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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Great!
Thanx for the merging. I just toook my boot an i gotta say its quite the eyecandy! Planes on fire, DC's, Fire and smoke debris that flys when boot hit...cool! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#242 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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It works!!
![]() I had to compete for this one though, againsed two Jukers 88. ![]() ![]()
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#243 | |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Which mod is this. Figures are readable.
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#244 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thanks for let me looking for it but i have found the great mod of you.
http://www.subsim.com/radioroom/showthread.php?t=106127 All is well readable.
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#245 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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the version for GWX 1.03 is at my site for download! ![]() Click on my sig. ![]() |
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#246 | ||
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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It's bloody great just needed to vent that! BTW...like the Stab movie! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#247 | |||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I am preparing some stuff that will give a new life over the forums, when I finishe the release of the U-Boat 1.2 I am geting into my site's improving! ![]() |
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#248 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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Great jcjowolf!
Thanx for the merging. Have DL and will try it out. |
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#249 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Here is seven large images - sorry - i couldn't resist...
Swordfish ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#250 |
Loader
![]() Join Date: Jun 2007
Location: WI
Posts: 89
Downloads: 1
Uploads: 0
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These ports (effects & scene) of SH4 to SH3 are looking so beautiful and adding so much to the game. I have a quick question, as I'm at work right now and can't test it until late tonight, does anybody force anisotropic filtering through either the ATI or the Nivida control panel? I know forcing AA will work (as I have mine set to 16Q). Is there any graphics glitches or incompatibility? I'm just trying to get the most out of the SH3 graphics engine.
Thanks in advance!
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Your Honor Student Is Nothing But A Pawn In My Black Lab's World Domination. |
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#251 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thank you for the mod jcwolf. I have search this mod for so long time and now
i own it. I can read the target figures well now again. The favorite taste is a great mod but the figures were bearly readable. So now only i have to await THE great mod. ![]() ![]() ![]()
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#252 | |
Black Magic
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This leads me into a small problem. I'm currently in Venezuela and was going to sit down with my laptop and port some more items on the SH4 effects for SH3 mod but realized that I didn't install SH4 on my laptop! I own a legitimate copy of SH4 so what I'm about to ask isn't illegal or anything. Would someone be willing to zip up the \data\Textures\TNormal\tex from SH4 and give me a link to it so I can work on this while away on work? Please PM me with link if someone is willing to do so. Thanks in advance. |
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#253 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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-A severe performance hit at very high AF levels (especially when using my improved wave textures, which are included in RB's mod). Just keep AF at a low/medium level and this won't be a problem. -Some graphical anomalies at the horizon e.g. slightly messed up land reflections at long distance and, at certain times of the day, a "line" on the horizon separating the sea from the sky. The former obviously doesn't matter when you're out at sea and the latter I have found depends to some extent on which scene.dat you are using. |
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#254 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Racerboy - unfortunately i don't bought yet SH4 so i cannot help you...
![]() But...what you want to port and correct? That was an incredibly awesome explosion of Swordfish! Swordfish is a bomber [too] - he is carrying three bombs and that was luckily shot of my gunner...he shot Swordfish's bombs! I have enabled mod in JSGME named ''Increased Allied Air'' [for hardest game] - in effect allied planes are extremely effective, they are incoming more often and they are incoming always after i send a message to BDU [Enigma code is broken]. In my game airs are nasty and very strong so when i succesfully shot one of them down i look at his amazing blow and take it as my reward. Swordfish was first downed plane by me after enabling your effects...It's relatively small plane and i wonder what i see when i shot down a Sunderland or Liberator... For me your effects are ready for final release. After enabling Urfisch particles i noticed a big falling of frames per second. Finally i'm deleted Urfisch particles and now i play only with your effects, and i'm happy man ![]() Last edited by lutzow; 09-19-07 at 01:17 PM. |
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#255 | |
Black Magic
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