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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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#271 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#272 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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@ Kriller :
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#273 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
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First - my highest compliments to ya'll. This looks amazing and will add much enjoyment and immersion to the simulation. I do fear that many may come to harm just staring at the beauty of the surroundings as foes attack.
Now, I was wondering if there is any way to choose not to have the "free camera" option inside the submarine? I actually prefer the standard view and find that with the other I am snuggled up a bit too close to my crew. Besides, once the ROW team adds the sense of smell into the sim, where will I be? Thoughts?
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#274 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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As for the option to not have the free camera...if you don't want a free-roaming camera outside the sub as well, then you simply remove the camera.dat file from the mod's Data\Library folder before activating it.
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#275 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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Thsnk You, Kriller. Leo would have been proud, in my opinion.
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#276 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Latest report for Kriller and all who are anticipating.
A couple of storm shots. http://facstaff.colstate.edu/roach%5...ies/storm1.jpg http://facstaff.colstate.edu/roach%5...ies/storm2.jpg The third shot is of something I haven't seen in a while . . . the effects of a sunken vessel without me having sunk anything. It appeared right after I started a saved game. http://facstaff.colstate.edu/roach%5...ies/glitch.jpg
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#277 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Yes I have allso experienced the above glitch after I loaded a save game with a sound like someone has launched a torpedo ![]() |
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#278 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Yes I have allso experienced the above glitch after I loaded a save game with a sound like someone has launched a torpedo ![]() |
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#279 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#280 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Okay, I'll disable the effects as soon as I can and try it. By the way, I'm using the stock zone version of special effects. It might be tomorrow until I can report back, though.
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#281 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#282 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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Have you guys noticed an improvement in performance, since you have changed the fog effects from the smokey look to the new look? Fog is the only real killer of my graphics cards in this mod - 17 - 20 fps. Otherwise, I'm between 30 and 40 fps on the bridge. I hate having to turn off volumetric fog, but I will if I have to.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#283 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#284 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Didn't know if you had been told or not, didn't show up when I searched for Uboat in this thread so. . .
Playing SH4 1.5 (with Uboat Addon) if you start a German Campaign and from the command deck (where you start all your missions) you click to go to the 'aft view' you get a solid neon green screen instead of the normal view. Also, when you click to go to the Sonar Room you get a black screen with only the 'bearing' visible, although you can still interact. I tested to see if these bugs were still there with just the stock install with PE2, less floaters, and ROW Sound v9. *edit* Removing the less floaters and sound mod had no effect, its definetly in PE2. Any ideas?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#285 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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I've been getting some strange out of camera zone erros when I try to go into the CT and even sometimes in the con. When I click on the sonar, I can see it, but I can't control the bearing. I wasn't sure if it was PE2 or maybe the older 360 bearing plotter mod that I installed after it. Other mods that I have are benign, like US navy hat, black smoke, improved medals, etc.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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