SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-06-10, 07:15 PM | #16 |
Sailor man
Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 49
Downloads: 19
Uploads: 0
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Outstanding!!! I'll take them to sea!!
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03-06-10, 07:15 PM | #17 |
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
03-06-10, 08:21 PM | #18 |
Sonar Guy
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@Heretic
I change also Erich's picture to nonpirate. You can add the file to your mod. Download here -> http://jimimadrid.kilu.de/SilentHunter/No Pirate XO.rar |
03-06-10, 08:50 PM | #19 |
Commodore
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Thanks. I considered doing that but I'm not satisfied with his headectomy just yet. The one I'm using doesn't seem to have the detail of the others. I'm trying other heads. When I get it finalized, I'll probably include a head for the bio page.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
03-07-10, 03:30 AM | #20 |
Captain
Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Great work,
Thanks
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
03-07-10, 03:31 AM | #21 |
Watch
Join Date: Mar 2010
Location: Germany
Posts: 20
Downloads: 4
Uploads: 0
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Thank you Heretic. I'm looking forward to use this mod
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03-07-10, 05:24 AM | #22 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Amazing! They look as real deck wacht crew now!
Thanks! Please, something alike for gun crew.
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03-07-10, 12:16 PM | #23 |
An able master
Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Excellent mate, much better now, thankyou lots.
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03-07-10, 12:23 PM | #24 |
Lucky Jack
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Great work! Thanks!!
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03-07-10, 12:30 PM | #25 |
Sailor man
Join Date: Mar 2005
Location: Hellgium
Posts: 48
Downloads: 17
Uploads: 0
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Excellent work!
Here is the edited Crew_Idle_Actions_CR.aix file to put the eyepatch back in. Unload mod, replace file included in mod and reload mod. http://www.mediafire.com/?mzdj0z4ddnj HAAARRRRR!!!!!!!! Avast me hearties! Hoist the main sail, scrape the poop deck! |
03-07-10, 12:30 PM | #26 | |||
Commodore
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Quote:
Quote:
Quote:
I'm working on getting more crewmen on the deck gun for the next version.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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03-07-10, 01:13 PM | #27 |
Sailor man
Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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Great work on this!
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03-07-10, 01:37 PM | #28 |
Sailor man
Join Date: Mar 2005
Location: Hellgium
Posts: 48
Downloads: 17
Uploads: 0
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How do I keep this from happening?
There doesn't seem to be a command to clear the bridge, or is there? |
03-07-10, 02:02 PM | #29 |
Commodore
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It's a stock bug. There's a flag that's supposed to be accessed with Wp:IsSurfaced() and Wp:IsSubmerged(). If it doesn't get set properly, the script can't trigger the transition.
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
03-07-10, 02:33 PM | #30 |
Sailor man
Join Date: Mar 2005
Location: Hellgium
Posts: 48
Downloads: 17
Uploads: 0
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Well, that sucks. Is there a workaround?
It doesn't seem to happen without your mod, though. The crew always clears the bridge at the very last moment. |
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