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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
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#197 | |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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@avers At a guess it's probably because it's a *lot* of work and I honestly doubt most of us care that much about it.
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My SH4 LP |
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#198 |
Eternal Patrol
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There are a few of us here. I should qualify that by saying my penchant tends more toward tabletop wargaming, painting figs and building models for our games.
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“Never do anything you can't take back.” —Rocky Russo |
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#199 |
Let's Sink Sumptin' !
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#200 | |||
Watch
![]() Join Date: Aug 2015
Posts: 30
Downloads: 87
Uploads: 0
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When I was in cub scouts I got to sleep on board the Torsk in Baltimore harbor, and we got to have ice cream from the machine in the mess. ![]() Quote:
I haven't heard of that one, is it this Battle of the Atlantic? (apparently up for reprint by OSS, who have been doing some good stuff) Yep, Silent War is solitaire and on a strategic to operational scale and the intent is to take the role of COMSUBPAC by focusing on patrol organization and doctrine. Turns are weekly and individual subs are deployed to a choice of sea lane areas that evolve in density and type of traffic as the war progresses. Combat is by individual sub, but it's pretty abstract and is really just the place where you enact your target doctrine. It's definitely much more of a "study sim" (but quite addictive, "just one more patrol before bed") compared to Silent Hunter, you're required to meet/exceed historical tonnage levels at set deadlines or you get fired (game over) which can be extremely difficult. If the torpedo scandal as portrayed by SH4+mods makes you swear, Silent War will make you want to tear your hair out as you come up a few thousand tons short of a quota. I have had to set up spreadsheets to track stuff like weekly patrol/contact rate, contact/victory rate, tonnage/patrol rate, etc. It gives you a very appropriately cold and cerebral feeling of the nature of tonnage war, the designer (Brien Miller) describes it quite aptly as playing "the chief financial officer of the Grim Reaper". But if you want a well researched/tested simulation (the statistical model is designed so as to be able to output historic tonnage and sub loss levels when the historic patrols are inputted) of the US submarine campaign, I doubt you can find anything better. As far as other sub board games, the same designer also has another game, Steel Wolves, that uses the same system as Silent War for the German WWII Atlantic campaign. (the system designed specifically to be able to simulate both campaigns) I haven't picked that one up yet though. He also has mentioned another entry in the series covering WWI U-Boats, but I haven't heard anything about that in a while. There's also a solo tactical WWII U-Boat game called The Hunters that I've heard really good things about. And of course, that designer is also working on a Pacific version of the system. Quote:
For something slightly less insane (and actually playable), the 80's classic Pacific War by Mark Herman/Victory Games is supposedly due for a reprint sometime in the future. Last edited by goodpoints; 08-10-15 at 12:42 AM. |
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#201 |
Sea Lord
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If you eschew the look, feel, and smell of cardboard, there is always Columbia Games' Pacific Victory. Nice chunky wood block counters (which mask your deployment and keep track of losses), lower counter density (less than 100 blocks), and playable in well under an entire lifetime. Strategic issues are well represented.
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#202 | |
Let's Sink Sumptin' !
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#203 | |
Let's Sink Sumptin' !
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![]() Last edited by Torplexed; 08-10-15 at 09:53 PM. |
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#204 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#205 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Mod soup fixed, back to GFO and RSRD ![]() Im may be weird but i really like to sail with S-boat, webster s-boat mod is great. ![]() First patrol was quite nice, but i missed all torpedos ... I really have to wait that target is closer, max range shots and my accuracy is not so good combination ![]() Last edited by Haukka81; 08-12-15 at 02:31 AM. |
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#206 |
Gunner
![]() Join Date: Apr 2008
Posts: 92
Downloads: 30
Uploads: 0
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I'm baaacck!!!
After a long hiatus due to 1) computer problems 2) flying spaceships game and 3) finally getting the family into tabletop wargaming... I have returned. Just re-installed SH4 on the new computer. Playing 1 mission first to remind me why I put TMO on right away. But first, time to go find Silent War... You guys are bad for me |
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#207 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#208 |
Seaman
![]() Join Date: Apr 2004
Location: French Republic, a rare active NATO member for remembrance
Posts: 38
Downloads: 0
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SH4 2015 newbie.
And I find SH4 really has a "rocks" rated potential! I've first started with SH4 patched to v1.4. Now, as I have just received my ordered SH4 v1.5 DVD, I'm discovering all the new features that it's in this v1.5. For the moment, I love starting at Manila, asiatic fleet, in 1941 with a Air search radar equiped Sargo Class sub. Then I just head on to the Luzon strait, where about half the japs of that time invading South-east asia naval task forces will go threw. And report ENY task forces encountered to HQ and attack. Thus, the really good ENY AI about recon air patrols over the indeed military important Luzon strait makes it quit challenging! ![]()
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\"THINGS ARE WHAT THEY ARE \" A.FERBOURN jr Last edited by TCD; 08-30-15 at 08:01 PM. |
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#209 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,541
Downloads: 305
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Best place to meet the jap invasion fleet on patrol one from Manilla, is between Luzon and the Lingayen bay to the south, where they land. Or go direct to the bay, sit in the middle and wait!! Nice Mogami cruisers, and loads of infantry ships. Its only local so hit the gas!!
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#210 |
Watch
![]() Join Date: Oct 2013
Posts: 15
Downloads: 30
Uploads: 0
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The real question is, who doesn't? SH4 is awesome and will continue to be! I am using different playable subs and surface ships for mods, so when I have a bad day, I can blow stuff up.
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