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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2131 |
GLOBAL MODDING TERRORIST
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Using 010 you can scan the files and create a list of all Class= in the .mis files.
Then scan the Rosters for Classname= Cut it all down to get a compare list. I use Open office and notepad for that. I can walk you through what I do if you'd like. Last edited by Jeff-Groves; 09-23-16 at 02:20 PM. |
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#2132 |
CTD - it's not just a job
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Thanks Jeff-Groves. I think I've got a handle on what you're referring to. I've just gone through and done 1941 Campaign files, and when I get to 1942, I'll probably have to get into the "near-semi-automatic" mode of doing it, just because of the shear numbers of things.
We were suspecting the SubHunter groups as the cause of the runaway spawning, but I'm not so sure it's just them. Looking in the Jap_TaskForce files, some of those are 3 columns, with four DD always generated, sometimes, more, and the BB, CV, CA, CL and Tanker ships may or may not generate with them... The DD's are usually "Generic" in the groups. There's also reports of cruisers being the ship. One thing I've done is to reduce the occurrence of some of the groups, especially the SubHunters, even though there is only two left from FotRS. But they were generating a new group every 24 hours, and when I "Played" the MIS file in the Mission Editor, there was almost always at least 6 groups, and as many as 12 groups out there, all along the southern Honshu coast at any one given time. Your odds of encountering one would be very high still. So I made them only generate one in four times about, and there were usually only the two groups at any one time, maxed at five at once, which would be a little more reasonable to expect around in the area. I also added-in one along the West / North coast with a similar spawn rate. All generate in a harbor, where a captain (hopefully) wouldn't be using Time Compression that's too high. There's also a little MAD experiment (I call it MAD_Hatter Group) along the coast of China, if any of you wanna wander over between Formosa and China to check it out... I'm not sure how "safe" it'd be (most of the ships are only Novice or Competent - for now), since there's a spawning search plane, and the SubHunter group. Besides the DE that always generates, there might be a CL with planes, and the catapult ship might also be with them... If it works, I'll remove it from 1941 and put it for like 43-45, but put it inline with some convoys... Download the JSGME test files in "1941CampaignChanged.7z" in the Jeff's Stuff in the Google Drive and see what it's like. Let me know, 'cause I'm not gonna do any more with the next years, unless this seems OK. Don't forget though, Campaign, and all ports need testing.
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"...and bollocks to the naysayers" - Jimbuna |
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#2133 |
CTR2 Jack Frost
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 213
Downloads: 322
Uploads: 0
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Bravo Zulu on those SH opening screens. Instead of picking on since they all rock is it possible to have them change each time you start the game?
Jack
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"Freedom is not owed, it is bestowed upon those who earn it!" by....ME / QM3 Jack Frost, USS IOWA BB61 - Precom 1983 - 1987 / CTR2 Jack Frost - NSGA Northwest Chesapeake, VA. 1987 - 1994! |
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#2134 | |
Sink'em All
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Thanks for the compliments on the screens, appreciate it. ![]() ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2135 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
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See screenie ![]() It squashes binocular graphic vertically a little bit, but it puts the bearing tape in the right place. I am happy with this - thanks Capn As you have already said - this game was never coded to work in widescreen high resolutions. The fact that you can make these things work in these resolutions is much appreciated - thanks Capn ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#2136 |
CTD - it's not just a job
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btw, All you other CTD (Crash Test Dummy) mavens, the 1941 campaign layer runs mostly from the First of December, 1941 through the Twenty-Eighth of February, 1942... not very long of a time period. Perfect for editing and testing... We're wanting you to use some high levels of Time Compression, especially in 'enemy territory', to see if we find any runaway spawns... or other crashes or problems of any sort.
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"...and bollocks to the naysayers" - Jimbuna |
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#2137 |
I break things
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All,
JPFish01_sil - to be removed from > Data > Sea > JPGunBoat01 NL_T01=JP Old Medium Tanker - Not entered in > Data > Roster > Names.cfg NL_B=JP Medium Cooler - Not entered in > Data > Roster > Names.cfg NL_C=JP Medium Heavyloadfreighter - Not entered in > Data > Roster > Names.cfg Regards, s7rikeback
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#2138 |
CTD - it's not just a job
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Can we add those 3 NL_xxx ships to the Names.cfg ourselves, or is there more to doing it, or are they just repeats anyway?
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"...and bollocks to the naysayers" - Jimbuna |
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#2139 |
I break things
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Yes we can, copy and paste is good enough.
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#2140 |
CTD - it's not just a job
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Cool... Thanks s7rikeback.
------------------------- Now, in the TaskForce layer of the 1941 campaign, there are still ships that I missed with my "Replace"... you won't notice it (I don't think), unless you go to open that particular MIS file in the Mission Editor, then it throws errors... I'll fix it later, when I do 1942, unless someone reports issues... :wink: ![]() ![]() ![]() Edit: [RosannaDanna] ~Nevermind~ [/RosannaDanna]... Someone gorfot to activate their mod... ![]() ![]() ![]() .
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 09-23-16 at 05:36 PM. Reason: Nevermind... |
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#2141 |
CTD - it's not just a job
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If anyone is curious, here's an example of most of the Campaign layer running in the ME player:
![]() If I did this correctly, the link should take you to the photobucket page, where you can see a larger version of this, if so desired (I don't... ![]() The yellow diamonds are where the Random Generated Groups (RGG) can generate at any given time. They could be set to generate 100% of the time, every 24 hours, or they might be set to generate 30% of the time, once every 196 hours, as examples. The green circles are the actual RGG that are generated and out and running. This is just a time slice of the period for the three months from Dec 1st, 1941 to Feb 28, 1942. There's even more for 1942, 1943, etc., ever-increasing each time period... wow. Notice for the CTD (Crash Test Dummy) group: There are issues with the test download. I'll try to fix that later this evening, maybe sometime after the 11pm Eastern mark...
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"...and bollocks to the naysayers" - Jimbuna |
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#2142 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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Hi Subron
Just wanted to tell you how much I love the new loading screen I have been pondering on this for a few hours, and I think I know why I love it so much It is absolutely perfect as a loading screen for Fall of the Rising Sun First off - it is framed beautifully - having the sub surfacing in the middle of this shot, with the sunrise just behind it looks awesome But also - and this is important - the mod name is Fall of the Rising Sun Not only can we see the actual rising sun in the background, we can also see the rising sun flag Quite symbolic, it keys in with the name of the mod But that is not all Having the US Fleetboat surfacing just in front of the Rising Sun - that is brilliant One of the arms of the US Military that was directly responsible for the FALL of the Rising Sun Empire is right there in the foreground, coming up to ensure the Rising Suns Falls It pretty much sums up the entire mod, and the game as a whole I do not know if this was intentional on your part, or just happy coincidence Either way - it is just about perfect ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() Last edited by max-peck; 09-23-16 at 08:27 PM. |
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#2143 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 09-23-16 at 08:44 PM. |
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#2144 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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It is one of those happy chances You were just looking for a good looking shot, and it looks as if you have a good eye for this sort of thing The whole 'US Sub rising up from the depths to ensure the fall of the Rising Sun' thing, That looks completely accidental, and also completely awesome In fact - it is completely awesome because it is accidental You managed to stumble upon the absolute perfect shot for the loading screen purely by chance Or providence Coincidence, or providence ![]() I will happily take either ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#2145 | ||
Admiral
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With the "FOTRSU v0.26 Beta Update 092116" removed from JSGME activation. Open its Data/Menu/menu_1024_768.ini file with Notepad, then drill down to the [G27 I13] entry named "Binocular Mask". Replace the original Zone line with these two: ;Zone= 0 768 1024 768 5 1 0x27000000 0.5 -0.5 0x27000004 -0.5 0.5 0 0 Zone= 0 768 1024 768 2 0 0x27000000 0.5 -0.5 0x27000004 -0.5 0.5 0 0 I'll be incorporating the fix into my next addition if it doesn't get put into the next Beta. I'm "off the grid" for the next week being out of the country. Hold the fort down!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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