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Old 09-24-16, 04:42 PM   #2161
cdrsubron7
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Quote:
Originally Posted by Navigator857 View Post
Just fyi, I am blown away by how awesome you guys are. The talent, vision and dedication really renews my faith for this world. Being in law enforcement in the US it's difficult these days but being able to escape into the undersea world with professionals like yourselves really helps remove some of the weight on my shoulders each night. God speed and fair seas my friends!! And to quote a fellow shipmate years ago, "There are only two things in our oceans, Submarines and Targets!".

Jack

High praise, indeed. We all thank you for those kind words, Jack.
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Old 09-24-16, 04:51 PM   #2162
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Quote:
Originally Posted by max-peck View Post
... I must say - the latest Beta Build, with the Capn's fixes over the top, looks and plays beautifully
Such pretty water in your screenies there max-peck...


Quote:
Originally Posted by Navigator857 View Post
Just fyi, I am blown away by how awesome you guys are. The talent, vision and dedication really renews my faith for this world. Being in law enforcement in the US it's difficult these days but being able to escape into the undersea world with professionals like yourselves really helps remove some of the weight on my shoulders each night. God speed and fair seas my friends!! ...
Very high praise indeed, we thank you...

Quote:
Originally Posted by Rockin Robbins View Post
Okay, changelog ...
... Question: do we want to incorporate FOTRSU Patrol Objectives Overhaul? And how about a summary of just what that does?
That's max-peck's good work, and I vote a resounding "YES! please incorporate it." He added-in TMO style circles for the patrol area, and more descriptive text if needed. I'm not sure if he finished all of them, but I've found two of his edits in-game now, and I ~really~ like what he did. Now, if cdrsubron7 and I can do half as good with the SubHunters and some smaller edits to the other groups... Wow! It'll be really nice.
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Old 09-24-16, 04:51 PM   #2163
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Quote:
Originally Posted by Rockin Robbins View Post
Okay, changelog for FOTRSU v.26 Beta EN:
  • Entered JP Old Medium Tanker, JP Medium Cooler and JP Heavyloadfreighter to Roster folder.
  • FOTRSU v.26 Beta Update applied
  • AFB_p38j_shp.dss removed (duplicate with upper case P)
Question: do we want to incorporate FOTRSU Patrol Objectives Overhaul? And how about a summary of just what that does?
Do not forget to add
FOTRSU 0.26 Cat Ship Roster Fix

It is on the top level of the Area 51 Drive

Please apply after Capn Scurvy's work, it fixes a roster file discrepancy between the Capn's scout plane work, and my skinning work
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Last edited by max-peck; 09-24-16 at 05:20 PM.
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Old 09-24-16, 04:56 PM   #2164
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Ohhh... almost forgot to ask: Do you CTD folks see ALL the ships we have in the Mission Editor? Seems to me that we're short some of the Merchants in the catalog, but I'm not sure - I still haven't printed me out the list... I'm mostly using "GENERIC..." for the different classes at this time anyway, so that we don't have to worry too much about having a ship missing later, but there are a few things that you want a specific ship(s) for specific reason(s)...
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Old 09-24-16, 04:57 PM   #2165
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Quote:
Originally Posted by Rockin Robbins View Post
Question: do we want to incorporate FOTRSU Patrol Objectives Overhaul? And how about a summary of just what that does?
That is my re write of all the patrol objectives, to make them read better

Remember the AOTD crew - English was not their first language, so the patrol objectives in FOTRS are in broken English

I re wrote them to read better , plus also when you get a patrol objective, it should now draw a circle around the patrol area on the nav map for you.

I totally stole this from TMO 2.5

Entirely happy to have this as part of the core, or as an optional plugin
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FOTRS Ultimate
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The future of SH4 - coming to a PC near you soon
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Old 09-24-16, 05:00 PM   #2166
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Quote:
Originally Posted by Navigator857 View Post
Just fyi, I am blown away by how awesome you guys are. The talent, vision and dedication really renews my faith for this world. Being in law enforcement in the US it's difficult these days but being able to escape into the undersea world with professionals like yourselves really helps remove some of the weight on my shoulders each night. God speed and fair seas my friends!! And to quote a fellow shipmate years ago, "There are only two things in our oceans, Submarines and Targets!".

Jack
No my friend - being in Law Enforcement you are the one we should be thanking

Many thanks for your kind words.
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Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 09-24-16, 05:04 PM   #2167
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Quote:
Originally Posted by max-peck View Post
Do not forget to add
FOTRSU 0.26 Cat Ship Roster Fix

It is on the top level fd the Area 51 Drive

Please apply after Capn Scurvy's work, it fixes a roster file discrepancy between the Capn's scout plane work, and my skinning work
Roger Doger! We'll get that in. Also Jeff-Groves' F01 to FLG Flag Fix is MIA and I definitely want to incorporate that.

Cdrsubron7 I can't find your screenshot anywhere! Can't have v0.26 without the sub surfacing title page! I checked my PMs and it isn't there.
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Old 09-24-16, 05:15 PM   #2168
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Update:
Okay, changelog for FOTRSU v.26 Beta EN:
  • Entered JP Old Medium Tanker, JP Medium Cooler and JP Heavyloadfreighter to Roster folder.
  • FOTRSU v.26 Beta Update applied
  • AFB_p38j_shp.dss removed (duplicate with upper case P)
  • FOTRSU 0.26 Cat Ship Roster Fix
  • FOTRSU Patrol Objectives Overhaul
Still waiting on surfacing submarine load screen from cdrsubron7 and Jeff-Groves' F01 to FLG Flag Fix. Unless someone has something to add that will become FOTRS Ultimate v.026 Beta EN.

Edit: F01 to FLG Flag Fix located!

Last edited by Rockin Robbins; 09-24-16 at 05:56 PM.
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Old 09-24-16, 05:22 PM   #2169
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Quote:
Originally Posted by Rockin Robbins View Post
Update:
Okay, changelog for FOTRSU v.26 Beta EN:
  • Entered JP Old Medium Tanker, JP Medium Cooler and JP Heavyloadfreighter to Roster folder.
  • FOTRSU v.26 Beta Update applied
  • AFB_p38j_shp.dss removed (duplicate with upper case P)
  • FOTRSU 0.26 Cat Ship Roster Fix
  • FOTRSU Patrol Objectives Overhaul
Still waiting on surfacing submarine load screen from cdrsubron7 and Jeff-Groves' F01 to FLG Flag Fix. Unless someone has something to add that will become FOTRS Ultimate v.026 Beta EN.
Looking good COB
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If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 09-24-16, 05:23 PM   #2170
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Quote:
Originally Posted by Rockin Robbins View Post
Update:
Okay, changelog for FOTRSU v.26 Beta EN:
  • Entered JP Old Medium Tanker, JP Medium Cooler and JP Heavyloadfreighter to Roster folder.
  • FOTRSU v.26 Beta Update applied
  • AFB_p38j_shp.dss removed (duplicate with upper case P)
  • FOTRSU 0.26 Cat Ship Roster Fix
  • FOTRSU Patrol Objectives Overhaul
Still waiting on surfacing submarine load screen from cdrsubron7 and Jeff-Groves' F01 to FLG Flag Fix. Unless someone has something to add that will become FOTRS Ultimate v.026 Beta EN.

JPFish01_sil - to be removed from > Data > Sea > JPGunBoat01
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Old 09-24-16, 05:25 PM   #2171
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Quote:
Originally Posted by Rockin Robbins View Post
screenshot anywhere! Can't have v0.26 without the sub surfacing title page! I checked my PMs and it isn't there.
I sent him the image in DDS format about 10 minutes ago
I reckon he is on the case COB
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Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
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Old 09-24-16, 05:25 PM   #2172
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Did you get the Bismark and Nelson?

Flag fix going up now.
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Old 09-24-16, 05:47 PM   #2173
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<<<Museum mode only>>>

I'm unable to get v0.25 or v0.26 to run unless i delete the sea folder and roster > sea folder > in each version... I try to run..

So basically I can only view the aircraft.

I'm unable to check any mods i do, as i cannot view the end result......
Don't know how to use the ME or how it works yet...

I have tried the basic release mods with and without including flags mod from Jeff-Groves...

All previous created mods which were working - are now crash during museum loading.
Reg-cleaned all sH4 directory and keywords from registry.
I have rebuilt my SH4 Folders from scratch. DVD v 1.5.
Re-installed all Directx files.
Made all SH4 folder readable.

I've hit a brick wall somehow, and i'm at a loss at where to go next?!?!
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Old 09-24-16, 05:52 PM   #2174
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Quote:
Originally Posted by Rockin Robbins View Post
Update:
Okay, changelog for FOTRSU v.26 Beta EN:
  • Entered JP Old Medium Tanker, JP Medium Cooler and JP Heavyloadfreighter to Roster folder.
  • FOTRSU v.26 Beta Update applied
  • AFB_p38j_shp.dss removed (duplicate with upper case P)
  • FOTRSU 0.26 Cat Ship Roster Fix
  • FOTRSU Patrol Objectives Overhaul
Still waiting on surfacing submarine load screen from cdrsubron7 and Jeff-Groves' F01 to FLG Flag Fix. Unless someone has something to add that will become FOTRS Ultimate v.026 Beta EN.
I forgot to mention to max that the resolution needed to be changed to 1024x512. As soon as he can do that and send it back to me so I can check and make sure it works, I'll upload it to Area 51 Plugin Folder.
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Old 09-24-16, 05:54 PM   #2175
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Quote:
Originally Posted by max-peck View Post
I sent him the image in DDS format about 10 minutes ago
I reckon he is on the case COB

Please check PMs, max.
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