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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2521 | |
Samurai Navy
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I think it´s a great idea and it would give the game a new fresh start |
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#2522 | |
Navy Seal
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#2523 |
Swabbie
![]() Join Date: May 2005
Location: Madrid - Spain
Posts: 10
Downloads: 163
Uploads: 0
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#2524 |
Ocean Warrior
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What TC do you used before crash?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2525 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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#2526 |
Swabbie
![]() Join Date: May 2005
Location: Madrid - Spain
Posts: 10
Downloads: 163
Uploads: 0
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#2527 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2528 |
Navy Seal
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Hi guys,
An other noob question that is bothering me from long time: - Do i have to stay in the area for the boats to sink to be credited, or can i leave even far away? Will a boat hitted and damaged be able to sink few days later if i leave the area? Will it be credited? (unless i exit game of course) |
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#2529 |
Navy Seal
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If you go further than 30km from the sinking ship - it will not sink. It will convert back into just a convoy number in the camapign code and continue its merry way.
You could even catch up with it again and force it back into the 3d world (get back within 30km) and it will be reloaded damage free. This is the same with weather - ship damage and weather is not saved anywhere so cant be reloaded in removed. You have to hang around until the ship does down ![]() EDIT: you boats damage is saved of course. |
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#2530 |
Navy Seal
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Wow, that's very good to know
![]() No more than 30 km... Thanks! |
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#2531 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2532 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hi, one question!
Are the fires working with the imported units? It might be that I have messed up my files, because I'm not seeing any fires or explosions from the imported units. And I know that they worked allright before. So two possibilities, some new mod causes them to dissappear, or I have broken the game... Any answer might save me a lot of time figuring this out. ![]() Using modified Sober's mod list. |
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#2533 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#2534 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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It's pretty much same list, using NewUIs_7_1_0 and IRAI 0_0_37. Can't remember when the FX stopped working... Sure don't want to install everything again
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#2535 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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