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Old 11-30-11, 09:16 AM   #2596
urfisch
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THE ADDITION would be an editable logbook IN the game, via applet, or similar! hans, do you think this might be possible?
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Old 11-30-11, 01:24 PM   #2597
Hans Witteman
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Originally Posted by Hitman View Post
We already have something similar via SH3 Commander and the excellent work by Sailor Steve. When you finish your patrol, SH3 Commander creates the report and for every ship you sunk grabs a name from a huge database constantly increased by Steve with attention to ship type and size, so you get in the report real names for each ship you sunk. Actually, in the majority of cases it also worked like that for the commanders, they didn't know the name of the ship they had sunk except if it was a lonely prey. Instead they usually became aware of it later when BDU told them or confirmed (The government usually admitted and named the merchant ships sunk in benefit of insurance companies, etc) what they had sunk. Commanders usually didn't even have a clue about the ship class they had attacked, except its general appearence and estimated tonnage (They estimated it via eyeballing)

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That said, if what you want is to see the ship name in your log in the Uboat and later in the office, you could theoretically do this in the campaign layers. As you know, there are ship names in the campaign layers (though many ship entries are generic, so they don't have a name).

Theoretically, you could replace all entries by specific names from Steve's database (Though you would lose randomness and variety in convoy composition when you replace the generics) and the read the patrol results as SH3 Commander does and delete that name from the ship's list. I think this all could be automated by a simple script, if one knows how to do that. More or less as follows:

1) Run script for the 1st time: Script reads Steve's database and writes random names to all entries in the campaign files, according to ship class.

2) Do your patrol

3) Run script again: Script reads ships sunk by you and deletes them from Steve's database, then writes random names to all ships again from the updated list (Or just to those sunk).

You could theoretically make the script replace the generic entries at random and not with a specific class, so you can add variety to convoy composition.

However, there is a major problem with this approach:

Currently, every time a convoy is spawned its composition varies thanks to the generic entries. If you fix them by changing them to specific ship classes and names, ALL convoys of that type spawned during your patroil will have the exact same composition of ships and even the same ship's names. So you could eventually engage again the exact same convoy, including ships you or the wolfpack might have already sunk some days ago.

You would only solve this by updating the names and convoy composition "on the fly" but that requires writing into the memory, as the campaign files, once loaded by the game when your patrol starts, will no longer have any effect.
Hi mate,

Thank for the lengthy explanation and yes i knew about steve database but i want to also have a visual part in the process not only an entry in Sh commander but a real visual reference on the ship texture let me explain my point ; we could use the same process as you know for emblem on CT but this time i would make a plate where ship name appear so when this ship would be sunk in game then the same ship can re appear elsewhere in the game with a new name without having to do multiple clone of each ship.

For the convoy randomness since John is getting pretty good at script he might be able to do something about it.

This would be very neat to have in game because seeing ships whiteout any name has always bug me.

Best regards Hans
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Old 11-30-11, 01:26 PM   #2598
Hans Witteman
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Originally Posted by casso View Post
If I may interrupt, maybe it will be better addition to gameplay to create script that will read random shipname from the list and display it on the side of the ship in the game, on the textures. You would know then what was the name of ship you sunk. If ship was sunk that name won't be displayed anymore.
In other games for example IL2 there is possiblity to display number and markings of each aircraft over the textures. I don't know if it's possible in SH3 engine - it's just a idea, and I'm just a gamer.
Hi mate,

Welcome aboard and yes this is exactly what i had in mind using similar process has the one use for CT emblem to change and replace name.

Best regards Hans
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Old 11-30-11, 01:28 PM   #2599
Hans Witteman
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Originally Posted by urfisch View Post
THE ADDITION would be an editable logbook IN the game, via applet, or similar! hans, do you think this might be possible?
Hi mate,

It is surely a possibility and should not be a very hard one to achieve and the result would be more than satisfying.

Best regards Hans
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Old 12-02-11, 02:23 PM   #2600
reaper7
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Default Amazing new feature to U-Boot_HAHD

What was once impossible is now Reality, U-Boot_HAHD in its mission to bring the best U-Boat Sim to Silent Hunter 3 introduces the - Dragable and Clickable Stopwatches.

No longer are we restricted to the Stopwatch being in a Fixed position in order for it to be functional. U-Boot_HAHD's stopwatches are fully Functional and completely moveable to any position on screen.

This includes the U-Jadg Stopwatch (100Sec) as well as the standard stopwatch (60Sec).




Visit www.u-boot-hahd.com and go to the Video page, or click on the Pic above.

Video is best viewed at 1080P

Last edited by reaper7; 12-02-11 at 02:34 PM.
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Old 12-02-11, 02:38 PM   #2601
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Some really neat stuff

Kudos mate!
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Old 12-02-11, 04:11 PM   #2602
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good, one! thanks!
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Old 12-02-11, 04:32 PM   #2603
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Well done!
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Old 12-04-11, 03:00 AM   #2604
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Quote:
Originally Posted by reaper7 View Post
What was once impossible is now Reality, U-Boot_HAHD in its mission to bring the best U-Boat Sim to Silent Hunter 3 introduces the - Dragable and Clickable Stopwatches.

No longer are we restricted to the Stopwatch being in a Fixed position in order for it to be functional. U-Boot_HAHD's stopwatches are fully Functional and completely moveable to any position on screen.

This includes the U-Jadg Stopwatch (100Sec) as well as the standard stopwatch (60Sec).




Visit www.u-boot-hahd.com and go to the Video page, or click on the Pic above.

Video is best viewed at 1080P
isn't this amazing guys ???
the community waited for so long a working clock at all pages (especially at navigation map page) and thanks to John (congratulations John) now is reality !
this new achievement is boosting the gameplay at plotting procedures and yea...definetely is a must ! gameplay with these stopwatches is not the 'same' anymore !
thank you John
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Old 12-06-11, 12:37 AM   #2605
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This has officially rocked my world. If I may ask, is it just "menu" work?

Quote:
Originally Posted by reaper7 View Post
What was once impossible is now Reality, U-Boot_HAHD in its mission to bring the best U-Boat Sim to Silent Hunter 3 introduces the - Dragable and Clickable Stopwatches.
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Old 12-06-11, 02:48 AM   #2606
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Yeah, I think this is pure menu.ini vooodoo.
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Old 12-06-11, 06:36 AM   #2607
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Originally Posted by postalbyke View Post
This has officially rocked my world. If I may ask, is it just "menu" work?
A Magician never reveals his secrets (At least until HAHD is released) I can say the Magic does not Involve the menu.ini

U-Boot_HAHD is going to usher in a new era for Sh3 in what is now possible - Stay tuned Guys.
Already we have 3 Additions revealed previously thought Impossible within Sh3 framework.
  1. The Impact Angle Dial
  2. 100 second Stop-hurr (U-Jadg)
  3. Dragable and Clickable Stopwatch

That coupled with the best User Interface and amazing 3D Models, outstanding Textures and the most realistic Crew this side of Silent Hunter.
Its a whole new world out there
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Old 12-06-11, 08:27 AM   #2608
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^ Lol, sometimes you are a bigger tease than Witteman
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Old 12-06-11, 09:18 AM   #2609
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^ Lol, sometimes you are a bigger tease than Witteman
Guess the ole charm is rubbing off on to the rest of the Team.
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Old 12-06-11, 10:03 AM   #2610
Hans Witteman
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Quote:
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^ Lol, sometimes you are a bigger tease than Witteman
This is tease :



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