 PM   #17
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I've tried loading the engine, helm and torpedo compartments well over the max greenbar limit and never noticed any improvements beyond having the bar at 100%. Don't know about the others.

Agree with your observations on these compartments:
Helm - Seems to make no difference. Tried timing turning rates and no difference. I THINK I tried timing rate of depth changes and didn't get a difference there either.
Engines - Seem to function strictly as On or Off. Tested max speeds and fuel efficency, no difference.
Torpedo Room - Affects loading speed.

Last edited by Steppenwolf; 02-02-07 at 11:57 PM.
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Old 02-02-07, 10:58 PM   #18
Brag
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Quote:
Originally Posted by Lanzfeld
Hi Mush,

I was, funny enough, the guy who started the engine room thread as well. In my testing of the changeover of motors during a crash dive I found it is always the same. It does not matter greenbar or crew placement ahead of time. It is always 10 seconds. That is 10 seconds from RPM's zero to RPM's spool up again.

Also....what you thought about control room curve I have seen no evidence of. I assume you are talking about dive time or depth keeping? Please explain because I want to believe!

As far as loading past the max greenbar in a compartment goes I think, as discussed here in this thread, the only benefit is that as your crewmen get tired and the greenbar goes down it will stay maxed out longer. I am guessing at this.
I think the green bar when full represents 100% efficiency.
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Old 02-03-07, 01:10 AM   #19
Iron Budokan
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Right, it does, but what he's saying (I think) is if having more men than necessary to max out the green bar makes that green bar stay maxed out longer.

In other words, if you have 4 guys who max out the torp room or the same four guys plus even more torp qualified guys, does the green bar stay green longer the second time or is it always the same? Dunno.
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Old 02-03-07, 04:43 AM   #20
Mush Martin
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Default no I see what your saying

Quote:
Originally Posted by Lanzfeld
Hi Mush,

I was, funny enough, the guy who started the engine room thread as well. In my testing of the changeover of motors during a crash dive I found it is always the same. It does not matter greenbar or crew placement ahead of time. It is always 10 seconds. That is 10 seconds from RPM's zero to RPM's spool up again.

Also....what you thought about control room curve I have seen no evidence of. I assume you are talking about dive time or depth keeping? Please explain because I want to believe!

As far as loading past the max greenbar in a compartment goes I think, as discussed here in this thread, the only benefit is that as your crewmen get tired and the greenbar goes down it will stay maxed out longer. I am guessing at this.
No I see it now your probably right

in doing supercrew I had an officer at everystation which does help.
just not the control room officer in each room had primary qualification
as well as a med and an repair qual.
(this does help repair times.)
by the same token keeping a qualified medic and repair PO's in the control room crew slots will help damage control.
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Old 02-03-07, 04:52 AM   #21
WinterMute
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Hey, but what about an Efficiency? In the manual on page 23 there is an info that with highly qualified crew the Efficiency can reach high level. I've never managed to do this, the highest level of the Efficiency I've ever seen was normal. So maybe at some point, say when providing 300% of required workforce to a compartment, there is a difference in diving/turning/engine switching times?
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Old 02-03-07, 07:24 AM   #22
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Great thread Lanzfeld!

One thing that the Gunner and Flak gunner quals does do is speed up reload times, at least without SH3Commander which lets you set reloads for the DG at least.
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