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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
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#197 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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Well guys,at this point let me show you this http://www.vrsimulations.com/tacpack.htm With the SDK that will be released later on,giving the chance to implement guided missiles to whatever third party addon, and vessels like the DDG from Deltasimstudio, we can have a quite good and inmersive environment into FSX concerning military stuff.Even more,we could talk with IVAO software developers to keep improving vehicle MTL textures and include not just more air platforms but also naval platforms,so we could connect online sailing a DD,FFG,CVN or whatever.
Another item is underwater in FSX.Perhaps any developer like HIFI or so could implement sceneries below Sea Surface in order to sail Submarines aswell. |
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#198 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
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#199 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
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#200 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Uhh no. FSX runs like crap. C-R-A-P even on top of the line pcs.
No what DW needs is basic support for anisotropic and antialiasing filtering and high polygon models. With filtering graphic quality goes up, that you wouldn't imagine. Just look at what the graphics are in Dr Sid ComSubSim. For a concept game they are already ten leagues ahead of DW. |
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#201 |
Argentinian Skipper
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What??? I have FSX and FS9; FSX is FPS eating and needs a very high level PC and graphic card. For a tactical modern subsim, with the level of graphics (exterior camera and periscope-up view) of SH3 or SH4, all OK. More important: r-e-a-l-i-s-t-i-c simulation of combat systems, DC, failures in machines (example: nuke reactor with radiactive loses..jeje). and a dynamic campaign with a mission/campaign editor. Immersivity in a nuke sub required: subtle interior sounds, realistic crew responses (no droid-crew, as SH5), all battle stations possible to make, and global world coverage (I like a journey from Miami to Persian Gulf, with russian-chinese-north korean subs after my propellers...).
Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#202 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
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Hell, having anything close to Flight Simulator 2004 graphics would be an improvement over Dangerous Waters graphics.
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#203 |
Bilge Rat
![]() Join Date: Jan 2011
Posts: 1
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I'd like to see a naval warfare game involving the US and China, something similar to the Red Storm Rising game of old. Taiwan and Japan could also be involved in the conflict.
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#204 |
Helmsman
![]() Join Date: May 2010
Posts: 104
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My bet is still Fleet comand 2 or something similar.
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#205 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
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Downloads: 22
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I'd hope for Dangerous Waters 2, but Fleet Command 2 would be nice also; a modern naval RTT/RTS game.
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#206 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
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Me as well, but I just thought of something. If FC2 then why the placeholder. This is a subsim forum after all, and we have no forum for the original fleet command. This leads me to believe even further that we are talking a submarine centric sim. Just my opinion but at least it gives me something to do when I check back daily awaiting word. |
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#207 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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You do realise that there is a section of the forum that is named : Sub Command, Fleet Command, & Jane's 688(I). So yeah the placeholder could definitely be for a future FC 2. Its still a modern naval warfare game after all. |
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#208 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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ITEMS for the next generation Aeronaval Sim:
1-Base Pack,covering entire earth sea mass with accurate elevations and coast lines,around 20 decent well modelated ports and 20 air bases.Both sides Fleets included,US Navy and Soviet Navy,each with 6 or 7 major playable vessels thus including 1 full operative CV.Capability to set weather-sea state conditions. 2-Expansions to more vessels and ports worldwide.Dynamic Shipyards developing new units from other Navies,UK,France,Germany,Spain,Italy,China,Korea, and so on. 3-Concerning CVs,capability to jump into a whatever fighter aboard in order to fly it as a pilot. Any more ideas? |
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#209 |
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
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A CV as a future paid DLC would be cool. Have any of you guys ever played Starshatter? Although sci-fi, the way they handled carriers in that game was good. You controlled the basic manoeuvring of the ship and its task group, and had a special screen for assigning aircraft to packages and sending them on a variety of missions like scouting, strike, escort, etc. etc.
I could see this translating very well into a DW-like interface. Like in Starshatter, you'd have basic control over where the task group goes, and could sortie your AI-controlled planes for whatever you wanted. |
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#210 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
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In any event I would imagine we are very close to finding out. |
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