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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2476 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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Danke Hans,
You made me a happy man! ![]() ![]() Thank You very much for uploading the preview. It´s absolutely fantastic! This is what I was waiting for, a historical accurate IX C/40. Your eye for detail is simply amazing, look at the screws which put the parts of the air-intake tube together, not speaking about the highly detailed hull or Snorkel mast. If this is 90%, than the stock model is about 25%. I´m looking forward to see this model intergated into your HAHD Mod, this will truely bring the game to a new level! Viele Grüsse, Kurfürst ![]()
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#2477 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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more, please. more! this is so freakin hot...
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#2478 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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You made and Grown-up cry!
![]() Shame on you all! ![]() But joking aside, I can now see why your Hand got bad and hurts. Respect to you and the HAHD mates!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#2479 |
Hellas
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![]() ![]() Greetings to the 'Oleg of Silent Hunter' ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#2480 | |
Frogman
![]() Join Date: Jan 2010
Location: RUSSIA-Siberia
Posts: 290
Downloads: 411
Uploads: 0
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Here's a gift! ![]() It's just cool! ![]() ![]() ![]() ![]() I'm very impressed! ![]()
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#2481 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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I knew this one would put a smile on your face i am glad you like it just imagine after the paint shop with highly weathering by the way any suggestion for the emblem? And what i mean by 90% is that the model is complete to 90% as you can see the snorkel head is not done and i need to finish the deck planking and the capstan. The conning tower is also at the exact correct height because i use measurement . Best regards Hans |
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#2482 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
More tendonitis more ![]() Best regards Hans |
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#2483 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Yep you got this one right a just gave a hell of a ride to my wrist and hand and ultimately pay the consequences . But the result is still there after all. ![]() Best regards Hans Last edited by Hans Witteman; 11-23-11 at 12:20 PM. |
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#2484 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Thank my friend but this mean the Oleg of GUI will have another GUI to design ![]() Best regards Hans |
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#2485 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
Glad you like it and for the gift a Faberge egg with diamonds will be just fine. ![]() Best regards Hans |
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#2486 | |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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I still have that smile on my face; if I didn´t have ears that smile would go around my whole head! If You don´t mind I wouldn´t put an emblem on the conning tower at all. Most of the late IX C/40 boats I know of didn´t have one or carried the flotillas emblem in front of the tower. I think that a highly weatherded look will give the U-Boat enough "character". But the choice is yours!
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#2487 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Yep that what i taught and my metallic specular trick will do a great job showing the weathered conning tower. I will also do custom water hole particle system to illustrate large water stream going out of the side holes. It will look a whole lot better with the quad mount and other flak on deck. Best regards Hans |
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#2488 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Guys just wondering what the procedure was for operation of the Torpedo Tube doors.
I take it there were two doors an Inner and an Outer, but how were these activated - were there separate controls for each or were both linked together. Is stock behavior correct were we just have one open/close switch to flood the tubes, or should there be two sets of switches. 1 to flood the tubes and 2 to open/close outer door ![]() Any material around on authentic operations of this system and any other would be greatly appreciated. Would like to see what may be possible to bring to SH3 to make it closer to the real thing. Simulating proper control systems - rather than arcade like selection of one button does all. Hope to see whats possible to bring to HAHD in this area. ![]() |
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#2489 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#2490 |
Seaman
![]() Join Date: May 2009
Location: 200 miles south of Iceland
Posts: 41
Downloads: 286
Uploads: 0
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