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07-06-19, 02:23 PM | #271 |
Sea Lord
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Intel I3 2120
Gtx 750 2gb. But the problem is that in ksd II i have no problems. I think ksd models are the same to yours? |
07-06-19, 02:37 PM | #272 | |
Navy Seal
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It’s on the to do list, but not right now, sorry.
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07-06-19, 02:41 PM | #273 | |
Navy Seal
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I see you have an I3...this is not very adapted i’m Afraid. You should get at least an I5. I’m almost sure it is coming from this Can you run WAC5 without FPS problems? I bet not...
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07-06-19, 04:16 PM | #274 |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
Uploads: 0
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Im running my game on an intel i5 4 serie
And gtx 960 2gb My game runs just fine |
07-06-19, 05:40 PM | #275 |
CTD - it's not just a job
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Niume, I am on an old Core2Duo, 2.4g quadcore, 8 gig of ram and an nVidia 560ti, and don't have issues... What submarine are you having trouble with?
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07-07-19, 12:57 AM | #276 |
Sea Lord
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All of them except Type XXI
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07-07-19, 12:58 AM | #277 |
Sea Lord
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I can run wac 5 easily with 1920HD mod
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07-07-19, 01:28 AM | #278 |
Helmsman
Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
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Looking good Fifi,
and now for my inspection report: 1. All type II command, radio, and sonar room compass east-west reversed. IIC deck aft compass not working. IID deck aft compass graphics look too big. 2. Type IID rudder upside down. 3. Torpedo tube #1 outer lid misaligned on type IIC and IID. 4. At battlestations type IIC deck watch, 2 crew aft same position. IID deck watch positions could be adjusted. That's all for now, don't know if you want me to keep reporting what I find. Keep up the good work. |
07-07-19, 02:04 AM | #279 | |
Navy Seal
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#2 & 3 already fixed #4 will be easily fixed. #1 i’m Going to have a look and try to fix it if i can. IIC deck compass not working is normal for the moment as i made it myself not working (because of 3D materials not corresponding) IID deck compass graphics are the only one i found to counterpart the non corresponding 3D materials...but i always can give the original one that will not work
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07-07-19, 02:54 AM | #280 |
Navy Seal
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Ok, after a first look, i have found the type II interior compass issue
That’s a nasty one...and KSD has the same problem! It’s present in all rooms where compass are. But i think i’ll Fix it quite soon. Just a 3D object and texture manipulation... Hopefully WAC5 has it the right way
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07-07-19, 03:17 AM | #281 |
Helmsman
Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
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In KSD the type II interior compasses don't turn at all. The only interior compass that works correctly in the type II in KSD or OM is in the conning tower.
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07-07-19, 03:22 AM | #282 | |
Navy Seal
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But wrong direction as OM... Those compass are quite tough to make them work correctly you know. They always make my brain smoking
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07-07-19, 03:30 AM | #283 |
Helmsman
Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
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Ah, I have the new interiors mod installed on KSD. That's why.
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07-07-19, 04:10 AM | #284 |
Navy Seal
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Yooo...now my brain is smoking bad
Corrections doesn’t work at all...even with WAC importations of materials and settings Should be more complicated than expected
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07-07-19, 11:36 AM | #285 | |
Navy Seal
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All deck crew on battle station are now at the right places (Not easy for 5 men in so little space!) IIC and IID deck compass are going to be re-worked so they look better and work as intended Now, to have more crew displayed inside the command room (actually only 1 man), i’m Afraid i’ll Have to revert back the original OM crew number for type II. Or maybe S7rikeback could do something? I’m a poor noob with crew files
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