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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Hi Racerboy.
I'm really excited about this mod. Will that also mean that Avengers will then be able to be equiped with torpedoes or will your workaround just work with ships? |
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#197 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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Quote:
![]() Lets see what we can create... I tried to simulate the same doing the same stuff... RENOWN to hell... ![]() But let's noit capture this thread ... maybe it's worth to start a new one :hmm:
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#198 |
Stowaway
Posts: n/a
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Neutral ships do stop when you surface in front of them - as they attempt to find a new course around you. Anyway I have seen them do it with me when I attack convoys. All the ships will stop and then attempt to find a new path when one of their own convoy members starts to sink right in front of them. Perhaps that AI aspect could be played with. I think someone has already put lights on merchants - or so I seem to recall from years ago. How one would handle the cargo type and so forth - that would require Dev work I am sure.
What I really want most of all is multiplayers on a single U-boat - as a crew of officers. |
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#199 | |
Black Magic
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#200 |
Black Magic
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BBW mentioned something in another thread that made me remember something. It deals with AI behavior. As I've been testing this AI torpedo I've noticed some strange behavior of my AI subs. In the example video where we attacked the Hunt I destroyer, if I opened fire on the Hunt I first everyone opened fire on me! :hmm: But if I sat back and let the Hunt I make the first shot then the AI subs fired on him. If the AI subs drew first blood, same thing, everyone fired on the Hunt I. Wacky SH3 game engine. Looking at SH4's files I see they fixed this problem by giving each unit a 'side=' parameter.
To the game the AI subs are 'neutrals'. For some reason neutrals are correlated with the enemy it appears. Although these are German AI subs....things that make you go hmmmm :hmm: |
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#201 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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can make torpedoes for the planes? the plane will throw a bomb with
dat torpedo 300- 400 meters far also after few time a guns............. ![]() |
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#202 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Ohhhhh. Nice! Good luck woeking on the bugs. This opens up a whole world of options!
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"Some ships are designed to sink… others require our assistance." ![]() |
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#203 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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yes, perhaps suspicious looking ducks that fire torps.
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#204 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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Maybe for a some time, we will have a Fido torpedo on our 6
![]() Great work Racerboy. |
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#205 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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great...now the little buggers have torpedos!!! 40 knts AND torpedos!!
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#206 |
Medic
![]() Join Date: Jan 2006
Posts: 167
Downloads: 70
Uploads: 0
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Did this mod ever get released?
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#207 |
Seaman
![]() Join Date: Apr 2006
Posts: 32
Downloads: 11
Uploads: 0
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I'd like to know as well.
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#208 |
Soundman
![]() Join Date: Jan 2008
Posts: 149
Downloads: 0
Uploads: 0
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nothing from racerboy since 5 weeks.
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#209 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
Uploads: 0
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Give him time. Sometimes things just happen in RL. It's always sad to lose a modder even if only temporary, but I've been there, RL is still the most important thing and even if stuff is going alright you sometimes simply need a break.
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#210 | |
Soundman
![]() Join Date: Jan 2008
Posts: 149
Downloads: 0
Uploads: 0
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