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Old 09-29-16, 08:22 PM   #1
FPSchazly
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Originally Posted by Julhelm View Post
Well as much as we are aiming for christmas, more realistically it'll probably be early next year. Our initial time estimates always end up being too optimistic.
Ahoy!

That's how it seems to go in every field with deadlines haha (mine included)
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Old 11-25-16, 06:04 PM   #2
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Looking forward to the first gameplay review!
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Old 12-26-16, 04:04 AM   #3
Hawk66
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@Devs: Could you elaborate a little about the planned mod support ?

Does modding mean more or less access to the database or can actually be new content created, like altering of the campaign etc. via scripts/coding ?

Thanks.
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Old 12-28-16, 10:36 PM   #4
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Originally Posted by Hawk66 View Post
@Devs: Could you elaborate a little about the planned mod support ?

Does modding mean more or less access to the database or can actually be new content created, like altering of the campaign etc. via scripts/coding ?

Thanks.
Database edits and new content can be created.
We're making all the text data files accessible, so you can modify parameters of the ships, weapons, aircraft and sonar/sensor model. You simply put a modified text file into an "override" directory and it will use this file instead of the default. Some texture, audio and movie files can also be overridden this way.

Scripts or coding are not directly supported. However pretty much all the content of the campaign (including parameters defining unit/recon behaviour on the strategic map) is exposed allowing you to edit or even create an entire new campaign. We authored the official campaign using these same tools. New custom single missions can also be easily added.

All language is exposed too for translations and/or editing of all text content including mission briefings, event descriptions, unit descriptions, the entire user interface and message log statements.

Unfortunately new ship models and particle effects are not supported at this time.
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Old 12-31-16, 04:26 PM   #5
Topo65
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Any new screenshots, please?
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Old 01-03-17, 10:54 AM   #6
Niume
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Originally Posted by Pacific Fleet View Post
Database edits and new content can be created.
We're making all the text data files accessible, so you can modify parameters of the ships, weapons, aircraft and sonar/sensor model. You simply put a modified text file into an "override" directory and it will use this file instead of the default. Some texture, audio and movie files can also be overridden this way.

Scripts or coding are not directly supported. However pretty much all the content of the campaign (including parameters defining unit/recon behaviour on the strategic map) is exposed allowing you to edit or even create an entire new campaign. We authored the official campaign using these same tools. New custom single missions can also be easily added.

All language is exposed too for translations and/or editing of all text content including mission briefings, event descriptions, unit descriptions, the entire user interface and message log statements.

Unfortunately new ship models and particle effects are not supported at this time.
I am happy to hear this.
It's important to make games moddable because talented modders (which we have them in subsim). Modders can extended games lifespan and quality.(Silent hunter III, Silent hunter IV,Hearts of Iron III Black ice mod)

Personally can't wait for the release?.
Are you planning to make this game full of DLC's. Or just make solid game? without expansions only updates?
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Old 01-12-17, 07:08 PM   #7
Killerfish Games
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Originally Posted by Niume View Post
I am happy to hear this.
It's important to make games moddable because talented modders (which we have them in subsim). Modders can extended games lifespan and quality.(Silent hunter III, Silent hunter IV,Hearts of Iron III Black ice mod)

Personally can't wait for the release?.
Are you planning to make this game full of DLC's. Or just make solid game? without expansions only updates?
We totally agree. There are many more talented people out in the community than we have in house who can contribute to the game. Likely in ways we'd never imagine! So we're trying to open up the game as much as we can.

DLCs: we're not sure at this time. DLCs provide additional revenue, meaning additional resources to keep working in the game.

Release date: conservatively we'd estimate down to only months away. Perhaps out by mid-year.
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Old 01-10-17, 04:58 PM   #8
biosthetique
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Quote:
Originally Posted by Pacific Fleet View Post
Database edits and new content can be created.
We're making all the text data files accessible, so you can modify parameters of the ships, weapons, aircraft and sonar/sensor model. You simply put a modified text file into an "override" directory and it will use this file instead of the default. Some texture, audio and movie files can also be overridden this way.

Scripts or coding are not directly supported. However pretty much all the content of the campaign (including parameters defining unit/recon behaviour on the strategic map) is exposed allowing you to edit or even create an entire new campaign. We authored the official campaign using these same tools. New custom single missions can also be easily added.

All language is exposed too for translations and/or editing of all text content including mission briefings, event descriptions, unit descriptions, the entire user interface and message log statements.

Unfortunately new ship models and particle effects are not supported at this time.
Ok....That's cool!....

ETA PLEASE!

STANDING BY FOR THE ANSWER.
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