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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2221 |
Navy Seal
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Navigator, would you like to be a specially selected crash test.....er.....beta tester? I'll be happy to PM you a link.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2222 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 249
Downloads: 1662
Uploads: 0
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If you need anymore beta testers please let me know?
JeffG
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Jeff Gerbert |
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#2223 |
Sink'em All
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I'm getting unit not found in the platform library when I open the ME in 0.26 Beta
BC Graf Spee BB Fuso BB IseCon BB Kongo CA Maya CA Myoko CA Tone CL Agano CL Kuma CL Naka CVS Chitose
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 09-26-16 at 11:48 AM. |
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#2224 | |
Sink'em All
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BCGrafSpee- Changed UnitName from CA Deutscthland ro BCGrafSpee BBFuso, BBIseCon, and BBKongo, changed UnitType to 19. CAMaya, CAMyoko, and CATone changed UnitType to 18. CLAgano, CLKuma, CLNaka, CVSChitose changed UnitType to 18. These errors are from the changes that CapnScurvy made recently to the ships launching seaplanes. These errors musta slipped through the cracks when you made your cauldron run this morning, boss. ![]() ![]() BTW, I've noticed that we still have two different spellings for the Bismarck (this is one spelling), the other is Bismark in the Roster and Sea folders.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 09-26-16 at 02:29 PM. |
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#2225 | ||
CTD - it's not just a job
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tambor198's stock v1.5 missions pack tambor198's TMO+RSRDC missions pack whichever one you'd think is the easier one to modify to work? If you don't wanna mess with 'em, I'll try after we do the Campaign layer. The reason I wonder, is that those are the missions that really got me loving SH4, and the reason why I went up v1.5, so even Ubisoft should thank you for them, 'cause I spent money I didn't really want to for an "update"... ![]() That's probably that naming stuff that s7rikeback and Jeff-Groves are working on, along with the CapnScurvy Floatplane updates to some of those ships... Tootsies crossed for a quick resolution, 'cause there's quite a bit of the Campaign that relies on some of those, that I'm substituting "GENERIC" for right now...
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"...and bollocks to the naysayers" - Jimbuna |
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#2226 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2227 |
Sink'em All
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I've got a question for you guys. What is the difference in gameplay when you compare single player to multiplayer? Since I've never used multiplayer I'm unfamiliar with it.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2228 | |
I break things
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This should solve the above problems - While keeping all the new settings and classes created. Can you try it and report back any problems please. Platform Library Fix for v0.26 Beta Thanks to Jeff-Groves for the fine tuning of the Bismarck / Bismark name fix. Regards, s7rikeback
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Last edited by s7rikeback; 09-26-16 at 04:33 PM. Reason: edit |
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#2229 | ||
CTD - it's not just a job
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I make mine just like a regular mission, but add in playable submarines to suit the mission or the players. You do have to change some settings for it to do the multi-player, but forget now - need to get to my computer... I think you can have up to eight user boats at a time over either a home network, or online. Doing the v1.5 way, that's all you can build for, if I'm remembering correctly... Anyway, any sub not used just sits there, so I got in the habit of putting them all at a -90 to -92 deep setting, just in case... don't wanna run into a shallow setting boat. Never had it happen, don't know if you can... Anyway, you set the objectives, triggers & events close to the same way, but not quite, but can't remember the differences off the top of my head. The few multi-player missions I've made all work fine, play fine, but if you've got 3 subs going after a convoy, it's just not fair for the convoy if you've set the merchants or the escorts at anything below veteran, and even then, make a few elite. All computers that play the mission have to have the mission on their computers. All the computers have to have access to the "network". One computer is designated as "boss" (I forget the actual term), and all the others join in. The "boss" sets the password, if it's desired. I can't remember if you pick your boat or if it's assigned to you, but seems to me that you pick it. No time compression, and a few other "gotchas" that you don't think of until you actually make one and then play it. All I've ever done, since the original SH4 Ubisoft online days stopped, is play on my own local network, if I even do multi-player. My sons are bored rather easily with the game, so it gets tough sometimes getting them to play, but the first time we did, they thought is was way cool, although I think we sunk like 15 ships in less than 30 minutes. Pure pandemonium. We surrounded them, and started to let fly, one at a time, and as the ships would "run" from one, they'd run into the next... So I made the next one bigger and "badder", and then we ran into the lag issue with too much going on at one time. If there isn't easy action, the kids get bored and want to leave...
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"...and bollocks to the naysayers" - Jimbuna |
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#2230 | |
Navy Seal
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Better get with the Capn to see how we're going to fix the errors in that list of ships. He invented a new classification to be ships which could launch planes. If we change 'em back we'll lose that ability. I think we should let him resolve that discrepancy.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2231 |
GLOBAL MODDING TERRORIST
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I seemed to have convinced a few people about how AWESOME 010 is.
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#2232 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#2233 | |
GLOBAL MODDING TERRORIST
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![]() Say you get a list from 010 and want it sorted or duplicates deleted. I have a Script that will do that. 010 can knock hours off your work load in mere seconds! |
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#2234 |
Sink'em All
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I've hit another one of those unlimited DD groups again. This time it was in the Luzon Straits in Jan, '44. First the game engine started acting up and wouldn't work. Went back to the save I had a little earlier and started from that and the free camera failed. Saw a message saying camera out of sectors or something to that effect.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2235 |
GLOBAL MODDING TERRORIST
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You should be able to switch to another cam to clear that out of sectors.
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