![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#256 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
yap.well then apply an appropriate texture to the model. concerning welding, i ment the following: imagin a simple box. in order to create sharp edges, you need to unweld all its sides. otherwise, the welded vertices will make the box look like having round edges, and its texture will have an odd "glowing" look. if you take a closer look at my dreadnoughts, some early release-pictures have very bright surfaces and look "white" , because the model is all-welded. i create my models with milshape, the files are .m3d. after converting into obj, i always have to reapply the texture coordinates and to check the welding. smoothing is`t that important. this is how i do it.e.g. with a simple cylinder: i want a smooth, round look for the mantle, but also sharp edges to its endcaps: so at first i select the endcaps and unweld them. this will cause the mantle to look "buckled", the single surfaces are not weld any longer, it will not look smooth. so, i then select the mantle SURFACES and weld them. afterwards, i do the same with the endcaps. done! |
|
![]() |
![]() |
#257 | |
Bilge Rat
![]() Join Date: Jun 2010
Location: Milano
Posts: 1
Downloads: 53
Uploads: 0
|
![]() Quote:
Yup you'd cut the planar wall of the hull from the thick of the hull that you see from the top...The same happen in rFactor cars modding, this because the engine of the game don't manage smoothing groups from the 3d model but it generating his own automatically without your direct control. . At the end you will attach the meshes without welding and you'll have a sharpened union correct? Mauz. |
|
![]() |
![]() |
![]() |
#258 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 30
Uploads: 0
|
![]()
Any updates on this project??
|
![]() |
![]() |
![]() |
#259 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 30
Uploads: 0
|
![]()
This project dead??
|
![]() |
![]() |
![]() |
#260 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#261 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 30
Uploads: 0
|
![]()
seriously can't wait for LCS Independence to be released
|
![]() |
![]() |
![]() |
#262 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
![]()
but i did not hear somebody to work on this, you make him?
I don't think beeing possible to make a operative carrier, with working aircraft, radar guided guns or missiles (or AA systems like Seasparow), so an aircraft carrier will be a huge target with weak defensive (some medium cannons and 2-4 CIWS AA systems). Something like that with no escort has no chance vs a heavy cruiser, torpedo Boat or why not, a submarine ![]() |
![]() |
![]() |
![]() |
#263 | |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 30
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#264 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
|
![]()
guys great job wish dangerous waters had ships that looked like that cant wait to take on the jap navy with them .
|
![]() |
![]() |
![]() |
#265 |
Watch
![]() Join Date: Jun 2011
Posts: 29
Downloads: 22
Uploads: 0
|
![]()
hey,
i have played with the arleigh burke for some time now and i wanna try to build my own deck guns for this ship. do you wanna tell me how to do it? j225r |
![]() |
![]() |
![]() |
#266 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
|
Try google warehouse for 3d models, type what your looking for. I.E naval guns and CIWS or what not. they have some decent stuff.
__________________
![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
![]() |
![]() |
![]() |
#267 |
Watch
![]() Join Date: Jun 2011
Posts: 29
Downloads: 22
Uploads: 0
|
![]()
thanks i'll see what i can find
|
![]() |
![]() |
![]() |
#268 | |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
![]() Quote:
go first to karle's files http://www.gamefront.com/files/user/Karle94 he had a newer version, with more guns, deck guns and AA artilerry as well |
|
![]() |
![]() |
![]() |
#269 | |
Watch
![]() Join Date: Jun 2011
Posts: 29
Downloads: 22
Uploads: 0
|
![]() Quote:
yes i do have those ships and the guns but i just wanna try somthing new |
|
![]() |
![]() |
![]() |
#270 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
![]()
good luck!
![]() and if you can solve problem with enemy identification, tell us, i abandoned these ships (AB and Ticonderoga) because ship can't identify airplanes and i can't see him until they spread their eggs over my head |
![]() |
![]() |
![]() |
|
|