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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
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Never. I am in this stuff for a realistic experience! (Or at least as close to one as I can get)
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#17 |
Planesman
![]() Join Date: Jun 2006
Location: Milton Keynes
Posts: 195
Downloads: 1
Uploads: 0
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The lowest I've played is 50%. I'm currently working my way up slowly and am at current 62%.
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#18 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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o% only to take snapshots of my skins, so I'm not interupted, and If I need to go to a good snapshot location I can travel the world to get it.
BUT When I captian U-657, I never play under 89%. |
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#19 |
Commander
![]() Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
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NEVER. I started with 30% realism, then 50% realism. Now 70% realism (with God eye mode on, regular contact report, and auto TDC done by the game itself)
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Romeo is here, but where is Juliet? ![]() The 中国水兵 (Chinese Sailor) in subsim |
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#20 | |
Loader
![]() Join Date: Sep 2006
Location: Nijmegen
Posts: 83
Downloads: 16
Uploads: 0
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#21 |
Bosun
![]() Join Date: Apr 2005
Location: Vantaa, Finland
Posts: 67
Downloads: 0
Uploads: 0
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I played 0% realism possibly when started playing SH2.:hmm:
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It was a dark and stormy night... From the 1830 novel, 'Paul Clifford' by Edward George Bulwer-Lytton |
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#22 |
Shore leave
![]() Join Date: Jan 2007
Location: Netherlands
Posts: 70
Downloads: 9
Uploads: 0
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I've started with normal (34%) and slowly worked it up. I think that normal is very good to begin with.
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#23 |
Lucky Jack
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I started with using all the bells and whistles offered but that became boring really quick. I simply turned off everything with exception of WO assist and outside viewing.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#24 | ||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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#25 |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
Uploads: 0
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As an avid AOTD player many eons ago, It set SH3 up so that it emulated AOTD for me.
HB |
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#26 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Nope, never. Set at 51% first time I played SHIII. It's at 54% now with GWX. Haven't figured out manual targeting yet, but that's what my Weapons Officer gets paid to do, same with the Navigator. And I like my camera views too. Like everyone else that has them on, it's the only way to catch some great screens shots of your career.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#27 |
Bosun
![]() Join Date: Dec 2006
Location: Long Island, New York, USA
Posts: 66
Downloads: 2
Uploads: 0
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Right after I first installed the game, I played at 96%. Nothing but WO. Lack of anything else wasn't really a problem because I already understood it all; mainly from reading Das Boot.
As long as someone else could aim my eels for me, I didn't really need unlimited anything, external views, or help on whether I should still be fleeing destroyers. Even on 96%, TC compression limits and the body language of the crew are crutches I am not entirely comfortable with. I've been playing SHIII since the week before GWX released; and GWX since the day it released. I'm still not capable of aiming my own torpedoes, but as a firm believer in trial by fire, I started my fifth patrol in my current career this very morning at 100%. With a nomograph mod to help, I hope to hit a ship this patrol. If I don't, I don't. Que sera sera, y'know? |
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#28 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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It's almost a month i play at 90% and i found the right combination for me ... unluckily i'll never be able to sunk 100K ....but i sunk a Illustrious class
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#29 | |||
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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The idea is that standard SH3 nav is like today's GPS nav : your position is shown in real time on your GPS map screen, you assign waypoints, and your GPS connected to the autopilot follows them. In WW2 it was a little different ( even later, I started open sea sailing in the 70s and the only thing we had was radio-goniometry before the Loran-C which was not covering all of Europe) First thing is to have "no map contact updates" so that sound contact lines don't show your position and tweak the zoom level at which sub icon is displayed, so that you can only view your position at the minimum zoom, which is then useless. You also have to replace your bearing overlay file by a transparent one. Of course no use of the plotting tool, as the origin of the line gives your position away. When in view from land you make coastal navigation - more difficult than IRL because less features to take bearings on but enough to make "island hopping" in the Aegean... When not in view from land, you simulate use of sextant to have a fix either on sun or polar star. I do it at sunrise, 12h00, sundown and midnight. After checking I can see the sun or the polar star, I use the Ctrl-click function to bring my sub position under the cursor at max zoom and mark it. Using this method, I have never been more than 3 kms from where I thought I was. When weather doesn't allow it (cloudy, fog...) you have to make an estimate on the map based on bearing/speed/time. I have been now for about 4 days in heavy winds/heavy fog/clouds (in the Med !!) and am doing manual estimate. So far didn't collide with land ... ![]() Main problem comes from the inability of your qualified helmsmen to keep the boat on course when surfaced. The waves tend to bring your boat off course (realistic) but your guys are unable to bring it back (less realistic). The heavier the wind/sea, the more drift. Means that when you crank up TC - max 64 for me -, you have to keep an eye on compass (my 6 dials mod is helpful) and bring manually on course from time to time. By nice weather not difficult, by high winds better submerge most of the time and only surface to reload batteries. I'm glad it's keeping me busy because on the "shooting side" it's a no-joy. I had beautiful weather for 11 days but didn't see or hear anything... Now I am in a good spot (Sicily/Malta/Lampedusa) region, I hear contacts all the time but can't do anything with the weather - rough sea - visibility 300m. I was thinking of riding it out in Lampedusa and wait for better times, but like in real life find it safer to stay at sea rather than trying to make it to port with no visibility and some doubts on my exact position... Having real life navigation experience, I like it and it reminds me when in IL2 I first turned out the "minimap path" and had to navigate. Problem in SH3 is that harbour control doesn't give you a "vector to homeplate"... ![]()
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#30 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
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I'd like to play as you do Corsair but i don't know how to use sextant
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