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Old 09-13-07, 08:30 AM   #226
switch.dota
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FooFighters, I've a rather bold request: could you pack all your skins into one package (i.e. FooFighter's skin pack) that can easily be installed via JSGME? I've had some overwriting problems when isntalling skins. It's not bothering but I doubt anyone uses other skins.
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Old 09-13-07, 09:09 AM   #227
mrbeast
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I've had a couple of conflicts but I just get round this by removing or reinstalling skins with JGSME before I play . I'm only ging to need one skin at once so its not a problem.
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Old 09-13-07, 10:03 AM   #228
FooFighters
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Quote:
Originally Posted by mrbeast
I've had a couple of conflicts but I just get round this by removing or reinstalling skins with JGSME before I play . I'm only ging to need one skin at once so its not a problem.
Thats one of the main reasons why I do not make a skin pack.

There are so many types to choose from (black, clean, weathered, special skins) and you can only use one per sub type.

It would give to much conflicts. Also you cannot use Salmon and Sargo together.
It will work, they have different hull skins but use the same tower textures.


Foo
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Old 09-13-07, 11:15 AM   #229
rcjonessnp175
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Granted its a new sub, but if that red is the lead primer, than that be a good reference of the color. Wish the engine would allow for realtime dynamic color changed on our subs like in real life haha:p
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Old 09-17-07, 07:08 PM   #230
LukeFF
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FF, is there a way you can get your sub skins set up so they follow the date-based format in the /Data/Submarine directory? By default, the stock skins will automatically change color at the appropriate date, but with yours one set will automatically overwrite the other. For instance, one can't have both the Gato early and late-war skins installed at the same time, but rather one has to manually enable and disable them.
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Old 09-17-07, 07:42 PM   #231
Misfit138
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Quote:
Originally Posted by LukeFF
FF, is there a way you can get your sub skins set up so they follow the date-based format in the /Data/Submarine directory? By default, the stock skins will automatically change color at the appropriate date, but with yours one set will automatically overwrite the other. For instance, one can't have both the Gato early and late-war skins installed at the same time, but rather one has to manually enable and disable them.
I made for myself this kind of skin pack by using like for an example NSS_Gato_T01 a black texture and for NSS_Gato_T02 the gray one. Although haven't tested this pack well enough to say is there any bigger problems but everything seems to be working just fine
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Old 09-18-07, 04:29 PM   #232
JSF
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That is excellent work on those skins!

However....quick question...has anyone given further consideration on fixing the props (wheels). Is there anyway to mod the right-hand wheel to the left side of the boat and vise versa? Sorry for getting off topic.
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Old 09-18-07, 06:58 PM   #233
LukeFF
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Quote:
Originally Posted by JSF
That is excellent work on those skins!

However....quick question...has anyone given further consideration on fixing the props (wheels). Is there anyway to mod the right-hand wheel to the left side of the boat and vise versa? Sorry for getting off topic.
Use the forum search, and stay on topic next time...
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Old 09-19-07, 05:41 AM   #234
FooFighters
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Quote:
Originally Posted by LukeFF
FF, is there a way you can get your sub skins set up so they follow the date-based format in the /Data/Submarine directory? By default, the stock skins will automatically change color at the appropriate date, but with yours one set will automatically overwrite the other. For instance, one can't have both the Gato early and late-war skins installed at the same time, but rather one has to manually enable and disable them.
It is possible, pretty much like Misfit explains.
There is only one problem.
Both my earlier and the original skins uses the same reflection file (so called O01.dds file). This files was always based on the late war grey skin.

With the latest black Sargo (and all new upcoming black skins), the O01 file has an
alpha file specific for the black version.

So if you combine them like misfit, you must overwrite one of the O01 files.

It's not a real big deal, game will work fine.
Only if you sail on sunset with the sun on 90 degrees, it is possible that you can see a bit of grey skin reflection through your black skin.
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Old 09-20-07, 08:19 AM   #235
captiandon
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Sorry asked a question that was already asked.
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Old 09-23-07, 11:49 PM   #236
Aaron123456
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i cant seem to get them to work i want the gar class to look like the hvy weathered image but i cant get it to work plz help
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Old 09-24-07, 08:17 AM   #237
Digital_Trucker
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Quote:
Originally Posted by Aaron123456
i cant seem to get them to work i want the gar class to look like the hvy weathered image but i cant get it to work plz help
Make sure that "Ship Normal Maps" is checked in the graphic options. I had the same problem with a skin and it magically appeared when I checked that option. Had me until I figured it out.
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Old 09-24-07, 11:59 AM   #238
FooFighters
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Quote:
Originally Posted by Digital_Trucker
Quote:
Originally Posted by Aaron123456
i cant seem to get them to work i want the gar class to look like the hvy weathered image but i cant get it to work plz help
Make sure that "Ship Normal Maps" is checked in the graphic options. I had the same problem with a skin and it magically appeared when I checked that option. Had me until I figured it out.
This solve 99% of the problems
Thanks Digital Trucker

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Old 09-24-07, 11:50 PM   #239
Aaron123456
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i have got it checked but it only makes the tower of the sub the colour of the skin
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Old 09-25-07, 05:45 AM   #240
FooFighters
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Quote:
Originally Posted by Aaron123456
i have got it checked but it only makes the tower of the sub the colour of the skin
Hi Aaron,

That's strange.. tried the skin myself this morning and it worked without problems.

Just to be shure..
* Do you use jgsme ?
* If not, did you place the skin files in the Tambor map ?
(because the Gar uses the Tambor skin)

:hmm:
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