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#1 |
Stowaway
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Please Note: when i updated GFO to v1.1 i intended to include my updated menu bar to fix the issue that has caused certain computer systems to not show the menu bar changes correctly.
it was pointed out to me by someone that somehow the new files were in fact NOT included so in order to fix this just add my "Webster's New Orders Bar Menu for v1.5" mod found here: http://www.subsim.com/radioroom/showthread.php?t=152912 as a patch to fix the menu bar Max Optics 3 mod will not work with GFO, you will get blurry out of focus images up close and sub skins do not work correctly so use Max Optics 4 instead because it seams to work fine without having these same issues. CTD Issues with GFO: there are CTD issues with a few of the single missions i included in GFO and below i will explain how to fix this: anyone who uses GFO should manually delete all of the added single missions found in my GFO mod, they have about 6 or 7 with file errors that cause CTD issues that only show up under certain times or conditions so delete the missions that are numbered SM102 thru SM115 in the "singlemissions" folder found in GFO and then place the missions from this mission pack that has the newly fixed versions for all of those missions plus a few extra missions not originally found in GFO group numbered SM102 thru SM115. get the tambor198 mission pack here: http://www.subsim.com/radioroom/showthread.php?t=158202 ================================================== ==================== Game Fixes Only Mod v1.1 -------------------------------------------------------------------------------------------------------------------------------------- This mod will ONLY work properly on Silent Hunter 4: Gold Edition with the U-Boat Missions Add-on v1.5 installed or Silent Hunter 4 game with the downloaded version of U-Boat Missions Add-on v1.5 installed. The "Game Fixes Only Mod" is comprised of a collection of stand alone fixes and mods that were made by the modding community for use with the stock silent hunter 4 UBM v1.5 game. Always install the "Game Fixes Only Mod" first and then add any other mods you want to try using on top of it. Mod compatability: GFO is compatable with RSRDC v401 as long as you install the "GFO Patch for RSRDC v401" afterwards. GFO is compatable with Real Environments #1 as long as you install the "GFO Patch for Real Environments #1" afterwards. GFO is NOT compatable with any of the Real Environments ad-on option mods 2, 3, 4, & 5 because they replace too many elements of GFO. If you choose to go ahead and use the Real Environments ad-on option mods anyway then you will lose some parts of GFO in doing so. GFO is NOT compatable with TMO, RFB, or FOTRS mods. As for adding other mods to GFO, unless they state otherwise, you will need to check them for compatability on a case by case basis. As with any mod, before installing it, you should make a backup copy of your complete unmodded stock v1.5 data folder and save it to a backup drive or burn it to a disk so you can restore the game later if you ever have need to restore any corrupted files. -------------------------------------------------------------------------------------------------------------------------------------- This mod will add some new keys to the keyboard layout as well as new buttons the in game orders menu bar at different stations. The new buttons as well as the new keyboard changes were added for the US and the german side of the game. (keyboard key changes) KEY ------------------ACTION CTRL+RETURN--------FIRE TORPEDO I---------------------RAISE/LOWER SD ANTENNA OR SNORKEL COMMA--------------RADAR DEPTH / SNORKEL DEPTH NUMPAD ENTER------TIME COMPRESSION NORMAL F--------------------FREE MOVE IN CONTROL ROOM ---------------------------------------------------- (COMMAND BAR MENU BUTTON CHANGES BY STATION) - COMMAND ROOM: replaced the "deploy decoys" button with a "weather report" button replaced the "battery charging" button with "battlestations" button replaced the "silent running" icon to use a different one - NAVAGATION: added a new button for "report range to end of course" added a new button for "battlestations" - PERISCOPE: (no changes made) - BRIDGE: added a new button for "report nearest visual contact" added a new button for "heading to viewing" added a new button for "battery charging" added a new button for "battlestations" - DECK GUN: replaced the "aim for bridge" icon to use a different one replaced the "aim for waterline" icon to use a different one added a new button for "battlestations" - FLAK GUN: added a new button for "battlestations" - SONAR: added a new button for "report on nearest warship contact" added a new button for "silent running" added a new button for "battlestations" - RADAR: added a new button for "radar depth" added a new button for "raise/lower SD antenna" added a new button for "battlestations" (no changes were made to the crew management or camera stations) -------------------------------------------------------------------------------------------------------------------------------------- NOTE - The snorkel controls were renamed and used as radar and SD antenna controls so when you are playing on the german side of the game You will need to install the included "Snorkel Name Change Fix" mod found in the "GFO Snorkel Name Change" folder if you want to restore the text to read as snorkel controls in the tool tips and orders boxes. This does not however mean the snorkel works, it is still unusable and non functioning. please see the read me inside the "GFO Snorkel Name Change" folder for more info. -------------------------------------------------------------------------------------------------------------------------------------- Install information: As with any mod, you should make a backup copy of your complete unmodded stock v1.5 data folder and save it to a backup drive or burn it to a disk so you can restore the game later if you ever have need to restore any corrupted files. You need to unzip the "Webster's GFO Mod v1.1" to your desktop or to your "my documents" folder and then open it. Take out the "Game Fixes Only Mod" folder found there and put that folder into the jsgme and then install GFO. The "Webster's GFO Mod v1.1" folder contains the GFO read me as well as the read me for all the mods in GFO and install info along with the "GFO Snorkel Patch" folder. Mod Installation order for GFO + RSRDC v401: -stock game v1.5 -Game Fixes Only Mod -Webster's New Orders Bar Menu for v1.5 -RSRDC v401 for stock (v550+patch1 can be used but some ships wont get the manuvering fix) -GFO Patch for RSRDC v401 -then install the GFO Snorkel Name Fix only if needed Mod Installation order for GFO + Real Env #1: -stock game v1.5 -Game Fixes Only Mod -Webster's New Orders Bar Menu for v1.5 -Real Environments #1 -GFO Patch for Real Environments #1 -then install the GFO Snorkel Name Fix only if needed Mod Installation order for GFO + Real Env #1 + RSRDC v401: -stock game v1.5 -Game Fixes Only Mod -Webster's New Orders Bar Menu for v1.5 -Real Environments #1 -GFO Patch for Real Environments #1 -RSRDC v401 for stock (v550+patch1 can be used but some ships wont get the manuvering fix) -GFO Patch for RSRDC v401 -then install the GFO Snorkel Name Fix only if needed NOTE - think of GFO as if it was the stock game when you are trying to decide on the correct install order for using additional mods. -------------------------------------------------------------------------------------------------------------------------------------- Changes and Fixes in Webster's GFO Mod v1.1 - 20mm Oerlikon Gun Sight camera position was adjusted to the proper position - Sen toku submarine was added to the game as an AI target and is sinkable but it won't engage you in battle - Balao class subs now have a 600' deep depth guage - Fixes the texture mapping and Damage model for the Battleship Kongo - Fixes the Missing AA Guns on the battleship Yamato added in the correct places for historic accuracy - Interior guages were calibrated for accuracy or just made to move with the battery level so they look realistic - When damaged, the forever leaking pipes will now stop leaking after a short while - Torpedo bubble trails are now brighter and easier to see - water streams coming from the subs are now more transparent - underwater rocks and plants are much smaller now to look a little more realistic - The bug that causes U-Boat Conning Towers to dissappear was fixed - You can now start a german career with the Type XVIII U-boat - Overly excessive number of german dud torpedos were fixed - US torpedo bombers now attack properly and drop torpedos - German AA guns were adjusted for better targetting accuracy - German KDB had its direction of rotation and head position adjusted - Added 4 bladed propellers to fleetboats and the backwards rotation direction was fixed - IJN DD are now properly equipt with depth charge Y-throwers and DC inventories reflect somewhat realistic numbers - The missing interior sounds for S-Class subs now work - Destroyer escorts were improved in order to be a little more effective - Underwater views and scenery are much less blury - Shell splashes and torpedo explosions are now visable at much longer distances - The range & mast height dial can now be maually adjusted - The missing sonar sound for the HogIsland has been fixed - Ship Fires will now have a fire sound to go along with them - Added 50 more new map location labels to the game - Added new realistic and better looking interior guages for US subs - Added new mission loading screens made from in game screen shots - The photo recon missions were fixed so they can now be completed - Ship data was accurately calibrated so that ships can be more accurately targeted now - The size of the radar contact blips were reduced and the radar smiley faces were also removed from the game. - Deck watch crews are better at seeing and reporting visual contacts now - Added 16 new US single missions, 12 german single missions, and 5 german single patrols to the game. - I changed all 11 stock single missions to start the missions submerged at 60 feet to avoid instantly being detected - Truk Atol was recreated in the game to be as accurate to history as possible - The US medals and the way they get awarded have been corrected for historic accuracy - U-boat hydrophones no longer work when you are on the surface - Missing radars were added to US destroyers so they can now detect you - US torpedo textures were changed to look more historically accurate - The Free Camera was adjusted for 400' high view as well as to get much closer to ship hulls - The periscope was given the historically accurate 1.5x and 6x views - Air patrols have been reduced but pilots will now be a little more accurate when they are attacking you - Sub halo marker color was changed to be easier to see - Waterline colors on several ships were changed to look less pink - A large number of missing speech files were fixed - The captain's desk photo was changed (Catherine Bell) - Added some new keybord command keys & new orders bar buttons - On U-boats the UZO, radars, and antenna equipt is no longer visable when viewed from underwater - Lifeboats will move much slower and more realisticly now and they dont move very far from where they spawn - radio traffic has been greatly reduced and is now displayed correctly - Some selected game sounds were replaced if a better one was available - Draft heights for several ships and subs in the game were corrected - Ship acceleration times are changed to be much slower now and the ships have inertia when they are trying to stop - The clock or chrono hand Needles were replaced with skinny ones for easier viewing - The game will now have much smaller sized and more realistic looking rain drops - Adjusted the sonar station camera view to be at the correct height and closer to the dials - Periscope depths and radar depths were all calibrated to be as accurate as possible - Battery life was also calibrated to be as accurate as possible - You will now start the game with the orders box view set to be transparent - The SD antenna mast was made to raise and lower when ordered to ----------------------------------------------------------------------------------------- More info: Webster's GFO Mod v1.1 doesn't solve all the problems with the game and some available mods were left out to avoid making changes to the game that could be looked at as a matter of personal style, choice, game play, or anything that would have changed the difficulty level of the game too much. I wanted GFO to appeal to everyone and also be easy for modders to add their own mods to it or create their own super mod from GFO but built to their own taste. Game Fixes Only Mod is just a collection of the stand alone mods and game fixes that has been produced by the great SH4 modding community. I am proud to be part of that community and i wish to thank them for all of their contributions and hard work and their continued dedication to the SH4 game. I have included a Documents folder with a read me file for each of the fixes and mods included in GFO. Not every modder included a read me for their mod so where needed i used their mods thread descriptions. I have done extensive testing to make sure that all the fixes in this mod are working correctly. The "Game Fixes Only Mod" works perfectly when it is properly installed over the stock unmodded v1.5 game. ----------------------------------------------------------------------------------------- Modders who contributed to the "Game Fixes Only Mod" In alphabetical order: aanker, akdavis, anvart, captain america, Captain Cox, Carotio, CapnScurvy, dgrayson, Ducimus, fred8615, Hitman, Jace11, jmardlin, kakemann, kapitan zur see, Krishna, lurker_hlb3, miner1436, munchausen, Nisgeis, Oak Groove, Peabody, redwine, RFB team, RockinRobbins, sober, syxx killer, tambor198, tater, vickers03, Webster, Zantham, ZeeWolf Many thanks to all the modders who gave me permission to use their mods and fixes to make this Game Fixes Only Mod. Special thanks to Neal Stevens for his great website and I wish to thank the whole SUBSIM community for helping to make this game so great. I also wish to thank skwasjer for his wonderfull S3D Silent 3ditor utility that gives us all the ability to mod the game so easy. enjoy! webster ================================================== ================================ Because of the changes made in GFO v1.1 I was not able to modify GFO v1.0 with a patch to update it to v1.1 so it will be necessary for you to redownload GFO v1.1 and then delete the old GFO v1.0 mod. the actual changes GFO v1.1 makes are minor but its a large number of files involved in making those small changes. changes in GFO v1.1: - the easy to read colored text was removed - the missing menu bar button images are fixed - the radio display fix was added - added new mission loading screens - added Kakemann and ATR-42's Music Fix ================================================== ================================ Download GFO v1.1 here: SUBSIM and Filefront Download GFO Patch for Real Env #1: SUBSIM Download GFO Patch for RSRDC v401: SUBSIM Download for RSRDC v401: SUBSIM Last edited by Webster; 12-11-15 at 02:52 PM. |
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#2 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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![]() ![]() ![]() ![]() ![]() I renamed the game version to v1.6 and this number will be seen on the main menu screen . If somebody with the already new SH4 1.6 version suddenly want to play online do you think will have problems to play with other players which have the older previous SH4 1.5 version ?
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What we do in life echoes in Eternity Last edited by tonschk; 05-14-09 at 09:23 AM. |
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#3 |
Canadian Wolf
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Nice work
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#4 |
Navy Seal
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I love the mod, but I have to ask, what if Real Fleet Boat had renamed their mod to "Unofficial Game Patch 1.6" and claimed that future mods should be based on it? I have a problem with that, be it GFO, TMO, FOTRS, GWX or Rockin Robbins.
It also confuses the issue of just what a game patch is. The devs purposely made that distinction with 1.5, making hardwired code changes and leaving most moddable issues to the modders. Changing parameter files does not constitute a patch. Changing executable files is what a patch does. If we were to do this we would overstep our role of modders and turn into illegal hackers of Ubi's game code. Methinks we should avoid that. Just my opinion that muddying the waters between mod and patch does everyone a disservice that we should avoid.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 05-14-09 at 11:19 AM. |
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#5 |
Pacific Aces Dev Team
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It's been a long way since you first proposed such a patch in the forums, I must congratulate you for having had the endurance and will to push it forward
![]() Whiel supermods will always remain independent because they are already too much built up on a specific basis, this 1.6 is exactly what is needed for people who just want to play a stock game or add their own selected mods. Many thanks for this ![]()
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One day I will return to sea ... |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Wow! Very Impressed! I must say imo this is an excellent mod/unofficial patch and am glad I downloaded it. That being said, I believe I have the first bug report.
![]() When ringing up Ahead 2/3 the telegraph needle moves and when the OOD is about to say Ahead Slow, the game will CTD. Also noted that my crew had no eyes! Talk about a creepy crew. But hey, they still manage to call out contacts! ![]()
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#7 | |
Stowaway
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im not sure but it is only a simple text edit so i doubt it |
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#8 |
Swabbie
![]() Join Date: Mar 2009
Posts: 9
Downloads: 95
Uploads: 0
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WEBSTER, thank you for this superpatch (or "1.6 unnoficial version"). Super!
![]() I'm currently running 1.5 version with Real Environment, and I would like to know if I can use the 1.6 with "SCAF for SH 1.5" and your previous "Ship Maneuvering Fix" patch. I've already tried them togheter (installing first the 1.6, then RE, then Ship Maneuvering and SCAF using JSGME) and the game seems to be doing fine, but since those patches alter some files already altered by 1.6, I don't know what I may be messing then. Nothing that I've noted so far... ![]() As I know, those patches weren't already included in the 1.6 version, right? I mean, I don't want to "overkill"... ![]() EDIT: Oh, and there is also "Lite Fog" fix for RE... didn't installed yet... -JoKeR |
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#9 | |
Stowaway
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i will be redoing the Manuvering fix to include this updated info and i was planning to do versions for TMO and RFB but that may not happen now. Last edited by Webster; 05-15-09 at 05:14 PM. |
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#10 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Congratz Webster for the release. I know you have working real hard whit this edition.
Good work mate. ![]() Vikinger.
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#11 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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A slight CTD with RFB (latest).. I'll look into it
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#12 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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I just tried the mod and found three problems.
1- The menu bar is all messed up for me. This is a problem a few of us had with the SH4 Menumaker when it was first released. The creator finally figured out what was wrong, and provided a fix in later versions. For those of us who have the problem, we have to do a "special save" to avoid the corrupted view. If you used Menumaker to change the buttons, it appears you didn't use that type of save. It's no biggie for me as I use my own button layout anyway. I wanted you to know in case anyone else reported the problem. 2- I find the numbers in the messages box harder to read now. It looks like they're bolder that the rest of the text, and this causes them to blend together in some cases. EDIT: on a second look, it's not just the message box. They're hard to read any where there's "normal" text. 3- While there may be fewer messages, you're still having the stock problem of some of them not showing up at all. Like the Pearl Harbor attack message. A notice shows in the message box, but the clipboard doesn't show the text. There is a fix another modder found for this. A [X] needs to be added before the actual text part of each message. Example: @CINCPAC@^...^&Enemy attack on Pearl!&[X]AIR RAID PEARL HARBOR X All messages will appear properly after adding this. BTW, if you decide to fix the messages, I can send you a copy of Adm. Stark's "Execute unrestricted warfare" message I've added to my messages.txt. Other than these problems, I like GFO so far. Great work!
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. Last edited by fred8615; 05-22-09 at 04:45 PM. |
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#13 | ||||
Stowaway
Posts: n/a
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if you or anyone else wants to restore the games original text color you just have to remove or delete the "Fonts" folder inside the data/ menu folder found in GFO. Quote:
PM me with more info so i see what its about and i need to give proper credit to who found the text fix Quote:
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#14 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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Hey Webster?
Do you have any way of fixing the superfast cloud movement in your mod? The stock clouds move at insane speeds across the sky. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#15 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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