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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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How i can make to have the writting on the map in english and to use your mod in same time?
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#212 |
Sea Lord
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Hi guys!
Some new from myself.... 1. I populated 6 harbours so far... and I expect to finish the player harbours this weekend, as my weekend already began. 2. I once again reworked a crane.. the medium crane. With privateer exporter tool I managed to export the default harbour cranes. Had only to re uvmap them: ![]() Fits perfect in the scene! |
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#213 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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Looks realy gr8. Fantastic work HanSolo. And maybe u cann put shpis near the crane so it would look like loading the ship. I cann weit too see ur mod relised.
Keep up the amezing job. ![]()
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#214 |
Navy Seal
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The crane looks very good
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#215 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Guys just one question:
Are any shore objects in SH5 destructable with deck gun? Or, in other words, can any shore objects in the game take damage? I ask because I would like to use such object in a mission I design. |
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#216 | |
Sea Lord
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EDIT: Today I populated again 5 more harbours... so I can count 11 together done. Only 4 to go! Populated harbours done: Kiel Wilhelmshaven Rendsburg Brunsbüttel Bergen Trondheim Narvik Brest Lorient St. Nazaire La Rochelle Harbours to go: Bordeaux Toulon La Spezia Piraeus Last edited by HanSolo78; 06-02-11 at 01:28 PM. |
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#217 | |
Silent Hunter
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![]() ![]() Best regards, Magic ![]() |
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#218 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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I think it is a gr8 idea to add destructable objects in enemy harbors. But if is not posibol maybe just add life to enemy harbors as well. I dont know did u think about theat HanSolo. I guess it is much work too be dann and u dont ride harboes theat offten but maybe same stuff would be great.
Keep up the gr8 job ![]()
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#219 | |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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It would be also great if land based small arms were returning fire from the station. What do you think? Would it be possible to do at all? |
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#220 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Han, could it be possible for the next release (v 0.5) you put the campaign text files in English (or make two versions ENG-GER) ?
Your mod is very good for better harbours but changes my campaign texts to german. I can´t understand much things. ![]() (I also want to know why you modify campaign files) Thanks and sorry for my bad english. |
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#221 |
Sea Lord
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@Lord Neuro
Enemy harbours definitely won´t get harbour adds, I think because adding them is pain in the a... ! I have to place every single unit and define height and exact position. This takes 1-2 hours for harbours and enemy harbours you will see very rarely, I think. @Sybgneus I would try that if such buildings would also have a use for the campaign. I can not make any promises, that this will work and also only for one mission the time effort will be to big, I think. @marleyman That has to do with the open horizon campaign version. For version 0.5 I should have campaign versions from different mods. For example Magnum Opus or Open Horizons. I plan to make version for the most played campaigns. |
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#222 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Han, dont bother with OH anymore, the new campaign we work now will have 1 brand new campaign covering 43-44 time frame and the actual black may will cover 44-45. Mission from OH will be split between these campaigns, so it will no longer exist.
We should talk and see how can we find a solution to make these 2 mods compatible. Im adding tons of ships in the harbors, historical ships like Zeppelin, Tirpitz, Bismarck and many more but everything is worked out on separate layers. Hope you do the same, so there will be no conflicts like overwritten layers. Cheers. |
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#223 |
Sea Lord
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Morning!
@Zedi Ok, then I won´t make an OH version of my mod. I also would like to know if there will be soon a new version of magum opus, so I don´t have to make work twice. I work on additional layer so the harbour enhancement mod can be added to every campaign. Maybe we should have a talk this sunday? @all Only 1 harbour to go! But Toulon I had to delete from my list because placing units in this harbour is not possible. Then I think about adding some sounds to the models too and finally I need some testers for this mod. Some with low end machine specs and some with mid end machine specs Regards Han |
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#224 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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Never maind the enemy harbors. It was just a idea. U just keep the good work u r doing. I m aplaing for testing. Comp is:
MB Asus P5KR P intel dual core e6650 2,3 stock clock on 2,8 RAM 2 gb 800 mhz geil ddr2 GK ginward gtx460 1 gb So if my rug is in range of what r u looking for testers im for it. Keep up the gr8 work ![]() ![]()
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#225 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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nice progress han!!! very nice.
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