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Old 12-30-14, 07:55 AM   #226
Kriki4000
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I can't wait to see the new videos
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Old 12-30-14, 10:26 AM   #227
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Default welcome aboard!

Kriki4000!After a long silent run!
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Old 12-30-14, 10:42 AM   #228
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Welcome to SubSim Kriki
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Oh my God, not again!!

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Old 12-30-14, 03:27 PM   #229
THEBERBSTER
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A warm welcome back ‘Kriki4000’

You will always find someone here to help you.

Link to my SH3 – SH4 – SH5 posts:

Step By Step Tutorials & How To Do It.

Also Included Are Some Useful Download Links.

http://www.subsim.com/radioroom/showthread.php?t=211804

If you Are A New Subber My Thread Might Save You Some Time.

You can now use TDW’s Generic File Patcher with STEAM see my Tutorial Post #125
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Old 12-30-14, 03:37 PM   #230
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It seems Shaefer has not reported to Bdu in awhile.

Put one star by his name.
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Old 01-04-15, 06:47 AM   #231
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Quote:
Originally Posted by Lanzfeld View Post
It seems Shaefer has not reported to Bdu in awhile.

Put one star by his name.
Repoting for duty!
We are on again, series have started.

I do need some help though. The night in "Sobers" modpack are just to dark. When recording during night, all you can see is a black periscope. Even when the moon is out, it`s pitch black . I dont want it to bright, but something in the middle would be fine, so that people that watch can see what is going on at least.....That would have been grand!
Thanks.
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Old 01-04-15, 07:25 AM   #232
THEBERBSTER
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Hi guys

What we have all been waiting for.


YouTube link




I do know what your views are but I think it would be a good idea if Shaefer were to post his mod list to this thread.


Most of us are familiar with his first series and knowing what mods he will be using in this new series would give us a better understanding of what we will be seeing and hearing.


Some of us will not know what sobers mod pack contains.

Peter
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Old 01-04-15, 07:57 AM   #233
Shaefer
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Thank you, TheBerbster!

You are right, here is a complete list of the mods I am using:

 
NDB,NDH OM#1 - No Dialog Indicator
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers best ever fog V31 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
sobers TDWUserOptions for mega mod +Menu SH5 V13
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - Indestructible UZO patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V15 SH5
sobers realistic underwater FX8 SH5
sobers Blackout lights V2 SH5
sobers NO ship bow wave mod SH5
Shadow Improvement ModLR
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012


This is allso the load order I am using.


Shaefer.
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Old 01-04-15, 11:03 AM   #234
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Hi Shaefer

If you go to the UI Tab in TDW’s Options File Editor Viewer and go to the UI Tab if you have not already done so you can then Enable the Night Filters.


This will allow you to use the Hud Button in the Periscope Station so you can adjust the different filters in your Periscope for better night vision.


If you are going to fire the Deck Gun yourself then press the Binocular Icon in the top left corner and this will then give you a larger optical sight.


I would not use the officer on the bridge for giving the man the Deck Gun order.


I would use the Watch Officer Icon and then also always use the Battle Station Icon.


You can then use the Watch Officers Icons to suit your firing situation.


Importantly also when you click the Battle Station Icon to off through the Watch Officer the Deck Gun will always be placed back in its correct position.


When secure the Deck Gun order is done through the Bridge Officer the gun is often left pointing in the last direction you were firing at.


Peter
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Old 01-04-15, 11:17 AM   #235
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Hi Shaefer

Thanks for the mod list and order very useful.


Your darkness may be down to these 2 mods

DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters


sobers Blackout lights V2 SH5



Is this a contradiction?


Speech fixes and additions (english version)


Warfox deck crew always whispering SH5 German Version


Should this not be


Speech fixes and additions (german version)

Warfox deck crew always whispering SH5 German Version



Peter
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Old 01-04-15, 12:13 PM   #236
Shaefer
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Shaefer

Is this a contradiction?

Speech fixes and additions (english version)


Warfox deck crew always whispering SH5 German Version


Should this not be


Speech fixes and additions (german version)

Warfox deck crew always whispering SH5 German Version



Peter
Thanks for the useful deckgun tip :-)
I fixed the dark nights by swapping to a brighter night option mod.
You are right about the speech fixes, but I only copied the german files to the english folder. :-)
I think I got it right...
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Old 01-05-15, 07:04 PM   #237
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Sweet. I'll be putting your series on my watch list for sure!

Shaefer, you mentioned that you added the brighter nights option... did you update your mod list above as well? The way I handled it on sobers mods was simply delete the "no murky waters - darker nights" mod from the list in JSGME since it appeared to have no dependencies... So far it didn't ruin my save and I kind of like the murky waters look.
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Old 01-07-15, 02:58 PM   #238
Shaefer
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Quote:
Originally Posted by steve450 View Post
Sweet. I'll be putting your series on my watch list for sure!

Shaefer, you mentioned that you added the brighter nights option... did you update your mod list above as well? The way I handled it on sobers mods was simply delete the "no murky waters - darker nights" mod from the list in JSGME since it appeared to have no dependencies... So far it didn't ruin my save and I kind of like the murky waters look.
I did the same thing. I had to remove the brighter night mod, it did not do anything. I did not see any changes either by deleting "darker nighs - no murky waters".
I will try to reinstal the mods when getting back to Kiel, so I get the right install order ...
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Old 01-07-15, 06:18 PM   #239
LesBaker
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Hi Shaefer, had the same problem with sobers mod,

however after removing 'sobers realistic contrast V15 SH5' and ' DynEnv 2.9 - 5.c Ambient setting - Darker nights-no murky waters' things looked better at least you could see the horizon at night.

on adding DynEnv v2.9 3a enhanced visibility, 4a camera filters-realistic colours, 5b ambient settings-no murky waters, 6 sleet for winter, 7 clear water surface, 10.I seafloor and 11.a.I sea plants.

I found that I could then see ships and their smoke at a distance on the darkest of nights.

I have been using this mod order for about six months now without any problems see attachment.

eagerly waiting for the next instalment
Attached Files
File Type: txt Mod order.txt (3.0 KB, 8 views)

Last edited by LesBaker; 01-07-15 at 08:01 PM.
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Old 01-07-15, 06:52 PM   #240
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Default I also don't mean to seem self promote but i have also began a series

I have also just started a series of Silent Hunter 5 its not 100% realism but i hope it is entertaining.
Here check it out and i hope you like it

Like and subscribe if you want.

Last edited by spearman745; 01-07-15 at 09:04 PM.
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