SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-13-15, 12:13 PM | #226 | ||
Admiral
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Quote:
They can not!! We aren't even coming close to reality when playing a computer game. There's no consequence to bad judgment outside of a Death Screen that provides the player with a simple "do over". We play a game on a 2 dimensional screen, when the reality of life is played within a 3 dimensional world. This game limits "simulation" to only a mear definition of the word....certanly not in its play structure. You demand that measurements should be inaccurate at all levels. You expect us to accept your opinion that even when a measurement is found incorrect, a competent "real life" individual would not correct the measurement. I've already proved with a tool like the U.S.S. Cod's Omnimeter, the measurement device will be corrected when it's found in error (linked post). For you to suggest that we should accept poor inaccurate measurements is truly a false hood that neither lends itself to reality, nor to expected game play. No player expects the game to be "rigged" to not provide a reasonable accurate solution due to inaccurate measurements. A player should expect poor results with poor execution, but not with a tool that never accurately measures due to inaccurate measurements. My providing accurate measurements for a game that doesn't even come close to reality is for game playability. I couldn't care less about your conclusions of mast height deception, or some notion that we could never figure out a ships true measurement (even though many merchants, by all sides, were manufactured by the same shipyards). If there is a misrepresentation of what a game should be, its one of accepting inaccurate outcomes never correcting themselves.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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12-13-15, 01:10 PM | #227 |
Captain
Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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Do we *really* need to argue about OTC in the ISP thread? Really? Seems a touch disrespectful of TorpX's hard work IMHO. Just a smidgen.
And Scurvy, *NOBODY* is going to follow a link to an argument you had with some guy and read the whole thing, including it's links to prior arguments. Just not happening buddy. Edit: Once again, for people that failed to spend the renown on sarcasm detectors; By " Just a smidgen", I mean extremely. There's a perfectly good OTC thread on this very board, in which to argue about OTC.
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My SH4 LP |
12-13-15, 01:50 PM | #228 | |
Admiral
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@ Lite, I'm not the one that brought up an opinion about OTC in this thread!! Your talking at the wrong guy.
But, I'll sure defend my position since it was!! Thanks for your input, buddy.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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12-13-15, 02:12 PM | #230 |
Pacific Thunder
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As an example, I like the 'Optical Targeting Correction' mod, obviously it was needed, however to use it I needed to modify the menu_1024_768.ini, and other files that changed some unrelated things I was already happy with.
I keep my mouth shut because I am very grateful that there still are talented people who are willing to spend the time and continue to make fantastic mods eight +/- years after SH4 was released. Amazing! The point raised by RR and some others makes sense when considering whether or not to add a 'much needed' mod; I always need to ask, 'what else does it do??' It is my responsibility to struggle to learn how to add or remove features in a mod that will change things back to how I like my SH4 to run. So many other players can't mod their games though. I'm not that good either so I choose not to install certain mods I could like because they are way beyond my abilities to reverse engineer. Lastly, RSRD began as a 'shipping' mod that has turned into a mega mod that changes additional features in SH4 now. I wish RSRD stayed with the traffic layers. I'm not complaining though, I just don't use it. Happy Hunting! - (I hope I didn't ramble too much here) |
12-13-15, 04:49 PM | #231 |
Navy Seal
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And that is why I will make my opinion known, supply reasons for that opinion, give links to verification of my claims, but I will not modify OTC or any other mod made by an active modder for the benefit of anyone.
These are Torpx and CapnScurvy's mods and they will remain so. And make no mistake, I don't say their work is of poor quality, the workmanship is the best ever on Subsim. All modders of megamods, and these are two, give you a package of items, some of which you might like and some like less so. You load it up or you don't. My vision of where modding should go is not theirs. Tough toenails. I have no problem sharing a room with my strong opinions and I have no problem sharing one with theirs. Subsim is a better place and Silent Hunter is a better game because they are here. Both of them have contributed far more than I have.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
12-13-15, 04:58 PM | #232 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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One more, I guess. |
12-13-15, 05:44 PM | #233 | |
Navy Seal
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Quote:
Because of the hard-wired nature of plotting, we can't get to the perfect plotting system no matter what we do. So choice is appropriate. Although I usually play with TMOPlot, you'll notice just about all my videos are done with EZPlot and the stock silhouettes for clear illustration of the principles being taught. And yes, everyone who has played with water and atmosphere has come up with a bloody nose. The law of unintended consequences seems to play a heavy hand there. At the end of the process you say "it's different." Is it better? Yes and no. For every consequence you intended there are three others you didn't intend. Two of those are bad. It's fun to play with but seems scarce on rewards! I look forward to playing with ISP.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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12-14-15, 11:49 PM | #234 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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..more notes
Yes, additional choices are good. |
12-15-15, 09:49 PM | #235 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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'Lost units'
16. Forgot about this. |
12-30-15, 04:57 PM | #236 |
Gunner
Join Date: Apr 2011
Posts: 93
Downloads: 227
Uploads: 0
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Many thanks TorpX!
Keeping the game great almost 9 years after release. |
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