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Old 04-27-11, 07:01 AM   #1
stoianm
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Originally Posted by TheDarkWraith View Post
You can make the wakes stay. You just have to edit the controllers responsible for the wakes and set the min altitude lower, say like -3 or -4. IIRC they are currently at -2.
This is a good information... so to not have side efects what is the max parameter that i can use there?... anyway i will make tests and i will make a very bigs and scary waves
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Old 04-27-11, 07:04 AM   #2
TheDarkWraith
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Originally Posted by stoianm View Post
This is a good information... so to not have side efects what is the max parameter that i can use there?... anyway i will make tests and i will make a very bigs and scary waves
The max parameter will be defined by:
- calm seas
- running ahead flank
- diving the sub and seeing if the wake disappearing time is ok (which is dependent upon the sub's depth)
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Old 04-27-11, 07:06 AM   #3
stoianm
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Originally Posted by TheDarkWraith View Post
The max parameter will be defined by:
- calm seas
- running ahead flank
- diving the sub and seeing if the wake disappearing time is ok (which is dependent upon the sub's depth)
tnx
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Old 04-27-11, 08:15 AM   #4
stoianm
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We just got an ideea after Dagoland pop up his question about waves... so i need some advices... we want to put near big ports area in game not so big waves like in open sea... this will increase the immersivity of the game... so i need some suggestions... what you think should be the highest wind speed in areas near big ports?

Good point Dagoland

Also if you have another sugestion about weather to increase the immersivity of the game and if is posible to do that your sugestions are more than welcomed...

So please give me a maxim number for the wind near ports areas

regards

EDIT: just go in hystoric mission... go near port area... put wind 15 and see if is wired... and lower the wind until you will catch the right value... i can not to do that because i was never in a port and i never saw how big waves are in ports

Last edited by stoianm; 04-27-11 at 08:28 AM.
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Old 04-27-11, 09:12 AM   #5
Zedi
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Depends on location. You will never have waves like in Hawaii in LaSpezia etc. Is not just about wind power, but also the shore geology. I dont think this a good idea because pushing things beyond the game limits will cause side effects. Enviro mod had some nice rogue waves tho...



If the waves are just too high a sub would dive anyway is pointless to ride a hurricane.
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Old 04-27-11, 09:15 AM   #6
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Depends on location. You will never have waves like in Hawaii in LaSpezia etc. Is not just about wind power, but also the shore geology. I dont think this a good idea because pushing things beyond the game limits will cause side effects. How is now in stock is just ok, I even had meet a rogue wave once ..



If the waves are just too high a sub would dive anyway is pointless to ride a hurricane.
It is easy for us... we already tested those zones in tga and we already have the cfg made for them... we need t know wich will be the max limit realistic and we will just change some numbers in some cfg files... will take less than 5 minutes... we do not push the game more... we just make some limitations on those areas
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Old 04-27-11, 02:49 PM   #7
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Hey stoianm in taking a look at the GR2 and .sim for the undersea objects, there are always 3 controllers lost upon loading up the .sim in Goblin. Why is that, do you know? And, where is the GR2 that has nodes for the controller which gives the sea floor caustics?
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Old 04-29-11, 10:05 AM   #8
Sepp von Ch.
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Quote:
Originally Posted by Zedi View Post
Depends on location. You will never have waves like in Hawaii in LaSpezia etc. Is not just about wind power, but also the shore geology. I dont think this a good idea because pushing things beyond the game limits will cause side effects. Enviro mod had some nice rogue waves tho...



If the waves are just too high a sub would dive anyway is pointless to ride a hurricane.
I use Ouragan Mod v1.2.1 ( http://www.mille-sabords.com/forum/i...7&#entry274657 ).

Would be possible stoianm to implement this configuration from Ouragan-mod to your upcoming Dynamic Enviroment mod?

During this hurricane submariner in SH5 can not provide the surface attack, which is realistic.
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Old 04-29-11, 10:14 AM   #9
stoianm
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Originally Posted by Josef von Posorschitz View Post
I use Ouragan Mod v1.2.1 ( http://www.mille-sabords.com/forum/i...7&#entry274657 ).

Would be possible stoianm to implement this configuration from Ouragan-mod to your upcoming Dynamic Enviroment mod?

During this hurricane submariner in SH5 can not provide the surface attack, which is realistic.
I have this mod for months... i am an active member on that forum... because i speack french better than english... i will contact the moder and i will see if i can tweak his mod to add like an optional mod... but i was telling before seems that big waves can have sides efects on big convoys... big waves can decimate big convoys... Zedi can explain better that
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Old 04-27-11, 10:29 PM   #10
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Quote:
Originally Posted by stoianm View Post
We just got an ideea after Dagoland pop up his question about waves... so i need some advices... we want to put near big ports area in game not so big waves like in open sea... this will increase the immersivity of the game... so i need some suggestions... what you think should be the highest wind speed in areas near big ports?

Good point Dagoland

Also if you have another sugestion about weather to increase the immersivity of the game and if is posible to do that your sugestions are more than welcomed...

So please give me a maxim number for the wind near ports areas

regards

EDIT: just go in hystoric mission... go near port area... put wind 15 and see if is wired... and lower the wind until you will catch the right value... i can not to do that because i was never in a port and i never saw how big waves are in ports
Well try to help even a little, because my knowledge in what you do is limited, at least I can do is give some suggestions, and put some small idea.
You guys are doing the SH5, something completely different than it was, no wonder that at some point, use the engine of SH5 and experience in the MODs created a simulator, entirely new someday.

The last image you uploaded, that's the kind of waves that one expects to find in the Atlantic Ocean. Now however, the biggest waves seen in the English Channel, was a few days before the proposed date of D-Day, and after D-Day, there was another major storm that destroyed the artificial harbors that were created with shipwrecks.
The waves that gets screwed the landing bridges and piers, were of the order of 2 to 3 mtrs high, although this is a less common, in my opinion I think the really big waves should be alone at sea.

I enjoyed the image of the wave, bigger than the sub, excellent wallpaper.
I think a good idea of the waves, which can be seen at sea, is where you see in DAS BOOT, now that's a rough sea.

Greetings
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Old 04-27-11, 11:44 PM   #11
stoianm
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Originally Posted by Dagoland View Post
I enjoyed the image of the wave, bigger than the sub, excellent wallpaper.
I think a good idea of the waves, which can be seen at sea, is where you see in DAS BOOT, now that's a rough sea.

Greetings
You know... i like a lot Das Boot... but, sometime me and Gap, we have a word... that movie is our worst enemy sometime... because he spoiled some things ...people think that everything from that movie was true... well not everything is true... the underwater in Atlantic were they were pretended to be is blue not green ... and so on... about the waves i do not know if they exagerate in that movie... but i tell you for sure not everything that you saw in Das Boot is realistic (same thing for interior of submarine.... i saw some images and pictures and seems that in reality was not so dark inside)
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Old 04-28-11, 12:57 AM   #12
Silent Steel
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Default @ Stoianm - test report

Ahoy Stoianm

Now I've tested all various versions of the beta2 with and without the Sky Correction and in as many locations I could think of. Surfaced and submerged. In all kinds of weather.

I can say here on my rig the mods have worked without any whatsoever issues!

Maybe a tiny FPS drop when travelling in port or close to land.
My only problem still is that the beauty of the scenery still makes me stay on the bridge for too long and forgetting to take care of my crew.

The ongoing progress I see here in the forum is promising and I'm excited to get the released version. Can't wait.

The impression of the differences in places in the world where I've been diving myself is spectacular. (The Caribbean/Thailand/Philippines and the Baltic)
The light, visibility in bad/fair/good weather both under and on the surface are very good.

Surprising is that even in the Baltic I can say is good, maybe just a tiny bit too bright and too greenish.
And I miss a bit the pretty high waves when riding the waves in very bad weather.
But as I see here in the forum this matter is being discussed as I write.

(As maybe some of you know until recently all young men had to do about one year compulsory military service at the age of approx. 18 - 20 years.
I joined the navy and did my service on one of the few swedish subs for 16 months. I stayed for 3 more years.
We were offered to take courses in diving and that's an offer you can't decline. So the Baltic I think I know pretty well )

Greetings from an impressed sailor, grateful to be part of the testing team.

BTW, works flawlessly with the DBSM by Stormy (reqires Venatore's German U-Boat Crew Language Pack). Haven't found any conflicts.
/

Last edited by Silent Steel; 04-28-11 at 01:08 AM.
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