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Old 12-09-06, 08:52 AM   #16
Razman23
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I read your 'help me' web page after I loaded 2.7.

I know about running freshly installed SHIII first before using 2.7 so certain files are created for Commander to run correctly.

But will this be true for GWX as well?
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Old 12-09-06, 09:03 AM   #17
kiwi_2005
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Thanks JScones!

Brilliant!
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Old 12-09-06, 09:12 AM   #18
von Zelda
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Default Small archive containing 4 files?

[/quote] GWX users will need to download a small archive containing four files, but otherwise, yes, it's fully "GWX-ready".[/quote]

What is this small archive?

Where do we find this dowload?

And at what point in SH3, 1.1patch, GWX, SH3 Commander install process do we install it?

Is it installed into Commander or into GWX?

Thanks.
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Old 12-09-06, 09:15 AM   #19
JScones
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Quote:
Quote:
GWX users will need to download a small archive containing four files, but otherwise, yes, it's fully "GWX-ready".
What is this small archive?

Where do we find this dowload?

And at what point in SH3, 1.1patch, GWX, SH3 Commander install process do we install it?

Is it installed into Commander or into GWX?

Thanks.
How about waiting for GWX to be released first, where I am sure that all will be explained. No point having the GWX files before you have GWX now, is there???
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Old 12-09-06, 09:19 AM   #20
fredbass
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OK, maybe I missed this in the readme but does Commander 2.7 utilize the weather mod again?
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Old 12-09-06, 09:20 AM   #21
JScones
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Quote:
Originally Posted by fredbass
OK, maybe I missed this in the readme but does Commander 2.7 utilize the weather mod again?
Yes, if it is present in your SH3 folder.
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Old 12-09-06, 09:35 AM   #22
irish1958
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Default SH3CMDR

Why upgrade?

When I consider my low IQ and learning deficit, combined with my early Altzheimer's, the auto reminder to roll back alone is worth it to move up to 2.7.

Thanks for the improvements, Jaeson.

"Keep up the good work"
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Old 12-09-06, 09:37 AM   #23
JScones
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Quote:
Originally Posted by irish1958
Thanks for the improvements, Jaeson.

"Keep up the good work"
Glad someone likes it. Thanks mate.
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Old 12-09-06, 09:41 AM   #24
G_A_M_E
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Thanks for the update JScones, good idea with removing the Milk cow solution - was starting to become a pain to remove as I kept having to reinstall SH3 & Commander due to bugs.

I have a question though, If I enable Malfunctions and Sabotage, will it simply replace the files used for U-boat endurance? Or will it modify the files already present?

I ask this because I use the Advanced NASA battery fix which changes all the values that correspond to the underwater range of all U-boats. :hmm:
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Old 12-09-06, 09:42 AM   #25
JScones
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Quote:
Originally Posted by CCIP
Okay, hopefully it will come with GWX. I'm mostly asking out of concern for the more casual users, after all the questions we get at WaW about the order-of-installations, I'm all too familiar with it.
Yep, I've explained to the Kpt the fun that he can expect on this one. And I'm sure that despite the instructions that appear in the GWX installer (in four languages), AND the instructions in the GWX manual AND the instructions in the updated file archive AND the expected explanations and reiterations here and elsewhere, people will still get it wrong.

Fortunately, at least, getting it wrong with GWX is not as critical as it is with NYGM.

But I would ask that players keep their GWX related questions for when GWX is released, as most of these questions will be answered then. If not, then players can ask on the appropriate GWX thread.
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Old 12-09-06, 09:52 AM   #26
JScones
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Quote:
Originally Posted by G_A_M_E
Thanks for the update JScones, good idea with removing the Milk cow solution - was starting to become a pain to remove as I kept having to reinstall SH3 & Commander due to bugs.

I have a question though, If I enable Malfunctions and Sabotage, will it simply replace the files used for U-boat endurance? Or will it modify the files already present?

I ask this because I use the Advanced NASA battery fix which changes all the values that correspond to the underwater range of all U-boats. :hmm:
It modifies the existing files. Only the specific settings are touched. Decreased battery range is one effect modelled.
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Old 12-09-06, 10:25 AM   #27
darkfin
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Default Thank You!

I appreciate your program. I really can't imagine playing SH3 without it.

Again, thank you for your work.

Jim
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Old 12-09-06, 10:58 AM   #28
Boris
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Hey JScones, If you roll back SH3 Commander every time after using it, how does that maintain th effects of things such as the combined skin pack. The skin pack only installs at certain dates, and if you start a patrol not near that date, the skins won't install. Or am I wrong?
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Old 12-09-06, 11:06 AM   #29
Konovalov
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Sitting at home feeling sorry for myself with a bad back from hockey to see this great news. Downloading now. Can't wait to install. Thanks for this brilliant program. SHIII just wouldn't be what it now is if not for SH3 Commander. Happy days.
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Old 12-09-06, 11:12 AM   #30
melnibonian
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Quote:
Originally Posted by JScones
Don't forget to reinstall the updated GWX Cfg files!
Jaesen thanks a lot for a fantastic program that makes the SH3 experience complete It works fine and I love it. I cannot play SH without it. By the way just to be sure are the updated GWX Cfg files you're talking about the ones we (the Beta Testers) have already downloaded from the GWX forum?? (I'm almost sure that's the case but I thought of asking just to be 110% sure)

Again thanks a lot and once more SH3Cmd is brilliant
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