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Old 09-16-07, 01:26 PM   #196
TheDarkWraith
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Quote:
Originally Posted by 3Jane
Well, the last shot in the box. A medium merchant. It went down nicely, but as expected did nothing spectacular. Those things rarely do. So, it's back to Willhelmshaven and a break before the next tour and a chance to see the enhanced fireworks. Ah well, ah well.............
3Jane,

It doesn't appear that you have the mod installed correctly. From looking at the screenie the funnel smoke from the ship is incorrect which would denote the mod not installed correctly. Check and ensure that you have the folder beginning with 'Racerboy_' in the mods folder and not the folder beginning with 'RB_'.
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Old 09-16-07, 01:29 PM   #197
TheDarkWraith
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Quote:
Originally Posted by coronas
Some snapshots (water mod: Nautilus 42+Improved Waves Textures)
Is it possible white smoke and little explosions from steam?
I don't understand what you're asking about the white smoke and little explosions from steam. Can you try to explain this more?
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Old 09-16-07, 02:09 PM   #198
3Jane
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by 3Jane
Well, the last shot in the box. A medium merchant. It went down nicely, but as expected did nothing spectacular. Those things rarely do. So, it's back to Willhelmshaven and a break before the next tour and a chance to see the enhanced fireworks. Ah well, ah well.............
3Jane,

It doesn't appear that you have the mod installed correctly. From looking at the screenie the funnel smoke from the ship is incorrect which would denote the mod not installed correctly. Check and ensure that you have the folder beginning with 'Racerboy_' in the mods folder and not the folder beginning with 'RB_'.

The mod folder I have in JSGME is named: RB_SH4_Effects_for_SH3_1_06_ALPHA, It seems I have the wrong one.
The only two download links I can find are for versions of the file name 'RB_' Which is the right link for the 'Racerboy_' mod file. Thank you very much for your help, I just thought it was because I wasn't hitting the right kind of ships.
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Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

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Last edited by 3Jane; 09-16-07 at 02:27 PM.
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Old 09-16-07, 02:42 PM   #199
TheDarkWraith
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Quote:
Originally Posted by 3Jane
The mod folder I have in JSGME is named: RB_SH4_Effects_for_SH3_1_06_ALPHA, It seems I have the wrong one.
The only two download links I can find are for versions of the file name 'RB_' Which is the right link for the 'Racerboy_' mod file. Thank you very much for your help, I just thought it was because I wasn't hitting the right kind of ships.
I'll update my readme files to say to extract the folder beginning with 'Racerboy_' to the mods folder in order to help mitigate this problem from happening to others.
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Old 09-16-07, 03:07 PM   #200
mic1184
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Quote:
Originally Posted by jcwolf

Conclusions

For reazons that you and Reece have to know
Both your mods can not be installed at the same time !:hmm:
hmm sorry to contradict you jcwolf, but i have both RB's SH4 effects and Reece's SH4 scene file installed and it works like a charm for me, wonderful fire/smoke effects and perfect reflections...
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Old 09-16-07, 03:13 PM   #201
TheDarkWraith
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Quote:
Originally Posted by mic1184
Quote:
Originally Posted by jcwolf

Conclusions

For reazons that you and Reece have to know
Both your mods can not be installed at the same time !:hmm:
hmm sorry to contradict you jcwolf, but i have both RB's SH4 effects and Reece's SH4 scene file installed and it works like a charm for me, wonderful fire/smoke effects and perfect reflections...
I too am using both (the 16km version of Reece's) and have experienced no problems.
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Old 09-16-07, 04:51 PM   #202
coronas
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by coronas
Some snapshots (water mod: Nautilus 42+Improved Waves Textures)
Is it possible white smoke and little explosions from steam?
I don't understand what you're asking about the white smoke and little explosions from steam. Can you try to explain this more?
Sorry! My English is not good. When a steam machine is broken, steam get away like white smoke. The machines, very hot, explodes (little secuenced explosions) in contact with cold water.
http://en.wikipedia.org/wiki/Steam_explosion
Flares are great idea (thanks, Iambecomelife)
I agree with jcwolf: Funnel smoke is very dense.
Your mod is excelent. Keep up good work!
Greetings!

Last edited by coronas; 09-16-07 at 05:23 PM.
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Old 09-16-07, 04:57 PM   #203
iambecomelife
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Quote:
Originally Posted by coronas
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by coronas
Some snapshots (water mod: Nautilus 42+Improved Waves Textures)
Is it possible white smoke and little explosions from steam?
I don't understand what you're asking about the white smoke and little explosions from steam. Can you try to explain this more?
Sorry! My English is not good. When a steam machine is broken, steam get away like white smoke. The machines, very hot, explodes (very little secuenced explosions) in contact with cold water.
Flares are great idea (thanks, Iacombelife)
I agree with jcwolf: Funnel smoke is very dense.
Your mod is excelent. Keep up good work!
Greetings!
That's another thing I would like to see. When a ship was torpedoed (especially a steamship) it wasn't uncommon to have boilers exploding & ruptured steam pipes. The end result would be white steam coming from various openings, like the ventilators & funnels. I once saw a picture of a ship that had been damaged by German bombers, and the steam column was jetting hundreds of feet in the air.
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Old 09-16-07, 06:19 PM   #204
3Jane
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by 3Jane
The mod folder I have in JSGME is named: RB_SH4_Effects_for_SH3_1_06_ALPHA, It seems I have the wrong one.
The only two download links I can find are for versions of the file name 'RB_' Which is the right link for the 'Racerboy_' mod file. Thank you very much for your help, I just thought it was because I wasn't hitting the right kind of ships.
I'll update my readme files to say to extract the folder beginning with 'Racerboy_' to the mods folder in order to help mitigate this problem from happening to others.
This is the 'Racerboy_' folder inside the 'RB_' main folder.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
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Old 09-16-07, 06:30 PM   #205
TheDarkWraith
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Quote:
Originally Posted by 3Jane
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by 3Jane
The mod folder I have in JSGME is named: RB_SH4_Effects_for_SH3_1_06_ALPHA, It seems I have the wrong one.
The only two download links I can find are for versions of the file name 'RB_' Which is the right link for the 'Racerboy_' mod file. Thank you very much for your help, I just thought it was because I wasn't hitting the right kind of ships.
I'll update my readme files to say to extract the folder beginning with 'Racerboy_' to the mods folder in order to help mitigate this problem from happening to others.
This is the 'Racerboy_' folder inside the 'RB_' main folder.
correct. Take that folder beginning with 'Racerboy_' and place it in the mods folder. Then enable and enjoy.
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Old 09-16-07, 07:21 PM   #206
Shepelly
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OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.



Thanks , and sorry if already addressed

Yes swapped attack and Obs scopes to reflect outer view of scopes.
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Old 09-16-07, 11:22 PM   #207
TheDarkWraith
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Quote:
Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:Thanks , and sorry if already addressed

Yes swapped attack and Obs scopes to reflect outer view of scopes.
You were using the current Alpha version? Currently it's at 1.06. This was an explosion..hmm..do you happen to know what kind of explosion? Was it a tanker? Cargo was freight, munitions, etc.? Any information will help me track down what could possibly be a problem. Did these white boxes happen during the explosion, after, or before?
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Old 09-17-07, 01:25 AM   #208
Shepelly
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Yes I was using the current Alpha version 1.06.
This was an explosion..it was on a Cargo and Merchant.
The white boxes occure withthe initial Torp explosion.:hmm:

Thanks for the intrest RB
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Old 09-17-07, 05:10 AM   #209
3Jane
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Installed the mod properly this time. And as luck would have it with only two external torpedos left and stormy weather, so no reloads and no deck gun. I encounter a tanker . Decided to take the slightly historically doubtful move and detour from just above Stornaway to a Nowegian fjord and reload the two externals.

__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
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Old 09-17-07, 05:16 AM   #210
urfisch
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Quote:
Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.



Thanks , and sorry if already addressed

Yes swapped attack and Obs scopes to reflect outer view of scopes.
do i really see wind here?
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