SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-23-11, 10:06 AM | #2401 |
Admiral
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@DepthCharger: All you need is contained in the Supplement-Mod
@Robin: Dani is right. You have to wait until Stiebler made his Addon compatible. His Addon is only compatible to one specific version of my hardcode fixes. |
10-23-11, 12:48 PM | #2402 |
Loader
Join Date: Jan 2011
Posts: 83
Downloads: 105
Uploads: 0
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i am not sure if i did well.
what i did i download V15G2 patch kit i followed instruction of readme.it's works part with oxigen,repair...but the part with surrender ,wolfpack i am not sure. |
10-23-11, 01:10 PM | #2403 |
Fuel Supplier
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I can confirm that the new patch system works well for me.
I have had no difficulties with any of V16A3's functions. However, the two options in the Options Selector are a little confusing: 17. Wolfpack Mod 18. Wolfpk less contact reports. These look like alternatives. However, they are not alternatives. If you wish to play the 'less contact' option (easier, for wolfpacks), then you must tick BOTH options. If you want the harder version, tick only option (17). Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
10-23-11, 01:20 PM | #2404 |
Argentinian Skipper
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I´m trying now the new wolfpack patch, with the WP test Mission:
- I added the AI Boats correctly, all they appears after my last [Unit] (6621). - I added the lines in de_menu and eng_menu. First, some of the text in my interface (I use Magui 3.4 WS), are changed to german. Second, I sighted the convoy, send the report, BDU answer is an "attack alone" variant (attack at discretion, attack on your own...), but nothing about "shadow the convoy" or so. I shadowed the convoy day and night, after two days, nothing about order of shadowing or wolfpack attack. What I doing wrong? I think my installation is well done, but I make some wrong playing the mission... My JSGME List: Generic Mod Enabler - v2.6.0.157 [C:\SH3\MODS] GWX - Late War Sensors Snorkel Antennas GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 LifeBoats&Debris_v4 Rbs1_SH4_Effects_GWX_30_71 Rbs2withbuoyance Rbs3withlifeboat Wooden_Lifeboats_Mod_1.1 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 WAC4.1 SubPen_animated_18.02.2010 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v6 for GWX MaGui 3.4 Widescreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 Type VII salvo selector Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On GWX_SH4StyleFlag_fullModel Pascal_Port_People BMW-R75 v.1 by TP Dönitz Aces - Custom Emblems Merchant_Fleet_Mod_3.2 Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 Q Ship mod GWX3.0 Combat Radio Frequency Thomsen's Sound Pack V3.2cg Rapt0r's DBSM Addon Yes Sir Patch B25_Deck_Crew_Ambient BritishAsdicMkIFinal Haunting Atlantic Wind Karle's_Crash_Dive_Mod Scirè-Tikigod- repeated order Real Depth Charge Fubars crew skins 2+3+4+Elite II+Bärte No Medals On Crew [Patch] Aces' Modified Headphones Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun Compulsory U-boat Headdress - GWX 2.0 Carotio_SH3_Seafloormod - 256mb Ice Age Rbs10-enhancedoilexplosion TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 OLC's Modified Searchlight Beams for GWX3 Sub Image mod SH3 GWX Night Map M.E.P v3 M.E.P v3-Patch FSF for M.E.P v3-Patch MEP v3 VisualSensors for gwx3 optional-Intro Screen for Widescreen MaGui v3.4 DD_VisibleMines_V1.0 GWX - Merged Campaign Wilhelmshaven v6 Supplement to V16A3 (JSGME) O2-Gauges v2 Rapt0r's Das Boot Skin The text from the Campaign_SCR included in the Supplement and applied via JSGME: (The lines from my last [Unit]: 6621) [Unit 6621] Name=HMS Bonaventure Class=SD Type=12 Origin=British Side=1 Commander=0 CargoExt=1 CargoInt=1 CfgDate=19400201 DeleteOnLastWaypoint=true DockedShip=true GameEntryDate=19440828 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=18148906.000000 Lat=-4062495.000000 Height=0.000000 Heading=45.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6622] Name=Wolf1 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6623] Name=Wolf2 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6624] Name=Wolf3 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6625] Name=Wolf4 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6626] Name=Wolf5 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6627] Name=Wolf6 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6628] Name=Wolf7 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6629] Name=Wolf8 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6630] Name=Wolf9 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6631] Name=Wolf10 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6632] Name=Wolf11 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 6633] Name=Wolf12 Class=SSTypeVIIF Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-10000000.000000 Lat=7000000.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=4 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 The lines of the en_menu from the Hsie. patch: ;------------------------------------ ; Messages for h.sie sh3.exe patch ; ----------------------------------- ; Simply append the following lines ; to your en_menu.txt. ;------------------------------------ 4814=Fog disappears. 4818=Fog sighted. 4815=Oxygen: %02.0f Percent. 4816=Oxygen back to normal: 21 Percent. 4817=Oxygen too low. Using oxygen supply. 4819=Reloading external torpedoes. 4820=External torpedoes reloaded. 4821=Bad weather. Cannot reload external torpedoes. 4822=Alaaaarm! We must wait %2.0f minutes to dive. 4823=We must wait %2.0f minutes to dive. 4824=We can dive now, Sir. 4825=; 4826=Reloading torpedoes. 4827=Sea state too harsh. We must dive deeper to reload torpedoes! 4830=Repairs and refuelling at U-Tanker finished. %1.0f Torpedoes loaded. 4831=Weather too bad. Docking not possible. 4832=Repeated docking not possible. 4833=Docking not possible for Uboat types II and XXI. ; BDU-Messages ;------------- ; General 4835=Don’t sink neutral ships, you amateur! 4836=Error in transmission! Repeat last message! 4837=Start return! Home base as directed! ; Congratulations for achievement of new tonnage-category 4838=Very good results! ; 20000- 40000t 4839=Congratulations! Excellent results! ; 40000- 60000t 4840=Germany salutes you and your crew! ; 60000- 80000t 4841=That is worth an award! ; 80000-100000t 4842=Congratulations - new wearer of the Knight’s Cross! ; > 100000t ; For sinking >15000t 4843=Great work! That will hurt the enemy! 4844=Bravo! Excellent shooting! ; For sinking >10000t 4845=Very good work! A decisive blow! 4846=Bravo! But next time near enemy destroyers! ; For sinking >2000t 4847=Nice work! Carry on! 4848=Good work! Continue search for single ships. 4849=Well done! Keep at it! 4850=Sinking registered. Report any survivors immediately! ; Occasional communications 4851=Message received. Continue as ordered! 4852=Signal received. 4853=Short-signal received. Expect next status- and weather- news in 24h. 4854=Signal acknowledged. Stay alert. 4855=Message acknowledged. We have high expectations! 4856=Message received. Beware of aircraft! 4857=Message acknowledged. All further transmissions on long-wave 20.4kHz. 4858=Signal acknowledged. Use short-wave until further notice. ; For motivation 4859=Be more aggressive! We need better results! 4860=Show more courage! Charge at the enemy! 4861=You can’t come home with fully-loaded torpedo-tubes! 4862=Attack! Shoot! Sink! ;------------------------------- ; Wolfpack Mod ;------------------------------- ; BDU orders to attack alone 4863=Full freedom of manoeuvre granted. 4864=Individual attack recommended. 4865=Attack at discretion. 4866=Attack on your own. Good luck. ; BDU responses on 1st contact report 4867=Good work! Maintain contact. Homing signals every hour. 4868=You are the contact holder. Transmit hourly. Other boats on way. 4869=Curb your impatience! Support is on way. Hourly transmissions needed. 4870=At last a convoy! Stick with it until pack arrives. Request hourly updates. ; BDU responses on 2nd and later contact reports 4871=Signal received. Continue hourly transmission. 4872=Signal acknowledged. Continue holding contact. 4873=Good work. Hourly transmissions needed. 4874=Continue holding contact. 4875=Shadow the convoy. Transmit hourly. 4876=Signal received. Hold contact. Good luck. 4877=Hold contact. Beware of escorts. 4878=Contact report received. Hourly transmissions needed. 4879=Pack is on the way. Homing signals every hour. 4880=Other boats are on the way. Continue hourly transmission. ; Wolfpack in position. Attack will come soon. 4881=Pack has assembled. Expect joint attack tonight. Radio silence from now on. 4882=Pack reports contact. You are released for attack. Radio silence from now on. 4883=Other boats in interception position. Attack at will. Radio silence from now on. 4884=Boats in position. Commence operation tonight. Attack! Sink! ; Wolfpack has problems to reach operation area. BDU orders to attack alone. 4885=Pack is low on fuel. You are on your own - good luck! 4886=Pack reports local fog. You are cleared for solo attack. 4887=Weather expected to deteriorate. Attack at dusk. 4888=Pack unable to reach operation area. Attack alone! ; Wolfpack cannot reach operation area due to massive enemy activity. 4889=Enemy reinforcements will join convoy tomorrow. Don’t wait for others, attack tonight. 4890=Pack has disbanded. Attack at will. 4891=Pack reports strong enemy activity around convoy. Assume you must attack alone. 4892=Contact to pack lost. Attack alone! The mod is a great achievement and I want to play with it!!! Congratulations, Hsie!!! Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
10-23-11, 03:11 PM | #2405 | |
Sailor man
Join Date: Apr 2011
Posts: 45
Downloads: 205
Uploads: 0
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Quote:
Oh, and best of all - you can now send contact reports from the radio man's contact button while looking through the Uzo. Another great hunt today but told to attack alone in the end which was cool. DC Last edited by Depth Charger; 10-23-11 at 03:28 PM. |
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10-23-11, 03:34 PM | #2406 | |
Sailor man
Join Date: Apr 2011
Posts: 45
Downloads: 205
Uploads: 0
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Quote:
I dont think that the surrender bit works yet but you need to download version V16A3 for the wolfpacks. Kindest |
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10-23-11, 03:36 PM | #2407 |
Admiral
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@Fitzcarraldo:
1) German text: This indicates that something went wrong / messed up with your en_menu.txt. You should have copied the en_menu.txt from your MaGUI into the appropriate folder (data/Menu) of the Supplement Mod. Then, append the english messages from file named _Append_to_en_menu.txt to the en_menu.txt located in the Supplement-Mod. Please look into the en_menu.txt of the Supplement-Mod: Does it contain german text??? 2) Shadowing. If you are ordered to attack alone, no wolfpack is available. This situation does not change, even if you shadow the convoy for 2 days. Instead, load the same mission again. Then, a new situation is randomly created, and it's likely that now a wolfpack is available. If not, try again and load the mission. 3) Your campaign_src.mis looks okay. |
10-23-11, 03:41 PM | #2408 |
Admiral
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@BogdaNZ: DC is right. For the wolfpacks you need V16A3, and the surrender option will work, as soon as Stiebler releases his Add-On for V16A3.
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10-23-11, 04:13 PM | #2409 |
Seasoned Skipper
Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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Uh, sorry if this has been asked before, but does this work with the 4 gigabyte patch?
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. Read Brag's stuff |
10-23-11, 05:07 PM | #2410 | |
Argentinian Skipper
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Quote:
OK...I was thinking the WolfPack Mission EVER put a wolfpack in the vecinity of me or the convoy...I load the mission in three occassions and - ever - I obtain a "do it yourself"...When I sent the contact, ever I received the radio message, but no wolfpack in the vecinity.:damn Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 10-23-11 at 07:13 PM. |
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10-23-11, 05:24 PM | #2411 |
Admiral
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@fitzcarraldo: Everytime you start that specific single mission, chance is 80% that wolfs are available, and 20% that they are not available. Thus, the chance that no wolfs are available in 3 consecutive single-missions is
0,2 * 0,2 * 0,2 = 0,008 = 0,8% -> Very unlikely. Thus, it's very likely that something went wrong. After activating your individual Supplement Mod, please go into your sh3-installation, folder /data/Campaign/Campaigns, open Campaign_SCR.mis and look whether the 12 AI-Subs really have found their way into your sh3-installation. If you don't succeed, we'll surely find someone to help you. If not, I'll help. Please, remove the long file listings from the thread and send them via PM, since they are not of interest for the other people. |
10-23-11, 05:33 PM | #2412 |
Admiral
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Anyone interested to program an 'App' that automatically does the required changes. Seems that some are overstrained.
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10-23-11, 07:03 PM | #2413 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Easiest way to add them is via the Mission editor.
Open up the mission editor (Sh3MissionEditor.exe) in the SH3 directory. Select open scripted layer from the menu: Browse to the directory that contains the Append_to_Campaign_SCR.mis for the Wolfpack V16A3 that you extracted and select it. The campaign will load and shall contain only the 12 U-boats in an American lake - this is all the will be on the map. Now go to File -Merge... In the popup tick the Make savable box and hit ok. And browse to the current campaign folder in Sh3 and select this file: Campaign_SCR.mis. The current campaign will merge with the wolfpack campaign. You can check this by opening Campaign_SCR.mis with notepad and you will see the 12 uboats listed from unit1 to unit12, after that the units in the campaign will be listed from unit13 on to unitxxxx. Now goto file Save As: and overwrite the original campaign. Congrats your finished. |
10-23-11, 07:20 PM | #2414 | |
Argentinian Skipper
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Quote:
I use MEP v3 with the sensors.dat for 20 Km. Problems with it? I played another two missions (five in total), and ever I had messages of "do it yourself". Now, I´m changing the order of the mods, I´ll put MaGUI after Thomsen´s sounds, and add the append to en_menu.txt of Thomsen´s sound mod. Also I use the Wilhelmshaven Merge Campaign for GWX mod (v6), in her campaign_SCR I put the 12 AI boats. I´ll test the installation and will return with my feedback. Best regards. Fitzcarraldo P.D.: List removed.
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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10-24-11, 01:08 AM | #2415 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 624
Uploads: 0
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