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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Well, the real idea is to have a radio station you can switch on and off, using vehicles as soundsource... maybe tap it into vehicle channel so only audible in vehicle if you switch to that channel.
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Contritium praecedit superbia. |
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#227 |
Rear Admiral
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sounds intresting... but it would still work good as a military weapon. lol
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Task Force industries "Taking control of the world, one mind at a time" |
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#228 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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![]() ![]() There's a module that controls surrendering. Maybe you can wire it so music is a contributing factor. "Oh noes, devil music! Fleee!!!"
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#229 |
Navy Seal
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#230 |
Rear Admiral
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or you could just let dowly sing through and play it to the enemy. theyd need theropy after though.:rotfl:
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Task Force industries "Taking control of the world, one mind at a time" |
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#231 | |
Captain
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![]() Oh, and I had a weird experience in the RAZOR TWO mission. I went to Vyshnov (however it's spelt) and talked to the guy standing by the pump. He told me about a guy called Malek who lived in a farm nearby. So, we drive off to the farm. Just as we're about to enter the compound , the faint sound of a engine echoes behind us. I turn around and see a blue car coming to a halt. Apparently, one of the guys I was supposed to nab decided to pay our farmer a visit as well. He runs away, so I shoot him down. The mission automatically ends and the next one titled "One week Later" begins. I replayed RAZOR TWO again, and this time though...no blue car arrived at the farm. The farmer, Malek , redirected me to a castle nearby. Nothing there either. I didn't get the blue car arrival at the farm again , despite retrying the mission 4-5 times. So, how exactly is this mission supposed to play out?
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#232 |
Rear Admiral
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I could imagine... The enemy would need alot of stright jackets.:rotfl:
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Task Force industries "Taking control of the world, one mind at a time" |
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#233 | |
Navy Seal
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Better keep them away from the cyanide.
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![]() Never saw a blue car though. ![]()
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#234 |
Admiral
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Yeah it played out differently for me. As you might remember Malek didn't like my interrogation methods("You mother****er! Where's Lopotev? What, you won't tell? -> BANG, kneecap), but that's ok as I had already checked the castle prior to going to the farm, and found the tents and such - empty. That lead dried right there, so I went to another village the name of which had come up in some conversation. Nothing there, but on the way back I was told that Lopotev had been spotted heading north, driving a red hatchback. I deployed my guys in pairs at two possible locations that he might pass, but time went by and nothing happened. After a good while I started looking for more leads, and in one village came across a NAPA guy who said they could use some help in repelling an oncoming Chedaki attack. I decided to help them, and the highly grateful NAPA guy gave me a possible hiding place that Lopotev and Bardaski(or something) had used for their political rallies before the war. I surrounded the place and went in, but only found a housekeeper there. After some roughing up he told he knew nothing about Lopotev, but that Bardaski could be hiding in a village on the coast. Said village happened to contain an old quarry, so I bet my money on that and assaulted it. My guys quickly dealt with a few bodyguards, and a .45 in to the leg convinced Bardaski to surrender. Mission over and no sign of Lopotev.
One thing that is great about the campaign is the activity going on around you. Now it actually pays off to leave a few guys on overwatch when you go recon a village, since it's entirely possible that an enemy patrol is in the area. Sykes and Rodriguez have saved my ass on numerous occasions. There's no way you can feel safe outside the "mission area", unlike in Arma and OFP. |
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#235 |
Rear Admiral
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Hmm... so how much does this game cost, and can I get it as a download.
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Task Force industries "Taking control of the world, one mind at a time" |
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#236 |
Admiral
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40-50€
At the moment you can get the German version via download from here http://www.petergamesde.nexway.com/K...II-671810.html or(recommended) https://buy.metaboli.com/vnt/choixpa..._achat=acheter Then again it'll be released in rest of the world on June 19, so not that long a wait ![]() edit: Looks like the Steam version will be released on June 30th http://store.steampowered.com/app/33900/ |
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#237 |
Rear Admiral
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So what about this english patch I hear about.
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Task Force industries "Taking control of the world, one mind at a time" |
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#238 |
Admiral
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It's an unofficial mod that effectively changes the german version into an english one. Part of a leaked english preview version or something like that, but what's important is that it works. PM me if you need it. It's only a temporary solution until the international release, at which point the devs will release on official patch for the german version, that among other things adds the the possibility of changing the language via the ingame config menu.
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#239 |
Rear Admiral
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Hmm. Im thinking about getting arma2, any thing thats gonna be new in the english version the german one wont have.
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#240 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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As far as I know it will be identical to the German release + "retail" patch, but I'm not sure.
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