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Old 09-11-07, 06:40 PM   #271
chopped50ford
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I love this mod, but what version is packed in with TM 1.6.2?
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Old 09-11-07, 08:34 PM   #272
WernerSobe
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Quote:
Originally Posted by chopped50ford
I love this mod, but what version is packed in with TM 1.6.2?
i think decimus took 3.1 light version and removed the torpedo part of it. 3.2 basicly fixed the smoke bug and he applied same changes in 1.6.2
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Old 09-11-07, 08:53 PM   #273
Theraven
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Quote:
Originally Posted by WernerSobe
3.2 basicly fixed the smoke bug and he applied same changes in 1.6.2
I still have the smoke bug even with 3.2
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Old 09-12-07, 04:27 PM   #274
Dogster
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Do the torpedos still have the same percentage of being dud's, deep runners, circle runners etc... ?
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Old 09-12-07, 05:09 PM   #275
WernerSobe
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Default Update To 3.3

Update to 3.3

Changes
  • reduced torpedo damage (still higher then stock)
  • reduced deckgun damage
  • reduced compartment hitpoints (still higher then stock)
  • increased deckgun reloading times (15sec)
  • rebalanced armor ratings for all ships and compartments
  • increased armor piercing for deckgun and torpedoes
  • reworked compartment layout for mogami
  • reworked compartment layouts for all large merchants
  • increased critic flotation for all compartments
Compared to 3.2

Far less instant kills. The crews will abbandon their vessels much later, when the sinking is pretty much obvious.

Completely reworked the deckgun. It is now very accurate to historical reports. Reloading time is set to 15 sec and you will need a lot of shells to sink something bigger then a sampan with deckgun only.

Large Merchants little bit weaker agains torpedoes. 2-3 should do. Mogami now less stable and will capsize sooner.


DOWNLOAD: http://files.filefront.com/NaturalSinkingMechanics+33zip/;8540760;/fileinfo.html

I cant test every situation, so if you expirience something odd, feel free to post it here. If possible with a screenshot and if you can find the source of the problem post it... tnx.
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Old 09-12-07, 06:02 PM   #276
Misfit138
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Thanks for the update WernerSobe! This mod has been one of my favorites for sometime already

I'm gonna tweak NSM 3.3 compatible Torpedo Hardcore Mod ASAP. Probable going to take some time cause been suffering about some nasty side-effects of my medications but the worst is over. At least I hope so!
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Old 09-12-07, 06:08 PM   #277
WilhelmTell
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Great !
Thanks for still working on it, Werner !
Getting better and better ... almost perfect.
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Tell
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Old 09-12-07, 06:13 PM   #278
leovampire
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Default defiantly a lot of hard work WernerSobe

But your dedication to the mod is great thanks for all the work and updates.
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Old 09-12-07, 06:58 PM   #279
mrbeast
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Great work Werner! Will download tommoz asap.
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Old 09-12-07, 07:08 PM   #280
Digital_Trucker
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Default Thanks WS

Thanks for the update (and all the hard work behind it)
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Old 09-12-07, 08:33 PM   #281
billko
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Werner:

Thanks so much for the update! This is my favorite mod and now it's even better than it was before!

Bill
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Old 09-13-07, 02:56 PM   #282
Jhereg
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Thanks Werner, I really enjoy the things your mod brings to the game.
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Old 09-13-07, 05:26 PM   #283
chopped50ford
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Quote:
Originally Posted by WernerSobe
Quote:
Originally Posted by chopped50ford
I love this mod, but what version is packed in with TM 1.6.2?
i think decimus took 3.1 light version and removed the torpedo part of it. 3.2 basicly fixed the smoke bug and he applied same changes in 1.6.2
Thanks for the New version.

Can this be overlayed TM 1.6.2 with no effect?
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Old 09-13-07, 05:37 PM   #284
WernerSobe
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Quote:
Originally Posted by chopped50ford
Can this be overlayed TM 1.6.2 with no effect?
you must install NSM 3.3 over TM.
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Old 09-14-07, 12:42 AM   #285
alunatic
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Do u need the previous versions of this mod for v3.3 to work? If so where are the other versions?
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