SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-16-13, 09:00 AM | #16 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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Thanks Stiebler!
I've been experimenting and tweakingMFM ships by hand and this is going to save me bunches of time. Awesome work as usual! T |
05-16-13, 09:21 AM | #17 |
Old Gang
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Well would you look at that...
5 Years later, I decide to pop-by to see what's going on, and then I find this as the first topic in the list. Brought tears to my eyes... Best time of my life.
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To each his own |
05-16-13, 09:30 AM | #18 |
Pacific Aces Dev Team
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Great job again Stiebler
And glad to see you around Thomsen, don't make us wait so much next time
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One day I will return to sea ... |
05-16-13, 12:00 PM | #19 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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Here are the "clean" .sim only files for all the boats if you are using NYGM and MFM combined:
http://www.mediafire.com/?f70yde0zsc6u505 the .sims HAVE NOT been altered, so you can skip right to step two and use stieblers app, the folder structure is correct for JGSME although you may want to chane the main folder to something like THomspens_NYGM_MFM or some thing like that these are the sims for MFM only: http://www.mediafire.com/?gcqqqqrnfgvs8j3 |
05-16-13, 03:03 PM | #20 |
Navy Seal
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Thank you brett25!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
05-16-13, 06:34 PM | #21 |
Hellas
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many thanks for this tool Stiebler
tools like this are real 'weapons' on moders's hands ! if only we had a douzine more like this ... a suggestion : can you make your tool able to alter ALL values in .sim files and not only the four ones that i saw ? you never know what a moder may want to ...tweak !
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
05-17-13, 09:58 AM | #22 | |
Fuel Supplier
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@Makman94:
Quote:
However, there are serious technical problems: 1. Different types of variable (integer, float, byte) must be handled differently in code. 2. It would be difficult to provide a range of permitted values for each variable. For example, a value of gc_height = -1 must be excluded (although it might be fun to try). 3. Hardest of all - some variables are encountered more than once within a single sim file (for example, the LR parameter). It required special code to ensure that the correct LR is modified. It would become a very large effort to check every sim variable, in order to ensure that the correct variable, out of several with the same name, was used. So I regret that it is not really practical to adapt my Thomsen's Parameter App for general use. Of course, in order to discover which sim value a modder might want to tweak in future, it is necessary only to make a temporary alteration to a single ship (and its sim file) for test purposes. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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05-17-13, 01:09 PM | #23 |
The Old Man
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Folder differences
First of all THANK YOU Stiebler and THANK YOU brett25...great work on creating the APP and an excellent time-saving shortcut on top of it!
So, I returned to port after completing a mission supporting Norwegian Campaign (tried it this time without applying "prior knowledge" of what was going to happen in April of '40...just as frustrating as "real life"!). Started to work on setting up and installing this APP/MOD and found a potential problem...maybe; or maybe not? I'm running SHIII/GWX 3 Gold with GWX 3 Wilhelmshafen, St.Naz...etc. v6, Xtras for Wilhelmshafen campaign v2.4c, MFM3.2/MFM3.2 displacement correction Mods installed/activated. In my "data\Sea" folder I do not have an "M33A", which is in the .sim only folders supplied by brett25. But, I do have an "M35Hansa", which is not in the .sim only folder and appears to have come from the GWX 3 Wilhelmshafen, etc. v6, instead of from MFM. I'm assuming there would not be a conflict if I put .sim only folders for both in the MOD's "\data\Sea" folder, after running the APP. But, could anyone shed some light on those two Sea folder "models"? Where can I find the entire M33A folder and is either one (or neither or both) scripted/used anywhere in particular? Thanks in advance for any info anyone can supply... |
05-17-13, 01:28 PM | #24 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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CaptBones
the .sims i provided are not for GWX, only NYGM and MFM the problem is, if your using multiple ship mods you will have to make one for that particular install, there is no generic one that will fit all situations. |
05-17-13, 01:31 PM | #25 |
Navy Seal
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The M33A is included in the MFM-Lite-Beta-v4.1.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
05-17-13, 07:47 PM | #26 | |
The Old Man
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Understood
Quote:
Before merging the folders, I compared them side-by-side and found several ship folders in my SHIII\data\Sea folder are either missing altogether or are empty; M33A is missing, M33B is empty, T06A & T06B are empty, and T15B only has 4 .tga files in it. So, I was just wondering if the rest of those missing/incomplete ships also exist somewhere... |
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05-17-13, 07:51 PM | #27 |
The Old Man
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Thanks
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05-17-13, 10:56 PM | #28 |
Navy Seal
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All of them but T15B are in MFM-Lite-Beta-v4.1.
P.S. My copy of MFM 3.2 also only has the 4 .tga files for T15B, so you do not have a faulty download.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
05-18-13, 06:06 AM | #29 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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hi, if it helps anyone this is the mod install order (as steibler indicates in his notes) that im using for NYGM plus MFM:
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6B Merchant_Fleet_Mod_3.2 MFM-Interim-Beta_NYGM thus, the .sim files will work for this install |
05-18-13, 03:12 PM | #30 |
The Old Man
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Thanks
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