SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-29-16, 08:22 PM | #1 | |
Good Hunting!
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That's how it seems to go in every field with deadlines haha (mine included)
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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11-25-16, 06:04 PM | #2 |
Watch
Join Date: Jan 2005
Location: Connecticut
Posts: 28
Downloads: 45
Uploads: 0
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Looking forward to the first gameplay review!
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Mark Nagorniuk |
12-26-16, 04:04 AM | #3 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
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@Devs: Could you elaborate a little about the planned mod support ?
Does modding mean more or less access to the database or can actually be new content created, like altering of the campaign etc. via scripts/coding ? Thanks. |
12-28-16, 10:36 PM | #4 | |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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We're making all the text data files accessible, so you can modify parameters of the ships, weapons, aircraft and sonar/sensor model. You simply put a modified text file into an "override" directory and it will use this file instead of the default. Some texture, audio and movie files can also be overridden this way. Scripts or coding are not directly supported. However pretty much all the content of the campaign (including parameters defining unit/recon behaviour on the strategic map) is exposed allowing you to edit or even create an entire new campaign. We authored the official campaign using these same tools. New custom single missions can also be easily added. All language is exposed too for translations and/or editing of all text content including mission briefings, event descriptions, unit descriptions, the entire user interface and message log statements. Unfortunately new ship models and particle effects are not supported at this time.
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Visit Killerfish Games for more info and ongoing discussion. |
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12-31-16, 04:26 PM | #5 |
Samurai Navy
Join Date: Nov 2005
Location: Atlántico Sur
Posts: 557
Downloads: 382
Uploads: 0
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Any new screenshots, please?
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
01-03-17, 10:54 AM | #6 | |
Sea Lord
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It's important to make games moddable because talented modders (which we have them in subsim). Modders can extended games lifespan and quality.(Silent hunter III, Silent hunter IV,Hearts of Iron III Black ice mod) Personally can't wait for the release?. Are you planning to make this game full of DLC's. Or just make solid game? without expansions only updates? |
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01-12-17, 07:08 PM | #7 | |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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DLCs: we're not sure at this time. DLCs provide additional revenue, meaning additional resources to keep working in the game. Release date: conservatively we'd estimate down to only months away. Perhaps out by mid-year.
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Visit Killerfish Games for more info and ongoing discussion. |
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01-10-17, 04:58 PM | #8 | |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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ETA PLEASE! STANDING BY FOR THE ANSWER. |
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