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Old 01-07-07, 06:31 AM   #16
Jimbuna
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Welcome aboard skoobydew
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Oh my God, not again!!

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Old 01-07-07, 06:40 AM   #17
Sea Wolf
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looks real! great job
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Old 01-07-07, 04:16 PM   #18
clayton
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BUMP for that wonderful smoke height!!!
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Old 01-07-07, 04:51 PM   #19
rascal101
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Default A small question

I think we are all agreed this new smoke is great, but how do we get it?
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Old 01-08-07, 04:21 AM   #20
HundertzehnGustav
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WTF you people above me...impatient huh?

who said this is finished?
Urfish, where ya at mate?
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Old 01-08-07, 01:57 PM   #21
urfisch
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ahoi

thanks a lot for your commendation! the "mod" is just a modified "particle.dat" i dont know if it works with all mods that are existing, but ill release it soon. its not already finished. needs some more finetuning.

regards
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Old 01-09-07, 09:35 AM   #22
HanSolo78
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Can you post a description or a doing how of making the fire smoke that high?
I ask because some people are already using modified particles.dat!
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Old 01-12-07, 04:49 PM   #23
rascal101
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Default Greetings

Hi Urfish,, just wondering if you have had any luck with this smoke mod, also, was wondering if you can adjust the height of the engine smoke to be different say higher for merchants and lower for military, escorts battlesahips etc

Just a thought

J

Quote:
Originally Posted by urfisch
ahoi

thanks a lot for your commendation! the "mod" is just a modified "particle.dat" i dont know if it works with all mods that are existing, but ill release it soon. its not already finished. needs some more finetuning.

regards
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Old 01-13-07, 07:53 AM   #24
urfisch
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nice idea...but, nope, doenst work. the smokeheight is the same for all ships. didnt find any possibility to change this...
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Old 01-13-07, 04:00 PM   #25
rascal101
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Default Smokin

OK was just a thought are you any closer to releasing a mod, or can you decribe the steps needed to edit the oarticles dat files, I took a look yesterday but dont know what to use to open particles dat file

Quote:
Originally Posted by urfisch
nice idea...but, nope, doenst work. the smokeheight is the same for all ships. didnt find any possibility to change this...
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Old 01-22-07, 10:18 PM   #26
skoobydew
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urfisch, any new updates?
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Old 01-22-07, 10:50 PM   #27
rascal101
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Default I second that,

I even specifically asked for this to be included in the next GWX update

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urfisch, any new updates?
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Old 01-25-07, 11:26 PM   #28
skoobydew
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urfisch, throw a dog a bone... er update.

please??
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Old 01-26-07, 03:42 AM   #29
urfisch
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hey guys

nice to see that you are waiting have just uninstalled sh3 for an gwx update and i have something wonderful in another thread posted - open hatch doors in the command room!



the smoke will be released, when its been finally tested. this can be this evening or tomorrow.



greez
urfisch
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Old 01-26-07, 05:08 AM   #30
JU_88
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Those smoke stacks looks great!- not a big fps hit I hope,
If any ones ever played silent Hill 2 you will know how good some volumetric fog can look, would be tough one to bring in to SH3.
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