SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-16-13, 11:44 AM | #2821 | |
Navy Seal
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Hm, or do you want to change UI style completely? For that you need to use TDW option file editor...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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12-16-13, 04:03 PM | #2822 | |
Watch
Join Date: Dec 2013
Posts: 18
Downloads: 110
Uploads: 0
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Mods\sobers New UI addons for mega mod list SH5 V6\data\Scripts\Menu So now i got the SH5 Enchanter again |
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12-16-13, 04:07 PM | #2823 |
Chief of the Boat
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Welcome Gummi.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-16-13, 04:26 PM | #2824 |
Ace of the deep .
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12-16-13, 06:52 PM | #2825 |
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Join Date: Dec 2013
Posts: 18
Downloads: 110
Uploads: 0
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In Enchanted mode you can use mouse wheel to adjust bearing (+-1),,
In SH3 mode i needed to klick on the bar and its not so precise. But that maybe a way I dont know Still trying too figure out all keybindings in this case its the famous SBK error (Skit Behind Keyboard) |
12-16-13, 07:40 PM | #2826 | |
Ace of the deep .
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12-16-13, 08:54 PM | #2827 |
Nub
Join Date: Dec 2011
Posts: 4
Downloads: 48
Uploads: 0
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I've tried playing with all these mods enabled. I must say it's way too hard, especially with no contacts on map. I mean I understand you strive for realism, but really trying to fill several shoes (and plotting every object on the map becomes primary job), takes away fun -- there's just not enough time to do everything in real time.
Why is my subs position removed after 10 seconds when I try dead-bearing position? Very strange. |
12-17-13, 03:25 AM | #2828 |
Gefallen Engel U-666
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Welcome aboard Gummi
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-17-13, 04:01 AM | #2829 |
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Join Date: Dec 2013
Posts: 18
Downloads: 110
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12-17-13, 04:42 AM | #2830 |
Ace of the deep .
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I guess in ww2 with wind and currents not precise either . Luckily you can play how you want with my mod list . Unlike a mega mod
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12-17-13, 05:14 AM | #2831 | |
Ace of the deep .
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12-18-13, 05:41 AM | #2832 |
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Join Date: Dec 2013
Posts: 18
Downloads: 110
Uploads: 0
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I have a fog problem,,
My crew can see enemy boats & they see me,, But all I see is Fog.. Only experience medium fog atm. Is it me that need glasses or is it a bug/wrong installed? |
12-18-13, 05:58 AM | #2833 |
Ace of the deep .
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I know , its annoying but if I reduce the crew spotting distance with fog then sometimes they don't spot ship until they are right on top of you almost . As soon as they say they have spotted something , submerge . Or just unenable sobers fog anytime and try the dynamic environment fog . Medium fog during day should give you about 10000 meters distance .
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12-18-13, 07:25 AM | #2834 | |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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This bug is driving me nuts. What exactly causes this conflict? Which mod is involved? I know you have solve it with later MEP-file but what causes the conflict? Mikael |
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12-18-13, 09:25 AM | #2835 | |
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Join Date: Dec 2013
Posts: 18
Downloads: 110
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I used Trevally harbor script Then i tried to do it manually, and no CTD |
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