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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2116 | |
Navy Seal
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You know, I think the surfacing sub should be core mod and the rest plugins. Fall of the Rising Sun Ultimate Edition: the Silent Hunter supermod so configurable that you don't EVER actually have to play the game! More and more it's true! Wow! Great job from the master of the SH4 screenshot. And most importantly, these are screenshots from FOTRS Ultimate!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2117 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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The surfacing Sub would be my choice too - I zeroed in on that one straight away
But they all look great Outstanding work Subron ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#2118 |
Sink'em All
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Thanks, Guys. Appreciate it.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2119 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#2120 | |
Admiral
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Hey Max, since your using a 1920x1080 resolution (my other computer, using a wide screen, is still down without a video card) I'm wondering if you or anyone else that uses a wide screen setup would try something.
With the "FOTRSU v0.26 Beta Update 092116" removed from JSGME activation. Open its Data/Menu/menu_1024_768.ini file with Notepad, then drill down to the [G27 I13] entry named "Binocular Mask". Replace the original Zone line with these two: ;Zone= 0 768 1024 768 5 1 0x27000000 0.5 -0.5 0x27000004 -0.5 0.5 0 0 Zone= 0 768 1024 768 2 0 0x27000000 0.5 -0.5 0x27000004 -0.5 0.5 0 0 Save the file, then reactivate the mod to see what, if anything, has changed with your Binoculars. I'm hoping it will look more like the Image I previously posted, with the Compass under the small vertical line at the top of the rim.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#2121 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2122 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 249
Downloads: 1654
Uploads: 0
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Guys,
If you are taking outside opinions on the start screen, the fleet boat surfacing is my 1st choice. I would enlarge that one for a framed picture in my office. JeffG
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Jeff Gerbert |
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#2123 | |
Sink'em All
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If you like of a copy of it I'd be more than happy to supply you with one. The original resolution of is 2560x1440. ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2124 |
CTD - it's not just a job
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OK, problem... In the Fall of the Rising Sun Campaign folders are MIS files for the campaign (obviously). I've found a few of them with ships that do not exist. Does anyone know what happens with the game when a Random Generated Group (RGG) calls for a non-existent ship in the game? I'd guess either nothing at all happens, and the ship doesn't generate, or else there's a "glitch" that may or may not be seen by the user, or there's a CTD... but which is it? btw, these apparently are not new issues just introduced with us changing some ships, but have been in there from the get-go, so I don't think it does the CTD... Also, who knows how many WayPoints an RGG can have? I found one with 1674 of them... One RGG, that could potentially spawn every 157 hours. There could be 16 such groups running in a 3 month period of time, all with 1674 waypoints, with paths that intersect, and multiple "decision" WayPoints ("Do I go Left or Right?")
The only way I know of to check for this is to open each file individually and see what it says. However, how much more will change with the ships in the "core" of the Ultimate Edition? My current idea for a "fix" for the problem is to not specify a particular ship, but rather to call for a "Generic" of similar class. Edit: This brings up another question: Does the use of a "Generic" ship do away with max-pecks RazzleDazzle, or will it be applied to the "Generic" class? comments?? ideas??
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 09-23-16 at 11:22 AM. Reason: RazzleDazzle |
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#2125 | |
Sink'em All
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If these ships are non existent in the game then they probably be removed so they don't cause problems. Second would be what percentage is used to make them spawn. Just my thoughts. ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2126 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#2127 | ||
Admiral
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A way to fix the issue is to choose another ship in place of the one that you can't find. For starters, make a printed copy of the Roster/Names.cfg/[Sea] entries (just copy/paste the entire group of ships into a text document, then print it off). The one in my latest mod is in alphabetic order for easier searching. The Names.cfg file lists a name like "VV2", this name is the ClassName of the asset. It's the ClassName that will be listed within the mission .mis files. If you can't find it in the Names.cfg file, or locate it in any other "Sea" folder....then your probably right, it doesn't exist. As the Names.cfg file reveals, the VV2 "given" name is "Victory Supply Ship". It will state this: VV2=Victory Supply Ship The Victory Supply Ship is what shows up in the Museum, on the Position Keeper, or in the Recognition Manual. The "VV2" is the "working" name of the asset....its what the game uses to keep it straight from the others. It's this name that you'll find in the .mis files. I don't know about your first question regarding a missing ship, and what happens within the mission without it? ========= One thing that I know will create an issue in the .mis file, besides wrongly listing a ClassName, is also wrongly listing a UnitType. This UnitType has been recently change by me on the following ships. These need to be found and changed where these particular ships have been used in the .mis files. For a generic/random choice for ships in a mission there won't be an issue....I left a small number of BB-UnitType=11, CA-UnitType=7, CL-UnitType=6 in the group to be used as random fill-ins. The German ships I've changed to UnitType=19 "Battleships with Scout Planes" are: BBTirpitz=Battleship Tirpitz BBBismarck=Battleship Bismarck German UnitType=18 "Heavy/Light Cruiser with Scout Planes" are: CALutzow=Heavy Cruiser Lutzow BCGrafSpee=Heavy Cruiser GrafSpee --- Japanese ships I've changed to UnitType=19 "Battleships with Scout Planes" are: BBFuso=Battleship Fuso BBIseConv=Battleship Ise (Late War) BBKongo=Battleship Kongo Class Japanese ships I've changed to UnitType=18 "Heavy/Light Cruiser with Scout Planes" are: CAAoba=Heavy Cruiser Aoba CAMaya=Heavy Cruiser Maya CAMogami2=Heavy Cruiser Mogami (Late War) CAMyoko=Heavy Cruiser Myoko CATakao=Heavy Cruiser Takao CATone=Heavy Cruiser Tone CLAgano=Light Cruiser Agano CLKatori=Light Cruiser Katori CLKuma=Light Cruiser Kuma CLNaka=Light Cruiser Naka CVSChitose=Seaplane Tender Chitose NAuxCru=Auxuliary Cruiser Aikoku NKSS_CAT=Catapultship These 20 ships need to be check within the mission files for the current UnitType value, and corrected.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#2128 |
GLOBAL MODDING TERRORIST
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#2129 | |
Sink'em All
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Sound to me like after Jeff and s7trikback finish there work on the ships we need to starrt a list for the changes that need to be made to the mis.files along with changing them also just so we don't miss anything.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#2130 |
GLOBAL MODDING TERRORIST
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I did a quick replace on the Bismark squared mis file.
BBBismark to HBW Changed Unit type to 200 (I'm testing the Whale as a standard sub right now) And watched the Whale swim for a bit. ![]() |
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