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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
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All of you guys involved, great job ! This looks sooo awesome !
But I have one request: The clouds are traveling in the opposite direction of what the smoke is traveling. Maybe that can also be fixed with that mod. Whoever of you guys rewrote the waterfoamPS.fx (great job ![]()
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Regards, Tell |
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#197 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#198 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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thanks to Jaketoox for a start should have svreen shots today.
As for the cloud's not sure yet if that can be adjusted to work with the wind or not but if it can be adjusted maybe it will work right. Just need to be carfull as we don't want that morphing cloud look again the game had in it's early day's of release. I spent all of last night enhancing fire, smoke, and explosion effect's for reflections and to show up in the clouds a bit especialy at night. Plus was working on getting the ship sinking effect's to look better with some more ocean effect's to match it. waiting for something from Kriller2 to test as well. And I know l3th4l is working hard to get the oil slik effect working right. |
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#199 | |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
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![]() And I thought it was looking good four pages back! ![]() ![]() ![]() ![]() ![]() . |
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#200 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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Please Leo ...leave the seagulls alone ...they don't have to poe (****) on our subs to be realistic to :rotfl:
What a magnificent " band of modders " we have in this forum... ![]()
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![]() ![]() ![]() Last edited by momo55; 09-12-07 at 02:11 PM. |
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#201 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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No really that will not happen but there has been times near land I was waiting for that to happen to the crew LOL!!! My imagination just run's wild sometimes the kid in me I guess.
Anyways one of the enhancments is the game always used the same reflection and lighting effect's under water no matter what the wave state and storm conditions were. So I now adjusted them to show the change below water and lessen as the sea's get ruff up topside. Just trying to make it all seem as real as possable in game. |
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#202 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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this is a pair of VAL dive bombers that came after me the one in the back ground got it's bomb nailed by my AA gun just as the bomb was being released and blew the VAL apart and the other close up one has the new glow fire effect with swerling smoke behind it. Also here is a shot of my sub under water and how you will see it a lot better from above shot's with the reflections from the sun. Also a new look for the sea foam.
![]() ![]() ![]() ![]() If you can't enjoy the sunlight for real C DuDe then might as well see the best simulated one possable outside of a movie! LOL!!! Last edited by leovampire; 09-12-07 at 05:27 PM. |
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#203 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
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:hmm:
I've read some where... (can't remember where though ![]() Strange world this is! Dude, you rock!!!! ![]() |
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#204 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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#205 |
Gunner
![]() Join Date: Dec 2001
Posts: 95
Downloads: 14
Uploads: 0
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Does subsim follow the Geneva Convention?
BECAUSE THIS IS TORTURE! ![]()
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Let\'s play Hide and Seek\'n\'Destroy! |
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#206 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Should prove to be interesting to say the least.
BTW that isn't just fire on the water it is an OIL SLIK burning on the water's surface. ![]() I do not think l3th4l has a high end machine so I am sure he will not let the FPS problems get too out of countrol fellow subbers Last edited by leovampire; 09-12-07 at 06:47 PM. |
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#207 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
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That fire looks great but I'm a bit worried about the fps hit... :hmm:
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#208 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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The fire on the water effect looks good. very realistic.
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#209 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#210 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
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