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02-07-08, 09:11 AM | #226 |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
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Is there any chance someone with 3d skills could give the model a bit of an overhaul? The whole boat needs to be stretched, it looked much skinnier in RL. Plus the torpedo doors were different too...
Not sure about the scale though. It looks about the right size to me, at least judging by the size of the crew members. |
02-07-08, 09:40 AM | #227 |
Eternal Patrol
Join Date: Dec 2006
Posts: 4,398
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A thought,
You should take one of the existing british MTB models and do a seperate one from the german built on the other type II or a lesser type VII. whatever as long as its a different sub than the one your using now, so as both can be selected seperately when logging into mp. its nothing to put in a british player unit in a mission. Ive sailed with the RN quite a few times in shIII. in the case described here, all you need to do is set up the mission in the following way. assuming a few things for a moment to describe it. if your using typeIIA for the German Schnellboote then you would assumably use the TypeIID for the Brit. under this circumstance you simply would put the appropriate roster cfg into the british roster file for submarines. (ie. SSTypeIID) After which when you make the mission you put in the type II A for the germans and when its time to put in the brits you go to submarine then british then type II D make sure it also is a player driveable by selecting such in the unit properties. all thats left aside from normal mission building is selecting the MP mission bit. and your done. its really pretty simple. at that point once the mission is ready and handed out those who want to be German choose typeIIA when logging into mp and those that want to be with the RN choose type II D Also for those who are building and working at mission building in this project or for that matter any project in shIII you may want to try this. http://www.subsim.com/radioroom/showthread.php?t=103633 Why not have adversarial MTB MP? Regards all MM [edit] for those that want to try this now just place a copy of the existing Roster cfg for sub used by the Schnellboote and follow the procedure. you will all be driving the same boat but you will show friend and enemy. more clearly thats Copy the appropriate type II from C:\Program Files\Ubisoft\SilentHunterIII\data\Roster\German\S ubmarine and paste it into C:\Program Files\Ubisoft\SilentHunterIII\data\Roster\British\ Submarine Now then Hopefully if you put in a german typeIIA and a brit typeIIA then Hopefully mp will give you a choice of two different type II's but I am not sure as they are using the same file. Last edited by Mush Martin; 02-07-08 at 11:56 AM. |
02-07-08, 09:52 AM | #228 |
Ocean Warrior
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
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im getting a hang of the S-boat, only one miss this patrol
Patrol 3: Days: 07NOV39 - 10NOV39 (4 tage) Ships: 3 (3/0) Tonnage: 8917 (8917/0) now i have my transfer to Wilhelmshafen, but P3 was started from kiel aal the way trough KK and in front of the channel, ran out of fuel on the KK inbound P.S: MM, now THAT'S a good idea
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Gruß |
02-07-08, 12:42 PM | #229 |
Mate
Join Date: Jul 2006
Posts: 51
Downloads: 2
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Anyone up for some more MP runs? I know I am!
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02-07-08, 02:45 PM | #230 | |
Navy Seal
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02-07-08, 02:56 PM | #231 | |
Silent Hunter
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https://www.facebook.com/WolvesoftheKaiser/ |
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02-07-08, 03:10 PM | #232 |
XO
Join Date: Oct 2006
Posts: 425
Downloads: 52
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to Mikhayl
hello
My wife "Hates you" At least I think she blathered something like that 2 days ago. Played 3 runs of "happy times" scenerio. I ran it in SHIII Vanillia, (1) first run,, looked to be a troop transport, was an AC, fired 2 torps at 1000 yds, two hits,, then the DD came on, over time in a running battle she shot me to pieces. (2) Targeted a C-2 first run,, in the right most coll (col 5) fired at 1.300, two hits, and she broke in half. run two, targeted a t-2 in col 4 , observed one hit, critical, the second missed primary target, and hit c-3 in col 2, smoking but alive. their dd escort set aflame a c-2 and a small merch in col 4 and 5 while trying to kill me. I finished off the small merch with guns and fled 3 kills, not a bad nights work. (3) run one,, fired at the t-2,, both missed but struck a c-2 in col 2,, sunk. reloaded, went after the t-2, but had problems with a dd, fired both at the dd in spite while playing chicken. killed a dd with 150yds to impact, some damage due to flying dd chunks. Then I limped away with my crew and I cleaning out our trowsers. I really enjoy this mod. Sometimes I just do not have the time for a full long patrol. this is quick,, fast and furious. and a heck of a challenge. I look forward to sometime joining online play. see what a group of S-boats can do. how is that done? Thank you Mikhayl for a dream game come true. |
02-07-08, 03:15 PM | #233 |
Stowaway
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Just finished my second patrol . . . sank a large merchant!! Over 10,000 tons!! Yay!!!
If anyone wishes I can host MP games again today. I'd really like to get more than just one other person though. I'll start hosting at 16:20 Eastern, give or take 10 or so minutes. Anyone that's interested please PM or message me. I've created a couple of S-boot MP missions that look pretty awesome! |
02-07-08, 03:42 PM | #234 |
Navy Seal
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Can't wait for the damage screen.
Not sure if I can do the MP today - but can you guys tell me exactly what you use? Stock or GWX2? I'd certainly love to be in on this on multiplayer - career may be fun, but the only right way to do Schnellboot attacks is in packs I'd love to contribute some work to this mod BTW, but I'm really not in condition to take up projects right now (Neal will kill me since I have a review that I owe him and can't finish). But I hope the interest in this results in more people working on it. I think this mod will really benefit from some teamwork. And it would be awesome if the future of this was a total conversion - complete with multiple vessels, accurate flottillas, and an interface without a depth gauge or keys to dive the boat! |
02-07-08, 03:47 PM | #235 | |
Stowaway
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And I agree. I can't wait to see six or eight of us attacking in a pack! --grins-- |
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02-07-08, 03:51 PM | #236 |
Navy Seal
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Ok, mark me as tentatively up for it tonight. Assuming things like my revised sound config and key commands don't interfere - I'll try to be in on it!
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02-07-08, 03:53 PM | #237 | |
Navy Seal
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Any of you willing to PM me a GWX 2.0 Campaigns_LND? It's in the data/Campaigns/Campaign folder |
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02-07-08, 04:11 PM | #238 | ||
Stowaway
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02-07-08, 04:12 PM | #239 |
Sonar Guy
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 389
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Is there a tweak file with this mod?
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02-07-08, 04:17 PM | #240 | ||
Mate
Join Date: Jul 2006
Posts: 51
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