SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-25-06, 05:32 PM   #16
zzsteven
Chief
 
Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sgt Swanson
Ok, thx. I'll have a look into it tonight. What should I set it as though?
It depends on you preferences, try each one until you find a setting you like. There are others not included with Commander; do a search for Tikigod, think he had a compilation of the different fatigue models.
zz
zzsteven is offline   Reply With Quote
Old 11-25-06, 05:47 PM   #17
Swooth
Mate
 
Join Date: Nov 2006
Posts: 57
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Safe-Keeper
I didn't realize she was my guide dog until a GW developer pointed it out to me - I thought she was just a random eye-candy warship!
I thought she was trying to race me

As for the fatigue, I play with the 8 hour model using the SH3 Commander thing. Yeah it does get annoying, but I don't necessarily want the game to be too easy.
Swooth is offline   Reply With Quote
Old 11-25-06, 07:53 PM   #18
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by Sgt Swanson
New question: How do I stop crew fatigue? I mean code or mod wise. That is just a little too much detail to be messing with. You have to stop what your doing every 4 hrs to change out the crew is getting kind of boring and stupid.
As it was said before try using SH3 Commander. There are loads of different fatigue options there. I use the No Fatigue option as I can't be bothered to rotate my crew all the time. But that's me. Try them and see what's the best for your style of play.
melnibonian is offline   Reply With Quote
Old 11-25-06, 08:07 PM   #19
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

I use No Fatigue, too, as the fatigue system is simply lacking. On long patrols the crew simply grinds to a halt, and the game deteriorates into 90% micro-management.

When Silent Hunter 4 comes along with its improved fatigue system (auto-rotation being one of the promised features), I'll be sure to play with fatigue on, however!
Safe-Keeper is offline   Reply With Quote
Old 11-26-06, 06:22 AM   #20
Sgt Swanson
Gunner
 
Join Date: Nov 2006
Location: NC
Posts: 92
Downloads: 0
Uploads: 0
Default

Thanks for the help guys. I ran that 1st patrol without Commander. GW has the cre on a 4 hr watch. If that's how it really happened that's fine, but an auto-rotation system where you set it up while in base BEFORE the patrol would be a smart thing to add. Then you could still have the fatigue model, but without the micromanagement.
__________________

Sgt. Swanson
Infantry,
Commanding
Sgt Swanson is offline   Reply With Quote
Old 11-27-06, 01:06 AM   #21
WhiteW0lf
Loader
 
Join Date: Apr 2005
Location: Cyprus
Posts: 82
Downloads: 42
Uploads: 0
Default

Swanson, being that your a Marine you better get your devil pup ass on your crew and do some management, then being as I am a fellow grunt (0321) years ago, you can start doing some monkey f$#kers until I am satisified you are ready for a patrol. Welcome aboard m8.
WhiteW0lf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.