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Old 11-29-11, 03:19 PM   #2581
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Swearing in this thread is forbidden!
Then stop teasing us
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Old 11-29-11, 03:26 PM   #2582
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Originally Posted by Hans Witteman View Post
Hi mate,

No what i was saying was that i had trouble keeping shell damage on both half under water but here is what it will look like when the C2 will brake apart.





Some more view of C2 bridge:







Best regards Hans

@Hans

Geezus mate couldn't you have made it a little more detailed Outstanding work as usual mate
Best regards.

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Old 11-29-11, 03:49 PM   #2583
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@Hans

Geezus mate couldn't you have made it a little more detailed Outstanding work as usual mate
Best regards.

Fubar2Niner
Hi mate,

The final version will be more detail with crew doing their daily duty and you will have a wary skipper taking a peek at the horizon with his binocular on upper bridge.

By the way who is that Geezus?

Best regards Hans
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Old 11-29-11, 04:10 PM   #2584
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Hi mate,

The final version will be more detail with crew doing their daily duty and you will have a wary skipper taking a peek at the horizon with his binocular on upper bridge.

By the way who is that Geezus?

Best regards Hans
You should know mate, you're pretty good with the miracles yourself
Best regards.

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Old 11-29-11, 04:24 PM   #2585
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You should know mate, you're pretty good with the miracles yourself
Best regards.

Fubar2Niner
Ah, I think it is spelled with a 'J,' not a 'G.'
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Old 11-29-11, 04:28 PM   #2586
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Hi shipmates,

Just want to say that for the new crew to become a reality it wouldn't not have been possible without the help of Diving Duck, privateer, Anvart they were the first to look at the possibility and privateer and DD did some test to show that it was possible you can see the work in thread call The ultimate animation of crew.

So we all deserved the credit here
Yes indeed Mate.


That thread was started just to get the information and proof out to those who would follow through on the HARD part.


Glad to see it was not wasted time.
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Old 11-29-11, 04:33 PM   #2587
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Ah, I think it is spelled with a 'J,' not a 'G.'
Bugger I was never that good at speeling


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Old 11-29-11, 04:35 PM   #2588
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Yes indeed Mate.


That thread was started just to get the information and proof out to those who would follow through on the HARD part.


Glad to see it was not wasted time.
Hi mate,

Just a quick reassurance, in my book your time here is never wasted

Best regards.

Fubarwhatshisname
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Old 11-29-11, 04:58 PM   #2589
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in my book your time here is never wasted
Now if you could sell that to my Wife?


Think what I could do....
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Old 11-29-11, 05:07 PM   #2590
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Now if you could sell that to my Wife?


Think what I could do....
Hi mate.

If I can pull off the deal, any chance you might reciprocate? You know how it is in the doghouse

Best regards.

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Old 11-29-11, 06:01 PM   #2591
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Yes indeed Mate.


That thread was started just to get the information and proof out to those who would follow through on the HARD part.


Glad to see it was not wasted time.
Hi mate,

Surely it wasn't a waste of time but i still have a lot of animations to do before anyone can fully enjoy that new milestone.

But i think it worth the effort after all we have done in this mod.

Statemachines controllers are really powerful and now i feel comfortable playing with them and what i would really like to have is some more trigger for different situations but the way it is now satisfy me enough.

Best regards Hans
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Old 11-29-11, 06:15 PM   #2592
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i still have a lot of animations to do
That would be the HARD part I mentioned.


Regards Mate!
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Old 11-29-11, 10:27 PM   #2593
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Hi shipmates,

Just some tough getting to my mind regarding surface ships, something that would really put surface ships to the next level would be to have the possibility to have database for ship names and that when this ship is sunk it is remove from the game.

This would give us the ability to have individual names, i know that some will say that after you sunk most of them you won't be able to find any so the game will come to an end as a work around we can maybe have a certain quantity of ship with custom names and the rest would be generic traffic as in vanilla.

I don't know how hard it would be to implement this kind of feature but don't come here telling we cannot do it because i heard that often about features that are currently in place and working in mod.

Any suggestions is welcome about that topic .

Best regards Hans
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Old 11-30-11, 03:59 AM   #2594
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Just some tough getting to my mind regarding surface ships, something that would really put surface ships to the next level would be to have the possibility to have database for ship names and that when this ship is sunk it is remove from the game.

This would give us the ability to have individual names, i know that some will say that after you sunk most of them you won't be able to find any so the game will come to an end as a work around we can maybe have a certain quantity of ship with custom names and the rest would be generic traffic as in vanilla.

I don't know how hard it would be to implement this kind of feature but don't come here telling we cannot do it because i heard that often about features that are currently in place and working in mod.
We already have something similar via SH3 Commander and the excellent work by Sailor Steve. When you finish your patrol, SH3 Commander creates the report and for every ship you sunk grabs a name from a huge database constantly increased by Steve with attention to ship type and size, so you get in the report real names for each ship you sunk. Actually, in the majority of cases it also worked like that for the commanders, they didn't know the name of the ship they had sunk except if it was a lonely prey. Instead they usually became aware of it later when BDU told them or confirmed (The government usually admitted and named the merchant ships sunk in benefit of insurance companies, etc) what they had sunk. Commanders usually didn't even have a clue about the ship class they had attacked, except its general appearence and estimated tonnage (They estimated it via eyeballing)

-------------------------------------------------------------------------

That said, if what you want is to see the ship name in your log in the Uboat and later in the office, you could theoretically do this in the campaign layers. As you know, there are ship names in the campaign layers (though many ship entries are generic, so they don't have a name).

Theoretically, you could replace all entries by specific names from Steve's database (Though you would lose randomness and variety in convoy composition when you replace the generics) and the read the patrol results as SH3 Commander does and delete that name from the ship's list. I think this all could be automated by a simple script, if one knows how to do that. More or less as follows:

1) Run script for the 1st time: Script reads Steve's database and writes random names to all entries in the campaign files, according to ship class.

2) Do your patrol

3) Run script again: Script reads ships sunk by you and deletes them from Steve's database, then writes random names to all ships again from the updated list (Or just to those sunk).

You could theoretically make the script replace the generic entries at random and not with a specific class, so you can add variety to convoy composition.

However, there is a major problem with this approach:

Currently, every time a convoy is spawned its composition varies thanks to the generic entries. If you fix them by changing them to specific ship classes and names, ALL convoys of that type spawned during your patroil will have the exact same composition of ships and even the same ship's names. So you could eventually engage again the exact same convoy, including ships you or the wolfpack might have already sunk some days ago.

You would only solve this by updating the names and convoy composition "on the fly" but that requires writing into the memory, as the campaign files, once loaded by the game when your patrol starts, will no longer have any effect.
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Old 11-30-11, 08:07 AM   #2595
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If I may interrupt, maybe it will be better addition to gameplay to create script that will read random shipname from the list and display it on the side of the ship in the game, on the textures. You would know then what was the name of ship you sunk. If ship was sunk that name won't be displayed anymore.
In other games for example IL2 there is possiblity to display number and markings of each aircraft over the textures. I don't know if it's possible in SH3 engine - it's just a idea, and I'm just a gamer.
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