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#2236 |
Sink'em All
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Sorry, Jeff. I'm not familiar with how to do that.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2237 |
GLOBAL MODDING TERRORIST
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Can you bring up the command bar and click on the cameras?
If not, try the keyboard short cuts. Right Mouse Button Return to Previous View I'll go through the Menu ini to find the keyboard stuff. |
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#2238 |
Sink'em All
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I did try the keyboard commands but all that happened was that the camera started sinking and nothing would stop it. I've deleted the save file, will try later and see what happens.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2239 |
GLOBAL MODDING TERRORIST
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ALBS_PBY5a_shp.dds
needs removed from the Air\ALBS_PBY5A folder. B6N2.bak.tga needs removed from the Air\ASW_B6N2 folder. What is ATBS_SwordfishNEI_T01.dds ATBS_SwordfishNEI_T01_lr.dds in the Air\ATBS_Swordfish folder? Air\ALB_Junkers.Ju.52 Delete Junkers52.tga Air\AFB_SeverskyP_35 Delete P-35Seversky.tga AFB_NakajimaN_T02.tga files need converted to dds and roster files updated Delete fw190a5.tga from the Air\AFB_FW_190A5 folder ALBS_G4M_Betty.eqp in the Air\ADB_G4M_BettyBaka folder? That's my quick look for today. Let's clean up the trash before we add anything new. File size will go down and possible overhead is removed on systems. Last edited by Jeff-Groves; 09-26-16 at 05:25 PM. |
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#2240 |
GLOBAL MODDING TERRORIST
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#2241 |
GLOBAL MODDING TERRORIST
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I need to know how each build is being done.
s7rikeback and I can fix the issues as long as they don't get duplicated in further builds. This is important!! I'm seeing the same issues in every beta and they should not be a continuous issue. I can NOT fix issues if you keep putting them back in. If We do not fix this problem? I will be forced to back out of the Team. Beta .26 is nearly as bad as Beta .1 and the SAME things are STILL in there!! Look at the NCA_Deutschland folder!! I only bang my head against a wall for so long and then I stop. Last edited by Jeff-Groves; 09-26-16 at 06:38 PM. |
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#2242 | |
Sink'em All
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__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2243 |
GLOBAL MODDING TERRORIST
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It's not just the bugs that need fixed.
There is so much trash where it should be eliminated it's just unreal to me! You want it built right? I'll handle it if you want. I'm no stranger to doing builds. RR You are the Captain of this boat. I will guide this boat back to port if I'm given the chance. I can only ask that you trust me on this! |
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#2244 | |||
CTD - it's not just a job
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Was it at night again cdrsubron7? Were you basically South of Formosa, North of Luzon, about in the middle? I think that performance hit is the DDs spawning away...
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"...and bollocks to the naysayers" - Jimbuna |
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#2245 | |
Sink'em All
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__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2246 | |
CTD - it's not just a job
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Do you remember how much time compression you were or had used? Is there maybe something in that area of the map? Sonar, radar or visual contact?... Edit: Well, I found another way to lock up the ME, and tight... Anyway, I did get through a bunch of the missions in the Campaign level, loading them and zooming to closer to the Luzon Straits area. There is no JP_CoastalTraffic spawns in the area there. There are no JP_Convoys spawning in there, but there are 10 different groups "routed" to go through there. Some of those convoys have destroyers. No JP_Merchants spawn near there, but there are 15 routes set through there. No destroyers, just Merchant vessel, usually two at a time.There are no JP_TaskForces spawing near there, but 4 routes set through there. No JP_TroopConvoys spawn near there, but 2 paths go nearby... Nothing spawns near the area, especially since the reduction in the SubHunters groups... OH!!! Did you start a new career? Did you empty your My Documents folder of the old v.25beta Saves?
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 09-26-16 at 10:49 PM. Reason: Edit: |
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#2247 | ||||
Sink'em All
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__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2248 |
CTD - it's not just a job
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OK, I've searched through v1.4, 1.5 and the FotRS stuff. Maybe someone else can explain that if we've deleted RGGs from a mis file, that they're possibly still generating? Is there any config info from SH4 on the computer, other than the SH4 game directory, and the My Documents "Save" directory?
I've been looking at all the Campaign files, trying to compare the different versions, looking for a Random Generated Group that has 3 or more destroyers generated, and I can't find any. What I can find is some RGG that have a ship set as "Leader" that may or may NOT spawn... set to 50% or lower in some cases. Could that be what does it?
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"...and bollocks to the naysayers" - Jimbuna |
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#2249 | |
Sink'em All
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__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2250 | |
Navy Seal
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Start with any FOTRSU configuration you want, fix it and get me the link. It will become our new v0.3 Beta. So for now, rest of the crew, please stand down except for personal testing (I'll NEVER discourage that.). By all means, continue checking things out. Just keep in mind that some changes may be necessary after Jeff is done.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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