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01-25-14, 10:48 AM | #2131 | |
Black Magic
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Quote:
Look at how the blimps were done in SH3. I think it was Privateer who managed to find a way to get blimps to not crash into the ground. I could be wrong though. |
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01-25-14, 11:05 AM | #2132 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
I think Uekel and Trevally have tried importing GWX blimps, but whatever was the trick deviced by privateer, it didn't work in SH5 |
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01-25-14, 01:20 PM | #2133 | |
Navy Seal
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Quote:
I am not sure what privateer did to make them work - we did not ask and thus did not try |
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01-25-14, 01:41 PM | #2134 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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If you imported the unit from GWX, it is likely that you also imported privateer's "tricky settings" (unless they are elsewhere than within the blimp files)
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01-26-14, 11:49 PM | #2135 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
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With the IRAI_0_0_39_ByTheDarkWraith_Patch_1 I still get the red flares, is that normal?
Even though IRAI_0_0_39_ByTheDarkWraith_Patch_1 stutters a little after a good kill, I don't get CTD like when I use SH5_Starshells_patch mod. I tried testing out SH5_Starshells_patch and I get some CTD after some kills. |
02-16-14, 11:06 AM | #2136 | |
Black Magic
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Quote:
It involves a new patch for the SHSim.act file and a new version of IRAI to support air-to-air combat. |
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02-16-14, 11:11 AM | #2137 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Speechless |
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02-16-14, 12:27 PM | #2138 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Any anticipation on your upcoming patch/IRAI version?
I wonder how you are going to handle the complexity of dogfights, given the dumbed-down AI of SH aircraft... |
02-16-14, 12:52 PM | #2139 | |
Black Magic
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Quote:
Right now a torpedo bomber is giving a fighter a run for it's money. The torpedo bomber is relentless and the fighter has a hard time getting off any shots... I have included a new single mission for air-to-air combat that has the two planes mentioned above in it. |
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02-16-14, 01:01 PM | #2140 |
Black Magic
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fighter finally gave up and bugged out. That was awesome
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02-16-14, 01:05 PM | #2141 |
Navy Seal
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Very nice and TY TDW, should we expect any changes in zones.cfg file?
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
02-16-14, 01:09 PM | #2142 |
Black Magic
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02-16-14, 01:13 PM | #2143 |
Navy Seal
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Good, we shouldn't expect any compatibility issues then...
EDIT: Dooohh, I thought this is FXU thread...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
02-16-14, 01:16 PM | #2144 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Will aircraft behaviour (towards other aircraft) vary based on unit type? |
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02-16-14, 01:18 PM | #2145 |
Nub
Join Date: Feb 2014
Posts: 2
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Yeaaah ..... very good job
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