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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TheBeast,
really a great job! ![]() What is the different between Tranmatte / Tranmatte Improved? The values are the same in both. Quote:
I have written you a PM. Greetings Ruby |
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#272 |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
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Tarnmatte Radar absorbent material
Thickness: 4 mm Radar reflection reduction: 25% Improved Alberich Sound absorbent rubber Thickness: 5 mm Echo reflection reduction: 25% |
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#273 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Exactly!
![]() "Tranmatte" has exactly the same parameters and values as by "Tarnmatte improved" ! Where is the difference? Greetings Ruby |
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#274 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#275 |
Swabbie
![]() Join Date: Feb 2004
Location: Spain
Posts: 11
Downloads: 34
Uploads: 0
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Hi,
I dont know if this issue has been reported, but i have found nothing on the Forum. I have the following mods enabled by JSGME: No magic skills v1.5 MCCD Complatible Mighty fine Crew Mod 1.2.1 Alt w. beards Funelsmoke_Planes_Sounds_by AOTDMadMax Wamphyri´s Plane Mod NewUIs_TDC_6_9_0_By_TDW Equipment upgrades_Fix_v1_4_byTheBeast Equipment upgrades_Fix_v1_4_Patch_1 Equipment upgrades__Fix_v1_4_Patch_1_Hotfix The issue is this: At Black May Campaign with a VIIC/41, and upgrading with snorkel, and selecting no Radar Warning receiver on the top of the mast, i have the mast of a FUMO-65 radar mast rotating at the snorkel instead of a rundipol mast. Is this installation a MOD upgrade (not probably) or a bug? Is a problem with my combination of MODs? ![]() Thanks in advance!! |
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#276 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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It´s not your mod soup, happens to me also when you select RWR snorkel mounted, is something that have to be correct in this mod (or some kind of incompatiblity between this mod and TDW UI). What i do, is just to select the normal FUMO29 and not the snorkel mounted.
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#277 |
Watch
![]() Join Date: Feb 2009
Posts: 18
Downloads: 57
Uploads: 0
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Is it normal for me to have access to advanced torpedoes right from the very start of the war?
That's the situation I seem to have after installing a very basic set of mods as laid out in http://www.subsim.com/radioroom/showthread.php?t=190656 ... lots of torps right up to the T XI G7es "Zaunkönig II" torpedo. This is after selecting the very first campaign and skipping the tutorial. Mod list: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 MightyFine Crew Mod 1.2.1 Alt w beards Dynamic Environment SH5 Basemod (realistic version) V2.1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Stormys DBSM SH5 v1.3 Basemod OPEN HORIZONS II_full v1.7 No Logo Intro Menu_Animation v. 01.00 by AvM |
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#278 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() Quote:
It will be fixed eventually, I'm sure, but for now the only thing you can do is to NOT buy stuff that hadn't been invented yet.
__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#279 |
Watch
![]() Join Date: Feb 2009
Posts: 18
Downloads: 57
Uploads: 0
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#280 |
Bilge Rat
![]() Join Date: Aug 2009
Location: Poland
Posts: 1
Downloads: 223
Uploads: 0
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Nice mod friend.
i waited soo long to see beter guns and torpedoes . veery nice: Salut: |
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#281 |
Nub
![]() Join Date: Jul 2009
Posts: 2
Downloads: 8
Uploads: 0
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nice job thank you
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#282 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Do the PAtch and Hotfix have to be activated in JSGME or do I overwrite the files in the original mod?
Thanks! |
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#283 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#284 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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Accurate German Flags
MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_FRA German U-Boat Crew Language Pack Reboot's Hot Soup 1.1 Reboot's Water Drips 1.1 Grossdeutscher Rundfunk FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Critical hits 1.1 Torpedos Dark_Interior_V1 Naights Submaine Textures v1.2 (PUV) Dynamic Environment SH5 Basemod (realistic version) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OPEN HORIZONS II_full v1.7 OHII v1.7 patch1 Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Sub_Exhaust_1_0_5_byTheDarkWraith SubFlags_0_0_8_byTheDarkWraith stoianm pitch&roll for SH5 V1 (low) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 A Fistful of Emblems v1.51 Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_AFFOE_151 Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 RemoveLogoIntroTheDarkWraith Realistic ammo amount for AA and deck guns AirTorpedoes #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix hello, here my mod soup and I play the campaign "final year" and in the bunker, I've not the schnorkel to equip my sub.what s the mistake? many thanks for answer ![]() |
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#285 |
Watch
![]() Join Date: Jan 2005
Posts: 25
Downloads: 85
Uploads: 0
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Just making sure here, I upgraded to a 10.5 deck gun but it doesn't show in the menu when I'm on the boat, it still says 8.8...is that right?
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