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10-29-20, 08:10 AM | #2086 |
Sonar Guy
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10-29-20, 08:57 AM | #2087 |
CTD - it's not just a job
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Thanks. Got it... Did you happen to notice a report of a neutral group on your NavMap at any time prior to, or just after, discovering the stopped transport? You are probably in too close to the origin of the group though, for it to have reported yet. What had the weather been like the 24 hours before you found it?
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10-29-20, 09:31 AM | #2088 | ||
CTD - it's not just a job
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10-29-20, 10:08 AM | #2089 | |
Mate
Join Date: Mar 2018
Posts: 56
Downloads: 553
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Career will not be affected. |
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10-29-20, 10:10 AM | #2090 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,059
Downloads: 397
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__________________
Run Silent, Run Deep, and Sink 'em All |
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10-29-20, 10:20 AM | #2091 | |
Sonar Guy
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3/18/44 @ 1900 Midway time Wx clear with no wind Nothing on map other than sonar tracks for small group listed below. Location: 16 km SW of Twin Seamount midpoint, speed stationary 3/18/44 @ 2059 Group detected 25 km ESE of our position (four ships including Whale Factory), heading W Small Group 17 km W of us, heading WNW Weather clear 3/20/44 @ 0427 Patrol timer expires. Course set for Midway 3/20/44 @ 0433 Radar contact 26 km NNE of us, 13 km NNE of Twin Seamount midpoint. Later determined to be SPC Wx clear. Nothing else on map. End rerun. There were no other surface contacts or reported groups on the NavMap during the rerun, nor do I recall any. IIRC, the SPC was oriented toward the SE. FWIW, we encountered unexpected pairings of Medium European Freighters with Crab Boats several times on this long patrol. IIRC, that's what the Small Group mentioned above was. Last edited by Mios 4Me; 10-29-20 at 10:32 AM. |
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10-29-20, 10:51 AM | #2092 | |
Mate
Join Date: Mar 2018
Posts: 56
Downloads: 553
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Load from saving uss-gato in front of the base where you are offered uss-balao, go to the base on uss-gato and get uss-balao with guns. Does not work? |
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10-29-20, 01:42 PM | #2093 | |||
CTD - it's not just a job
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10-29-20, 02:09 PM | #2094 | |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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After thinking about this overnight, I decided to disable the Write Caching for the drives. Not because of the SH4 game per se, but because occasionally when a game locks up you can be forced to power down if nothing else allows you to get back to the desktop for a proper shutdown. So far with it disabled, I have not really noticed any appreciable decrease in performance including the "whopping" 13 seconds it takes to load SH4 with FOTRSU. Better safe than sorry.
__________________
. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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10-30-20, 01:40 AM | #2095 | |||
Mate
Join Date: Mar 2018
Posts: 56
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2. Load uss-gate (date time < 4/14/1943) 3. continue playing, wait uss-balao 4. take the boat uss-balao with guns Quote:
Code:
--------------NSS_Balao.upc-------------- [UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgDeckGun NameDisplayable= Deck Gun Type=NULL AcceptedTypes= USDeckGunImpBow, USDeckGunImpStern, USDeckGunHvyBow, USDeckGunHvyStern, USDeckGunHvyDbl UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1942-07-31, 3inch .50cal Stern Mount IDLinkUpgradePackSlotsIntervalDefault2= 1942-08-01, 1943-12-31, 4inch .50cal Stern Mount IDLinkUpgradePackSlotsIntervalDefault3= 1944-01-01, NULL, 5inch .25cal Stern Mount --------------NSS_Balao.upc-------------- USDeckGunImpBow this is 4-50 Bow USDeckGunImpStern this is 4-50 Stern USDeckGunHvyBow this is 5-25 Bow USDeckGunHvyStern this is 5-25 Stern USDeckGunHvyDbl this is 5-25 Dual (Bow + Stern) WHERE FOR THE CANNON 3-50 ????????????? Correctly so: Code:
--------------NSS_Gato.upc-------------- [UserPlayerUnit 1.UpgradePackSlot 3] ID= UpgDeckGun NameDisplayable= Deck Gun Type=NULL AcceptedTypes= USDeckGunBow, USDeckGunStern, USDeckGunImpBow, USDeckGunImpStern, USDeckGunHvyBow, USDeckGunHvyStern, USDeckGunHvyDbl UserCustomizable=Yes IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1942-07-31, 3inch .50cal Bow Mount IDLinkUpgradePackSlotsIntervalDefault2= 1942-08-01, 1943-12-31, 4inch .50cal Bow Mount IDLinkUpgradePackSlotsIntervalDefault3= 1944-01-01, NULL, 5inch .25cal Bow Mount --------------NSS_Gato.upc-------------- USDeckGunBow this is 3-50 Bow USDeckGunStern this is 3-50 Stern Historically 3-50 guns were not installed per boat uss-balao. |
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10-30-20, 06:22 AM | #2096 | ||
CTD - it's not just a job
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Many Thanks To mazzi! :Salutes: until my arm falls off!!!
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I do thank you for your clarification and expounding on the subject, such that my dim-wittedness could understand you better. From what I remember of the FotRSU files, there has never been a 3" gun listed on the Balao. The Tench also is missing the listing for the 3" gun, so the next version will include those in the UPC files, and we'll see how things work then... For those of you following along at home, as I understand mazzi, the addition of the orange-highlighted text for the 3" guns on the Balao and Tench in their respective "Data / Submarine / SubName / SubName.upc files should allow a proper upgrade path for those boats then... Whew - a ~HUGE~ amount of thanks to mazzi! "Confirmation Testing" is in progress! |
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10-30-20, 01:28 PM | #2097 |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
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Guages at 12 oclock high (Still)
1st patrol this time Tambor out of Pearl. Using LAA on Win7 64bit
Mod list: Generic Mod Enabler - v2.6.0.157 [C:\Ubisofdt\Wolves Of The Pacific\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.24_EN 101_Patch_v1.2To_v1.26p Finished photo OP at Guam, saved. When I reload that one, all is well. 12/29/41 144'30" E 13'30" N ran around several days, no targets, got new zone wake Island. Saved game, bad on reload. 1/4/42 144'20'E 13'45" N I've had this happen on occasion IN TMOwtw, and the earlier FOTRSU near the Japanese Coast later in the game (patrols 6, 7 or so)l. Are there planes at Guam causing this similar situation?
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I spent the cold war under water. |
10-30-20, 02:24 PM | #2098 | |
Frogman
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
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I had a bad save on reload yesterday. My normal policy now is to save then exit the game immediately. If I want to continue playing, I restart the game loading this last save. That way, if it's corrupted, I'll know immediately and won't waste time playing on and probably risking another bad save, instead I just go back to the preceding good save and re-play from there.
__________________
. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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10-30-20, 03:55 PM | #2099 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,059
Downloads: 397
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Just to add to the mystery of stopped Fast Merchants, I just got in from a patrol in Gato to deliver an agent to Guam. Left Midway on 9/4/43, and later that same day got a radar, and then a sonar contact at 22:24 hours. The contact was SE of us, not moving and was at approximately 179-57-30W; 27-30N. Upon inspection by the external camera, I found a static Split Merchant flying the US flag. All the previous encounters had been Japanese. I would have reported the encounter last night but the crew burying my neighbor's new Fiber cable next door cut mine in the process! Didn't get a fix until late this afternoon.
__________________
Run Silent, Run Deep, and Sink 'em All |
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10-30-20, 10:36 PM | #2100 |
CTD - it's not just a job
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I am really hoping what mazzi has, will help in this regard, as noted in Post #2096 = Many Thanks To mazzi! :Salutes: until my arm falls off!!!. It will take a few more runs with my "seeded" career to find out what happens when I get my new Balao, but I am confident in this...
@ mikesn9: Is that the mission where you start in the Marshalls, then to Guam, then to Wake, and "take pictures if you can"? I'll double-check on that (might be a quadruple-check by now). There should be minimal planes in the area - usually - because all of the US planes have been shot down, and the Japanese have not landed any yet. However, if you are there when the Hiryu and Soryu stopped by to help for a few days, then you might have some carrier aircraft buzzing about. The problem with the planes before though, wasn't so much the planes, as it was the mis-configured Rescue Raft when the planes were shot down or crashed. The game pulls all of that type "asset" and will choose from the pool, not just the Survivor in FotRSU, so the game was trying to associate a New Zealand raft with a Japanese plane, and that would just crush the "cycles" as the game thrashed about through that conundrum... |
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