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Old 12-14-07, 06:37 AM   #196
Woof1701
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Hi Racerboy.

I'm really excited about this mod. Will that also mean that Avengers will then be able to be equiped with torpedoes or will your workaround just work with ships?
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Old 12-14-07, 12:36 PM   #197
U49
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Quote:
Originally Posted by Wave Skipper
My own dream list was always an SH3 where at the start of the war neutral ships would sail with all their lights on, and where I could order all cargo ships to stop with a warning shot and then inspect their cargo for war materials being sent to England. Then if a neutral ship was carrying such things I could sink it and get credit. Also where I could sink all ships running without lights (contrary to internation law) and still get points for sinking neutrals running without lights at night.
Same dream here

Lets see what we can create... I tried to simulate the same doing the same stuff... RENOWN to hell... But the engine couldn't cope with hit (like stopping a ship for an hour)

But let's noit capture this thread ... maybe it's worth to start a new one :hmm:
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Old 12-15-07, 12:34 AM   #198
Wave Skipper
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Neutral ships do stop when you surface in front of them - as they attempt to find a new course around you. Anyway I have seen them do it with me when I attack convoys. All the ships will stop and then attempt to find a new path when one of their own convoy members starts to sink right in front of them. Perhaps that AI aspect could be played with. I think someone has already put lights on merchants - or so I seem to recall from years ago. How one would handle the cargo type and so forth - that would require Dev work I am sure.

What I really want most of all is multiplayers on a single U-boat - as a crew of officers.
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Old 12-15-07, 09:36 AM   #199
TheDarkWraith
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Quote:
Originally Posted by Woof1701
Hi Racerboy.

I'm really excited about this mod. Will that also mean that Avengers will then be able to be equiped with torpedoes or will your workaround just work with ships?
The planes I'm still working on. I just can't get it where I want it to be yet with them. The ships and AI subs though are pretty much good to go. I'll be sending out Betas to some people to test here soon.
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Old 12-15-07, 10:29 AM   #200
TheDarkWraith
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BBW mentioned something in another thread that made me remember something. It deals with AI behavior. As I've been testing this AI torpedo I've noticed some strange behavior of my AI subs. In the example video where we attacked the Hunt I destroyer, if I opened fire on the Hunt I first everyone opened fire on me! :hmm: But if I sat back and let the Hunt I make the first shot then the AI subs fired on him. If the AI subs drew first blood, same thing, everyone fired on the Hunt I. Wacky SH3 game engine. Looking at SH4's files I see they fixed this problem by giving each unit a 'side=' parameter.
To the game the AI subs are 'neutrals'. For some reason neutrals are correlated with the enemy it appears. Although these are German AI subs....things that make you go hmmmm :hmm:
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Old 12-27-07, 09:50 AM   #201
xristoskaiti
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can make torpedoes for the planes? the plane will throw a bomb with
dat torpedo 300- 400 meters far also after few time a guns.............
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Old 12-27-07, 05:21 PM   #202
WilhelmSchulz.
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Ohhhhh. Nice! Good luck woeking on the bugs. This opens up a whole world of options!
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Old 12-28-07, 11:23 AM   #203
Herr_Pete
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yes, perhaps suspicious looking ducks that fire torps.
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Old 01-03-08, 07:59 AM   #204
NiKuTa
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Maybe for a some time, we will have a Fido torpedo on our 6 .

Great work Racerboy.
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Old 01-03-08, 10:24 PM   #205
gimpy117
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great...now the little buggers have torpedos!!! 40 knts AND torpedos!!
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Old 03-03-08, 06:42 PM   #206
sandbag69
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Did this mod ever get released?
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Old 03-04-08, 10:35 AM   #207
CRM114
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I'd like to know as well.
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Old 03-04-08, 10:53 AM   #208
Gezur(Arbeit)
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nothing from racerboy since 5 weeks.
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Old 03-04-08, 12:54 PM   #209
KeldorKatarn
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Give him time. Sometimes things just happen in RL. It's always sad to lose a modder even if only temporary, but I've been there, RL is still the most important thing and even if stuff is going alright you sometimes simply need a break.
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Old 03-04-08, 01:01 PM   #210
Gezur(Arbeit)
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Quote:
Originally Posted by KeldorKatarn
Give him time. Sometimes things just happen in RL. It's always sad to lose a modder even if only temporary, but I've been there, RL is still the most important thing and even if stuff is going alright you sometimes simply need a break.
thats not the problem, i just hope he will come back oneday
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