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#1 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#2 | |
Black Magic
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- calm seas - running ahead flank - diving the sub and seeing if the wake disappearing time is ok (which is dependent upon the sub's depth) |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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We just got an ideea after Dagoland pop up his question about waves... so i need some advices... we want to put near big ports area in game not so big waves like in open sea... this will increase the immersivity of the game
![]() Good point Dagoland ![]() Also if you have another sugestion about weather to increase the immersivity of the game and if is posible to do that your sugestions are more than welcomed... So please give me a maxim number for the wind near ports areas regards EDIT: just go in hystoric mission... go near port area... put wind 15 and see if is wired... and lower the wind until you will catch the right value... i can not to do that because i was never in a port and i never saw how big waves are in ports Last edited by stoianm; 04-27-11 at 08:28 AM. |
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#5 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Depends on location. You will never have waves like in Hawaii in LaSpezia etc. Is not just about wind power, but also the shore geology. I dont think this a good idea because pushing things beyond the game limits will cause side effects. Enviro mod had some nice rogue waves tho...
![]() If the waves are just too high a sub would dive anyway is pointless to ride a hurricane. |
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#6 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey stoianm in taking a look at the GR2 and .sim for the undersea objects, there are always 3 controllers lost upon loading up the .sim in Goblin. Why is that, do you know? And, where is the GR2 that has nodes for the controller which gives the sea floor caustics?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Would be possible stoianm to implement this configuration from Ouragan-mod to your upcoming Dynamic Enviroment mod? During this hurricane submariner in SH5 can not provide the surface attack, which is realistic.
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U-552 Tiger IDF |
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#9 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#10 | |
Watch
![]() Join Date: Mar 2011
Location: Uruguay where he sank the Graf Spee!!
Posts: 21
Downloads: 114
Uploads: 0
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You guys are doing the SH5, something completely different than it was, no wonder that at some point, use the engine of SH5 and experience in the MODs created a simulator, entirely new someday. ![]() The last image you uploaded, that's the kind of waves that one expects to find in the Atlantic Ocean. Now however, the biggest waves seen in the English Channel, was a few days before the proposed date of D-Day, and after D-Day, there was another major storm that destroyed the artificial harbors that were created with shipwrecks. The waves that gets screwed the landing bridges and piers, were of the order of 2 to 3 mtrs high, although this is a less common, in my opinion I think the really big waves should be alone at sea. I enjoyed the image of the wave, bigger than the sub, excellent wallpaper. I think a good idea of the waves, which can be seen at sea, is where you see in DAS BOOT, now that's a rough sea. ![]() Greetings ![]()
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""Life, more intense than on the continents, more exuberant, more infinite, triumphant in all parts of the ocean, deadly element for humans, it is said, but vital to myriads of animals and me."" Captain Nemo Julio Verne ![]() |
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#11 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#12 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Ahoy Stoianm
Now I've tested all various versions of the beta2 with and without the Sky Correction and in as many locations I could think of. Surfaced and submerged. In all kinds of weather. I can say here on my rig the mods have worked without any whatsoever issues! ![]() Maybe a tiny FPS drop when travelling in port or close to land. My only problem still is that the beauty of the scenery still makes me stay on the bridge for too long and forgetting to take care of my crew. ![]() The ongoing progress I see here in the forum is promising and I'm excited to get the released version. Can't wait. The impression of the differences in places in the world where I've been diving myself is spectacular. (The Caribbean/Thailand/Philippines and the Baltic) The light, visibility in bad/fair/good weather both under and on the surface are very good. Surprising is that even in the Baltic I can say is good, maybe just a tiny bit too bright and too greenish. And I miss a bit the pretty high waves when riding the waves in very bad weather. But as I see here in the forum this matter is being discussed as I write. (As maybe some of you know until recently all young men had to do about one year compulsory military service at the age of approx. 18 - 20 years. I joined the navy and did my service on one of the few swedish subs for 16 months. I stayed for 3 more years. We were offered to take courses in diving and that's an offer you can't decline. So the Baltic I think I know pretty well ![]() Greetings from an impressed sailor, grateful to be part of the testing team. ![]() BTW, works flawlessly with the DBSM by Stormy (reqires Venatore's German U-Boat Crew Language Pack). Haven't found any conflicts. / Last edited by Silent Steel; 04-28-11 at 01:08 AM. |
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