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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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I think you get 6.
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Task Force industries "Taking control of the world, one mind at a time" |
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#257 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Pretty sure I only got 3.
![]() Forgot my pass for logging in there, so I can't check. ![]() Gamesplanet is also available in English, so requesting support in English shouldn't be a problem.
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Contritium praecedit superbia. |
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#258 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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You get 3 but you can contact them and they give you new ones, at least that's what I understood from the support dudes
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Current Eastern Front status: Probable Victory |
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#259 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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How do you use the gunsights.
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Task Force industries "Taking control of the world, one mind at a time" |
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#260 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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![]() V or a fast tap of right click
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Current Eastern Front status: Probable Victory |
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#261 |
Rear Admiral
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Location: SPACE!!!!
Posts: 10,142
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thanks.
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Task Force industries "Taking control of the world, one mind at a time" |
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#262 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Straight from the man himself at BIS forums. Looks like some well needed changes there. Driving skills for one
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#263 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Looks good. Seems like this patch brings the game to the point it should be at release. Now I can take complaints about the game seriously.
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Contritium praecedit superbia. |
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#264 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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It's out
http://www.arma2.com/support/updates...2.html?lang=en edit: Changing the language from german to english ingame won't be possible yet. Quote:
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#265 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Full changelog for patch 1.02:
Engine ------- * Multiple savegame positions allowed. * Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles). * Multiplayer server browser enlarged. * Improved steering for car. * Improved mobile artillery simulation. * Improved terrain shape beyond map borders. * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. * Added UAV camera stabilization. * Indication of player connection status in list of players (Diary). * Possible to connect to server with template-based MP scenario. * Repeated weapon change command fixed in radio protocol. * Game no longer crashes when copying the linked trigger in the Mission Editor. * Different radio notification of multiple units attacking. * NAT negotiation issue removed (diffferent negative sign cookie on client and server). * Fixed possible crash after or during Get In in multiplayer. * Improved transfer of building destruction in multiplayer. * Fine surface information are now properly used for surface properties. * Destroyed targets are no more massively reported after player has left the vehicle. * Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored). * VON no longer crashes the game on certain circumstances. * AI sprinting on a spot removed if route was planned across the roof. * Server shown as passworded in Server Browser when passworded or locked. * Improved functionality of Get In command if player is vehicle commander. * Swimming soldiers no longer drop inventory items. * Swimming players cannot use Gear dialog. * New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc. * Fillrate optimization in Video Options is now defined via combo box. * Improved light count optimization (should help performance when many distant lights are present). * Low-frequency effect (subwoofer) improved. ------------- Scenarios ------------- * Added or fixed markers in pre-mission briefings in various scenarios. * "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed. * "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue. * "Trial by Fire" script error fixed. * Campaign: Time flow screen added to scenario intros. * Campaign: "Murder" mission ends are now triggered also when firing from a vehicle. * Campaign: Multiplayer info for all campaign scenarios added. * Campaign: Scene-specific sound entities are deleted after end of a scene. * "First to Fight" campaign scenario: o Shooting range bug fixed. o Officer's speech has titles added. * "First to Fight" campaign scenario: O'Hara animation speed fixed. * "Into the Storm" campaign scenario: Conditions of interaction with civilians improved. * "Razor Two" campaign scenario: o Mission-failed end now performs correctly. o Razor members cannot use UAV during conversations. * "One Week Later" campaign interlude: Conversation more logical. * "Manhattan" campaign scenario: o Animations of ambient people improved. o Taks waypoint for main task positioned better. o Insurgent animations after death disabled in scene. o Civilian woman stuck near transport prevented. o Reinforcements navigation fixed. * "Bitter Chill" campaign scenario: o Conversations and broken mission flow fixed. o Accidental death of Cpt. Shaftoe after a scene prevented. o Improved positions of several killed unit. o Radio chatter disabled where disturbing. * "Badlands" campaign scenario: o Ending and conversation flow fixes. o Scene of talking to locals improved. * "Dogs of War" campaign scenario: o Insurgent leader presence now logical. o Several story-related vehicles are now properly usable. o Initial conversation work in multiplayer. * "War That Never Was" campaign outro: Amount of units decreased, behaviour improved. * AI grouping prevented in team deathmatch and deathmatch scenarios. * Module for limiting area of operation script fixes. * Recomposed fortifications and minor fixes in Warfare. * First-aid module performance improvements. * Language and gameplay fixes in multiplayer and singleplayer templates. ---------------- Art/Environment ---------------- * Changed lighting values for early morning and dusk. * Improved wheeled vehicles turning definitions. * Utes: Improved carier deck colision shape and F-35B geometry. * Gas stations on map can now refuel nearby vehicles. * Minor object fixes on Chernarus map (traffic signs tweaks, small objects). * Added small signs to Chernarus map. * Less frequent occurence of thunderbolts. |
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#266 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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I hate that mission where you have to find those 2 people.
![]() Big list fin. ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#267 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Hi guys,
Not been around for a week or so have been laid low by a farking bad case of the Flu.# Just about getting over it. My copy of ArmA 2 was shiped on Thursday so should be with me this week. Hope everyone is well. Will check back in later in the week once i have a clean bill of health. ![]()
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#268 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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rgr. then that will make 5 or 6 of us with arma 2.
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Task Force industries "Taking control of the world, one mind at a time" |
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#269 |
Commodore
![]() Join Date: Nov 2002
Location: Sweden
Posts: 603
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Ordered my copy today.
![]() cheers porphy
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"The only remedy for madness is the innocence of facts." O. Mirbeu "A paranoid is simply someone in possession of all the facts." W. B. |
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#270 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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