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Old 04-26-11, 10:10 PM   #196
stoianm
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Dynamic Env SH5 Underwater in Tropical close to Sub Temperate area:



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Old 04-26-11, 10:11 PM   #197
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Dynamic Env SH5 Underwater in zones near lands where is upwelling:



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Old 04-26-11, 10:15 PM   #198
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Dynamic Env SH5 diferent upwellings areas in morning with big waves:









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Old 04-26-11, 10:18 PM   #199
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Dynamic Env SH5 upwelling areaa in very bad stormy weather:








You will never get bored.... now Gap is focusing to make around 200 new cfg files for weather... we will make a very realistic weather... you will travel in areas with fog, area with rain, with wind ... etc.. like in reality.... still a lot of work to do left
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Old 04-26-11, 10:45 PM   #200
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Dynamic Env SH5 - winter - spring season.... 10:00 GMT time..... weather: easy clouds... wind 15/s ... big waves... in al the pictures.... but the areas are diferent... try to observe the water and horizont colors specified to each area in the exacte same conditions:

Polar:





Temperate:




Sub Temperate:





Tropical:




Temperate upwelling areas:






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Old 04-26-11, 11:48 PM   #201
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Wooowwww, great pics.
I think it will be worth waiting for this mod, these new pictures are really very impressive. I have a question, there will be waves of this size?


http://img860.imageshack.us/i/sh52011032203291070.jpg/

I have a set so the seaparameters.cfg, for winds of 15m / s the waves cover the submarine, I think is very realistic so the size of the waves at sea, but what is not very realistic that if I am in a port or a place where the waves are not very big, just have waves of that size to 15m / s.
It may fix the waves according to the zone are very large and not in others, such as a port or bay?

My English is not very good, I hope you understand what I say.

Greetings and continuing the excellent work
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Old 04-26-11, 11:58 PM   #202
stoianm
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Quote:
Originally Posted by Dagoland View Post
Wooowwww, great pics.
I think it will be worth waiting for this mod, these new pictures are really very impressive. I have a question, there will be waves of this size?


http://img860.imageshack.us/i/sh52011032203291070.jpg/

I have a set so the seaparameters.cfg, for winds of 15m / s the waves cover the submarine, I think is very realistic so the size of the waves at sea, but what is not very realistic that if I am in a port or a place where the waves are not very big, just have waves of that size to 15m / s.
It may fix the waves according to the zone are very large and not in others, such as a port or bay?
waves are the same all over the zone... can not be related on the tga... is a parameter that aplies all over the game


My English is not very good, I hope you understand what I say.
i am understand ... your english is ok

Greetings and continuing the excellent work
The problem with waves is that if you increase to much you lose the wake or you will have foam at wind of 3 m/s and is not realistic... so increasing the waves has side efects.... also that will slow down some pc... because of that i made the waves like a optional mod... i have:

1) Dynamic Env SH5 waves (normal)
2) Dynamic Env SH5 waves (high)

Sober is specialist in wave.... so i use for hig his wave mod v15 and for normal a wave mod made by me.... it will be place in the mod for everybody preferences... read in yellow also pls

Last edited by stoianm; 04-27-11 at 12:25 AM.
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Old 04-27-11, 12:39 AM   #203
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Now I understood well, thank you very much.
I'll miss the really big waves.
But you are right, always distorts the wake of the sub.

Greetings
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Old 04-27-11, 02:57 AM   #204
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nice work!!!
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Old 04-27-11, 04:15 AM   #205
binzy62
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This is excellent work ... and going to be well worth the wait .
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Old 04-27-11, 05:24 AM   #206
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those many different weather cfg files are very important for the game, nice pictures
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Old 04-27-11, 05:29 AM   #207
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Quote:
Originally Posted by Stormfly View Post
those many different weather cfg files are very important for the game, nice pictures
yes very important... from there we can control the weather
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Old 04-27-11, 06:54 AM   #208
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Quote:
Originally Posted by Dagoland View Post
Now I understood well, thank you very much.
I'll miss the really big waves.
But you are right, always distorts the wake of the sub.

Greetings
You can make the wakes stay. You just have to edit the controllers responsible for the wakes and set the min altitude lower, say like -3 or -4. IIRC they are currently at -2.
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Old 04-27-11, 07:01 AM   #209
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Quote:
Originally Posted by TheDarkWraith View Post
You can make the wakes stay. You just have to edit the controllers responsible for the wakes and set the min altitude lower, say like -3 or -4. IIRC they are currently at -2.
This is a good information... so to not have side efects what is the max parameter that i can use there?... anyway i will make tests and i will make a very bigs and scary waves
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Old 04-27-11, 07:04 AM   #210
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Quote:
Originally Posted by stoianm View Post
This is a good information... so to not have side efects what is the max parameter that i can use there?... anyway i will make tests and i will make a very bigs and scary waves
The max parameter will be defined by:
- calm seas
- running ahead flank
- diving the sub and seeing if the wake disappearing time is ok (which is dependent upon the sub's depth)
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