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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Chief
![]() Join Date: Feb 2001
Posts: 319
Downloads: 0
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#17 | |
Mate
![]() Join Date: Nov 2006
Posts: 57
Downloads: 3
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![]() As for the fatigue, I play with the 8 hour model using the SH3 Commander thing. Yeah it does get annoying, but I don't necessarily want the game to be too easy. |
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#18 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#19 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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I use No Fatigue, too, as the fatigue system is simply lacking. On long patrols the crew simply grinds to a halt, and the game deteriorates into 90% micro-management.
When Silent Hunter 4 comes along with its improved fatigue system (auto-rotation being one of the promised features), I'll be sure to play with fatigue on, however!
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#20 |
Gunner
![]() Join Date: Nov 2006
Location: NC
Posts: 92
Downloads: 0
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Thanks for the help guys. I ran that 1st patrol without Commander. GW has the cre on a 4 hr watch. If that's how it really happened that's fine, but an auto-rotation system where you set it up while in base BEFORE the patrol would be a smart thing to add. Then you could still have the fatigue model, but without the micromanagement.
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![]() Sgt. Swanson Infantry, Commanding |
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#21 |
Loader
![]() Join Date: Apr 2005
Location: Cyprus
Posts: 82
Downloads: 42
Uploads: 0
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Swanson, being that your a Marine
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