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Old 01-16-07, 10:40 AM   #16
bigboywooly
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Interesting idea DD
Yes please keep going mate

Very cool
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Old 01-16-07, 11:04 AM   #17
DivingDuck
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Thanks for all the pleasant replies and encouragement. Other items are in progress.

Quote:
navigation bouy´s...
...will be covered by pontius, a new modder from the German UBI forum. See a screen here. (Try again if you get an error message. We have some trouble with the forum actually)

Regards,
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Old 01-16-07, 11:07 AM   #18
AG124
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Default Debris

Quote:
Originally Posted by Woof1701
If there were more of these floatsome objects, could someone start scripting random environmental obejcts into the water in order not to have the same stuff floating around each time I leave port?
If there were generic environmental entries (type 105) in the campaign, then you may get icebergs instead of debris. That might look odd in some areas of the Atlantic, or in the Mediterranean. However, if one could create a second 'merchant' entry for environmental objects other than icebergs, this could possibly work.:hmm:

Also, DivingDuck, are you planning to create other type of debris such as crates or planks?
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Old 01-16-07, 11:12 AM   #19
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Quote:
Originally Posted by HEMISENT
I for one think this is cool. It's the small details such as this that adds so much to the game.
Bloody Right! Amen to that Bro!

"It's the small things that make a world look big!"
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Old 01-16-07, 11:13 AM   #20
bigboywooly
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Icebergs are covered differently in GWX AG
So they are now spottable

AFAIK there are currently no type105 entries in the GWX files so it wont be a problem to add generically

Just one q DD
Do they drift ? or do they need to be scripted as to show a drift
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Old 01-16-07, 11:13 AM   #21
DivingDuck
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Moin,
Quote:
Originally Posted by AG124
Also, DivingDuck, are you planning to create other type of debris such as crates or planks?
yes I do. These are the next items to be released.

Quote:
Originally Posted by bigboywooly
Do they drift ? or do they need to be scripted as to show a drift
they drift, hopefully. Not tested so far. Presently they´re given a max speed of 1kt.

Regards,
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Old 01-16-07, 12:17 PM   #22
The Munster
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Quote:
Originally Posted by Venatore
You have got to be joking , this is totally awsome ! how far can this game go ? I order you not to stop, the list could be endless !

Floating birds,
Floating navigation bouy's,
Floating survivor,
Floating dead body,

Amen to that brother

Floating birds = Ducks [pun ?] and Swans [usually get 2 of them, Male and Female] around Harbour area's.

PS Is requesting the Loch Ness Monster too extreme ? :rotfl:
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Old 01-16-07, 01:07 PM   #23
Samwolf
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How about Bernard in a life raft?
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Old 01-16-07, 01:18 PM   #24
Safe-Keeper
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Keep it up, DivingDuck.
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Old 01-16-07, 06:12 PM   #25
bookworm_020
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A Pelican would be a good bird, may an albertross??:hmm:

A floating mine would be fun Just as long as I can use my AA guns on it!:p
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Old 01-16-07, 06:39 PM   #26
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logs and planks are common item that floats around in a harbour. Packs of seaweed as well.

Would be cool to have 2 flags whit a fishnet between them in shore areas.

darn you have much work to do if you gona try and implant all the request
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Old 01-16-07, 08:01 PM   #27
dertien
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If you can spawn these when ships sink you could make some nice lifeboats

Nice work !
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Old 01-16-07, 09:52 PM   #28
Tikigod
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What happens when you run into it? Does it reduce hull integrity? Would be cool to make some floating mines.
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Old 01-17-07, 01:34 AM   #29
iambecomelife
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Quote:
Originally Posted by Tikigod
What happens when you run into it? Does it reduce hull integrity? Would be cool to make some floating mines.
That's a good question - IMO this debris should be a danger to small craft, maybe, but not a U-Boat or a ship.

Great job as usual, Duck, and I hope to see more. Someone mentioned bodies and survivors - this is a good idea. IIRC IL2/Pacific Fighters has downed pilots as units, complete with life rafts - why not in SH3? :hmm: For the life of me I can't figure out why the game's makers thought we needed to be protected from this aspect of war. The fact is that between 1939 and 1945 the typical seafarer would have a good chance of encountering them at one point or another.
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Old 01-17-07, 02:09 AM   #30
edjcox
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Default Bodies and so on

You could create flotsam of bodies and then use code similar to the ship holes to darken them, especially in proximity to tankers...

Try a few Mae wests, inflatables, perhaps a pallet or two, single oil barrels, a mine, , single boards, how about damaged lifeboats with holes...


There's a whole series of macbre things to be done... Change the blue oil slick code to pink or reddish waters.... Parts of crews..... Feeding sharks..... Seagulls having a chum festival...

See if you can switch those dolphins into more toothful predators of the sea....

:hmm:
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