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Old 06-16-09, 11:13 PM   #256
Task Force
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I think you get 6.
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Old 06-16-09, 11:26 PM   #257
Arclight
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Pretty sure I only got 3.

Forgot my pass for logging in there, so I can't check.

Gamesplanet is also available in English, so requesting support in English shouldn't be a problem.
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Old 06-17-09, 12:08 AM   #258
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You get 3 but you can contact them and they give you new ones, at least that's what I understood from the support dudes
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Old 06-17-09, 12:54 PM   #259
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How do you use the gunsights.
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Old 06-17-09, 12:56 PM   #260
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V or a fast tap of right click
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Old 06-17-09, 01:53 PM   #261
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thanks.
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Old 06-19-09, 10:54 AM   #262
Fincuan
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Default Patch 1.02 heads-up!

Straight from the man himself at BIS forums. Looks like some well needed changes there. Driving skills for one

Quote:
Originally Posted by Maruk
We are planning to release ARMA II Patch 1.02 soon but I can't confirm specific time yet.

It will be around 125 MB large download compatible with all game versions 1.00 DE and 1.01 DE/CZE/INTERNATIONAL.

Version 1.02 Highlights
  • Improved AI driving skills
  • Lowered enemy AI skills for regular and recruit difficulty levels
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Improved game stability (various crash opportunities fixed)
  • Multiple save slots supported
  • Improved terrain shape beyond map borders
  • Various campaign and localization fixes and improvements
  • Modules (F7) support added in the Mission Editor
  • Added option to disable various post-process effects (bloom, blur etc.)
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Old 06-19-09, 12:15 PM   #263
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Looks good. Seems like this patch brings the game to the point it should be at release. Now I can take complaints about the game seriously.
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Old 06-19-09, 07:30 PM   #264
Fincuan
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Default Patch 1.02 out

It's out
http://www.arma2.com/support/updates...2.html?lang=en

edit:
Changing the language from german to english ingame won't be possible yet.
Quote:
Originally Posted by Maruk
No, this is not going to be possible in version 1.02.

Quote:Originally Posted by EricM
You will probably have an option to turn the game to english if you had a German/Czech version
BIS CEO(Maruk) is doing some serious overtime btw. That message was posted a few minutes ago, and it's now 2:41 in Czech

Last edited by Fincuan; 06-19-09 at 07:42 PM.
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Old 06-19-09, 08:15 PM   #265
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Full changelog for patch 1.02:

Engine
-------

* Multiple savegame positions allowed.
* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
* Multiplayer server browser enlarged.
* Improved steering for car.
* Improved mobile artillery simulation.
* Improved terrain shape beyond map borders.
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Added UAV camera stabilization.
* Indication of player connection status in list of players (Diary).
* Possible to connect to server with template-based MP scenario.
* Repeated weapon change command fixed in radio protocol.
* Game no longer crashes when copying the linked trigger in the Mission Editor.
* Different radio notification of multiple units attacking.
* NAT negotiation issue removed (diffferent negative sign cookie on client and server).
* Fixed possible crash after or during Get In in multiplayer.
* Improved transfer of building destruction in multiplayer.
* Fine surface information are now properly used for surface properties.
* Destroyed targets are no more massively reported after player has left the vehicle.
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
* VON no longer crashes the game on certain circumstances.
* AI sprinting on a spot removed if route was planned across the roof.
* Server shown as passworded in Server Browser when passworded or locked.
* Improved functionality of Get In command if player is vehicle commander.
* Swimming soldiers no longer drop inventory items.
* Swimming players cannot use Gear dialog.
* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
* Fillrate optimization in Video Options is now defined via combo box.
* Improved light count optimization (should help performance when many distant lights are present).
* Low-frequency effect (subwoofer) improved.

-------------
Scenarios
-------------

* Added or fixed markers in pre-mission briefings in various scenarios.
* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
* "Trial by Fire" script error fixed.
* Campaign: Time flow screen added to scenario intros.
* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
* Campaign: Multiplayer info for all campaign scenarios added.
* Campaign: Scene-specific sound entities are deleted after end of a scene.
* "First to Fight" campaign scenario:
o Shooting range bug fixed.
o Officer's speech has titles added.
* "First to Fight" campaign scenario: O'Hara animation speed fixed.
* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
* "Razor Two" campaign scenario:
o Mission-failed end now performs correctly.
o Razor members cannot use UAV during conversations.
* "One Week Later" campaign interlude: Conversation more logical.
* "Manhattan" campaign scenario:
o Animations of ambient people improved.
o Taks waypoint for main task positioned better.
o Insurgent animations after death disabled in scene.
o Civilian woman stuck near transport prevented.
o Reinforcements navigation fixed.
* "Bitter Chill" campaign scenario:
o Conversations and broken mission flow fixed.
o Accidental death of Cpt. Shaftoe after a scene prevented.
o Improved positions of several killed unit.
o Radio chatter disabled where disturbing.
* "Badlands" campaign scenario:
o Ending and conversation flow fixes.
o Scene of talking to locals improved.
* "Dogs of War" campaign scenario:
o Insurgent leader presence now logical.
o Several story-related vehicles are now properly usable.
o Initial conversation work in multiplayer.
* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
* AI grouping prevented in team deathmatch and deathmatch scenarios.
* Module for limiting area of operation script fixes.
* Recomposed fortifications and minor fixes in Warfare.
* First-aid module performance improvements.
* Language and gameplay fixes in multiplayer and singleplayer templates.

----------------
Art/Environment
----------------

* Changed lighting values for early morning and dusk.
* Improved wheeled vehicles turning definitions.
* Utes: Improved carier deck colision shape and F-35B geometry.
* Gas stations on map can now refuel nearby vehicles.
* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
* Added small signs to Chernarus map.
* Less frequent occurence of thunderbolts.
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Old 06-19-09, 10:46 PM   #266
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I hate that mission where you have to find those 2 people.

Big list fin.
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Old 06-20-09, 01:17 PM   #267
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Hi guys,
Not been around for a week or so have been laid low by a farking bad case of the Flu.#
Just about getting over it. My copy of ArmA 2 was shiped on Thursday so should be with me this week.
Hope everyone is well.
Will check back in later in the week once i have a clean bill of health.
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Old 06-20-09, 02:23 PM   #268
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rgr. then that will make 5 or 6 of us with arma 2.
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Old 06-20-09, 03:12 PM   #269
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Ordered my copy today.

cheers porphy
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Old 06-21-09, 01:08 PM   #270
Fincuan
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Default Arma2 German to english 1.02

Here's a new language mod for Arma2 v1.02:

http://files.filefront.com/Arma2+v10.../fileinfo.html
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