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Old 01-27-13, 05:58 PM   #2536
Rongel
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Quote:
Originally Posted by gap View Post
Have you seen if the same happens with only OH enabled? If you want I can carry on a test myself
Im pretty sure that things work with just OH II, but if you have a extra second, please do test! So if you see smoke or a fire from imported ships, things are ok. Thanks!
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Old 01-27-13, 06:57 PM   #2537
gap
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Quote:
Originally Posted by Rongel View Post
Im pretty sure that things work with just OH II, but if you have a extra second, please do test! So if you see smoke or a fire from imported ships, things are ok. Thanks!
Would you like me to test it on any special unit? Maybe one of the ships you had inported personally?
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Old 01-28-13, 05:27 AM   #2538
Rongel
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Quote:
Originally Posted by gap View Post
Would you like me to test it on any special unit? Maybe one of the ships you had inported personally?
No need, fixed it!

It seems that the culprit was TDW's patchers "AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On _FX_Update" zone file. It should be used with the AI damage control patch enabled, but I had disabled it, and still used the new zone file. So I switched back to the default FX update zones and all is well again!
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Old 01-28-13, 12:24 PM   #2539
Silent Steel
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Quote:
Originally Posted by Rongel View Post
No need, fixed it!

It seems that the culprit was TDW's patchers "AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On _FX_Update" zone file. It should be used with the AI damage control patch enabled, but I had disabled it, and still used the new zone file. So I switched back to the default FX update zones and all is well again!

Good to know. Well done!
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Old 01-28-13, 02:51 PM   #2540
gap
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Quote:
Originally Posted by Rongel View Post
No need, fixed it!

It seems that the culprit was TDW's patchers "AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On _FX_Update" zone file. It should be used with the AI damage control patch enabled, but I had disabled it, and still used the new zone file. So I switched back to the default FX update zones and all is well again!
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Old 01-28-13, 04:16 PM   #2541
Fifi
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Have a question for you awesome guys:

- Why do i get the mission objective this bad color quite unreadable on my map?

- Why i don't get the upper left hand icone anymore, even if my task bar isn't full?



My mods list:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

TDW_GenericPatcher_v_1_0_74_0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1_opt
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1_opt
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters Hotfix #1
Dynamic Environment SH5 v 2.1 - Winter Hotfix #1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_21_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys_DBSM_additional_creaks_and_noises_1.0
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_New_radio_messages_German
NewUIs_TDC_7_2_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_2_0_ERM_Reaper7_NightVision
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
IO_StrategicMap_4_7_for_TDWv710
IO_MapCourseLine_normal pencil_mod
IRAI_0_0_39_ByTheDarkWraith
Accurate German Flags
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Reworked Morale and Abilities v.1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
Shadow Improvement Mod
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
sobers NO water drops V1
smaller flags for Warships 1_0b
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Webster's Smaller Rain for v1.5
stoianm pitch&roll for SH5 V1 (normal)
sobers best ever fog V20 SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
sobers no footstep sound mod
stoianm lights
TDW_No_Contact_Colors_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Color_1_1_0
AI_Sub_Crew_1_0_2_TheDarkWraith

Thanks for reply
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Old 01-28-13, 04:49 PM   #2542
Illyustrator
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Hi, Fifi.
When did this happen?
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Old 01-28-13, 04:56 PM   #2543
Trevally.
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You only get an icon on the top left - if you have an active secondary mission. It is there so you can click on it to zoom into the centre of the patrol area.

So when the mission is passed - that icon will go
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Old 01-28-13, 05:01 PM   #2544
Illyustrator
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Check. Files on place:

data/Menu/Gui ...

StrategicMap.dds
StrategicMapBut.dds
StrategicMapFrame.dds
StrategicMapNew.dds
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Old 01-28-13, 05:16 PM   #2545
Navuhodonosor
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Is there any way to know the tonnage you have to sink in first two missions of the campaign ( baltic and eastern British ) except the fill bar.
Am I missing something?
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Old 01-28-13, 05:16 PM   #2546
Obelix
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@Fifi
what that of mods StrategicMap.ds replaced. I suspect that this may be EQuaTool 01.01 by AvM - Medium Faber-Castell Style
In general, to look for a mod that changes the file
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 01-28-13, 05:23 PM   #2547
Fifi
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Quote:
Originally Posted by Trevally. View Post
You only get an icon on the top left - if you have an active secondary mission. It is there so you can click on it to zoom into the centre of the patrol area.

So when the mission is passed - that icon will go
Ok, just realised it.
When i came back to bunker for reload and repair, i asked this mission to finish it, and this time had the icon (with the red cross that comes together):



But i got Scapa Flow for secondary task again... lol
Why the icon has this strange line shape inside?

Quote:
Check. Files on place:

data/Menu/Gui ...

StrategicMap.dds
StrategicMapBut.dds
StrategicMapFrame.dds
StrategicMapNew.dds
I will. But what am i supposed to see?
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Old 01-28-13, 05:30 PM   #2548
Illyustrator
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Quote:
Originally Posted by Fifi View Post
...I will. But what am i supposed to see?
You now have a "Hybrid", not IO_StrategicMap. Check. And in Mods, and in Game. Files must be the same.
Quote:
what that of mods StrategicMap.ds replaced. I suspect that this may be EQuaTool 01.01 by AvM - Medium Faber-Castell Style
In general, to look for a mod that changes the file
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Old 01-28-13, 05:33 PM   #2549
Trevally.
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Quote:
Originally Posted by Fifi View Post
But i got Scapa Flow for secondary task again...
I must delete that mission
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Old 01-28-13, 05:41 PM   #2550
Obelix
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Quote:
Originally Posted by Fifi View Post
Ok, just realised it.
...?
Ok, now I see that you are using StrategicMap.dds from another mod. You need to find what mod in this file. This file is used Terrain_harbour_flags_Mod. But I do not see it in your mod list

EDIT: Perhaps it is still EQuaTool 01.01 by AvM - Medium Faber-Castell Style. I have not tested this mod, so I do not know what's there.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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