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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 | |
Swabbie
![]() Join Date: Feb 2013
Location: Norway
Posts: 14
Downloads: 37
Uploads: 0
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What is your fixes?
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![]() If i understand this right the links above are fixes to the R.E.M_by Xrundel_TheBeast_1.2 mod? do i enable this on top of the R.E.M_by Xrundel_TheBeast_1.2 mod or replace it? I enabled the R.E.M mod a cuple of days ago and since then i have had no hydro on surface, witch i like of course. so why should i download/enable this? ![]() |
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#272 |
Navy Seal
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Windir, just activate R.E.M. - hydrophone mute for player fix (TDW compatible) on top of regular REM, if you want your hydro on surface.
Only works with hydro able to hear on surface of course (not rotative one). http://www.subsim.com/radioroom/show...&postcount=130 Don't use the TDW ship inertia mod in your list, if you have it! For some mysterious reason, it screw up the hydrophone hearing...for many users. See how i put both REM in my list: http://www.subsim.com/radioroom/show...20&postcount=1
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#273 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi Fifi,
When I try to download this mod on game front I get an "error message" (404 forbiden). ![]() So, would you please update your post "grosse compile" on mille-sabord.com with a workable link ? Many thanks in advance, Regards ![]() John (James) |
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#274 |
Navy Seal
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Hi Jean, here you can download the REM hydrophone mute for player fix (TDW compatible): http://www.mediafire.com/download.php?4onmxnj9u2jy8nc
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#275 | |
Swabbie
![]() Join Date: Feb 2013
Location: Norway
Posts: 14
Downloads: 37
Uploads: 0
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Thanks for clearing that up for me ![]() |
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#276 | |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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![]() Quote:
REM hydrophone mute for player fix (TDW compatible) could it be used without the REM regular base mod ? Many thanks another time for your help and reply, Regards Jean |
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#277 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() http://www.subsim.com/radioroom/down...o=file&id=4002 enable the REM fix on top of the main mod ![]() |
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#278 | ||
Navy Seal
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#279 | |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Many thanks Sir for the information and for your help. I am stupid ![]() I take it !!! @Fifi Thank you for your reply and for the information. Best Regards, Jean |
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#280 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#281 | |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Thanks for the mod but the lack of version control is killing me here guys with trying to deal with establishing the right configurations. I downloaded the main file and since Sobers mod profile made mention of a patch I went looking for it. REQUEST : Please can you make mention in the first post that revision 1.2 isnt the latest and there is a patch. Without Sobers profile I would have missed it as the opening posts dont show theres a patch. My other issue is the way that the patch is configured. Sobers mod profile looks for a directory called "R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible" which is one of the four included directories in the patch. The problem is that one of the other directories is "R.E.M_by_Xrundel_TheBeast_1.2" which if I move into my MODS directory will overwrite the real revision 1.2 files. I realise it could be overwritten but thats bodgy and open to much confusion later on with the loss of control on version management. The other thing I wondered, is do I just need the "....IRAI compatible" directory and not the original "..TheBeast_1.2" directory? If so, it stands to reason those files were included for a reason so I think I do need them but theres no clear instruction on whats happening with your configuration items. REQUEST: Can you supply patches in a way like TDW does please? Keep each one version controlled using a specific directory structure. If its not needed afterall, then a patch only needs the binaries that have changed and it shouldnt be in the patch archive. I'm deeply grateful for the mods, just some attention in this space would greatly simplify sharing the awesomeness of the mods with others ![]() As a temporary work around Im going to merge both the "...IRAI compatible" dir that Sobers mod profile looks for and bring across the "...TheBeast1.2" new files into that dir, please advise if thats going to be a wrong configuration. |
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#282 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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The problem with ship_inertia. This mod decreases the value "eng_power" of some ships. inside .sim file. for example: C1-B type medium merchant. default value: eng_power 4000 <------ is heard by the hydrophone. ship_inertia value: eng_power 1200 <---- not hear anything by the hydrophone. Tested. |
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#283 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Could you pinpoint the power threshold below which ship's sound gets inaudible? |
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#284 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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I have not checked, to do so you have to take a ship and change settings / test / change settings / test .... 15 years xDD changing values. No. seriously. How it works: Suppose a ship is heard by the hydrophone in all its speed range. From 1 knot to 15 knots. If your eng_power is 4000 and we started down this value, then start to lose sound in one knot. If we go down more its value will lose sound at 2 knots, more and lose sound down to 3 knots, ..., 4, 5 ... until it runs without sound. -------------------------------------------------------- Hola gap, No he mirado a qué valor se queda sin sonido porque toma mucho tiempo. Yo los fuí bajando o subiendo para hacer el mod. A ver si te haces una idea: Un buque se escucha por el hidrófono en todo su rango de velocidades. De 3 a 15 nudos. Si comenzamos a bajar el valor eng_power entonces comenzará a perder sonido a 3 nudos. Si lo bajamos más, perderá sonido a 4. y así sucesivamente hasta quedarse sin sonido totalmente incluso a 15 nudos.
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#285 | |
Navy Seal
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