SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-12-07, 09:39 AM   #196
WilhelmTell
Engineer
 
Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
Default

All of you guys involved, great job ! This looks sooo awesome !

But I have one request: The clouds are traveling in the opposite direction of what the smoke is traveling. Maybe that can also be fixed with that mod. Whoever of you guys rewrote the waterfoamPS.fx (great job), could you please have a look into the cloud shaders to find a solution for that ? Or can't the problem be found within the shaders ? Maybe it has something to do with the scene.dat ?:hmm:
__________________
Regards,
Tell
WilhelmTell is offline   Reply With Quote
Old 09-12-07, 10:15 AM   #197
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Looking good, Leo. Much better.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 09-12-07, 12:54 PM   #198
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default new sea foam textures almost done for the mod

thanks to Jaketoox for a start should have svreen shots today.

As for the cloud's not sure yet if that can be adjusted to work with the wind or not but if it can be adjusted maybe it will work right. Just need to be carfull as we don't want that morphing cloud look again the game had in it's early day's of release.

I spent all of last night enhancing fire, smoke, and explosion effect's for reflections and to show up in the clouds a bit especialy at night. Plus was working on getting the ship sinking effect's to look better with some more ocean effect's to match it.

waiting for something from Kriller2 to test as well. And I know l3th4l is working hard to get the oil slik effect working right.
leovampire is offline   Reply With Quote
Old 09-12-07, 01:16 PM   #199
clayman
Soundman
 
Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by leovampire
the ability to see the fire and explosion reflections at night on the ocean from a distance and to see some of these effect's from under the water if using that camera. Even muzzle flashes will show up at night as a water reflection.
OMG ... this PLUS the oil slick!!!

And I thought it was looking good four pages back!



.
clayman is offline   Reply With Quote
Old 09-12-07, 01:58 PM   #200
momo55
Frogman
 
Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
Default

Please Leo ...leave the seagulls alone ...they don't have to poe (****) on our subs to be realistic to :rotfl:
What a magnificent " band of modders " we have in this forum...
__________________
Our greatest glory is not in never failing , but in rising up every time we fail .




Last edited by momo55; 09-12-07 at 02:11 PM.
momo55 is offline   Reply With Quote
Old 09-12-07, 02:06 PM   #201
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default Funny you said that momo55

No really that will not happen but there has been times near land I was waiting for that to happen to the crew LOL!!! My imagination just run's wild sometimes the kid in me I guess.

Anyways one of the enhancments is the game always used the same reflection and lighting effect's under water no matter what the wave state and storm conditions were. So I now adjusted them to show the change below water and lessen as the sea's get ruff up topside. Just trying to make it all seem as real as possable in game.
leovampire is offline   Reply With Quote
Old 09-12-07, 02:30 PM   #202
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default here is a good example of the lighting effect's enhancment

this is a pair of VAL dive bombers that came after me the one in the back ground got it's bomb nailed by my AA gun just as the bomb was being released and blew the VAL apart and the other close up one has the new glow fire effect with swerling smoke behind it. Also here is a shot of my sub under water and how you will see it a lot better from above shot's with the reflections from the sun. Also a new look for the sea foam.



If you can't enjoy the sunlight for real C DuDe then might as well see the best simulated one possable outside of a movie! LOL!!!

Last edited by leovampire; 09-12-07 at 05:27 PM.
leovampire is offline   Reply With Quote
Old 09-12-07, 02:46 PM   #203
C DuDe
Ensign
 
Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
Default

:hmm:
I've read some where... (can't remember where though ) that vampires don't enjoy sun light that much, must be mistaken cause here's one working on it...

Strange world this is!



Dude, you rock!!!!
C DuDe is offline   Reply With Quote
Old 09-12-07, 04:55 PM   #204
l3th4l
Planesman
 
Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
Default one more teaser before it's off to bed

i thought i'd show one more thing i got running tonight:



Still WIP and possibly subject to change
l3th4l is offline   Reply With Quote
Old 09-12-07, 05:02 PM   #205
Deep6
Gunner
 
Join Date: Dec 2001
Posts: 95
Downloads: 14
Uploads: 0
Default

Does subsim follow the Geneva Convention?




BECAUSE THIS IS TORTURE!

very cool, can't wait.
__________________
Let\'s play Hide and Seek\'n\'Destroy!
Deep6 is offline   Reply With Quote
Old 09-12-07, 05:04 PM   #206
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default great oil fire effect's l3th4l

Should prove to be interesting to say the least.

BTW that isn't just fire on the water it is an OIL SLIK burning on the water's surface.



I do not think l3th4l has a high end machine so I am sure he will not let the FPS problems get too out of countrol fellow subbers

Last edited by leovampire; 09-12-07 at 06:47 PM.
leovampire is offline   Reply With Quote
Old 09-12-07, 05:53 PM   #207
Misfit138
Lieutenant
 
Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
Default

That fire looks great but I'm a bit worried about the fps hit... :hmm:
Misfit138 is offline   Reply With Quote
Old 09-12-07, 06:37 PM   #208
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

The fire on the water effect looks good. very realistic.
mrbeast is offline   Reply With Quote
Old 09-12-07, 06:44 PM   #209
rcjonessnp175
Weps
 
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
Default

Dont forget the Marshmellows
__________________


The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system
rcjonessnp175 is offline   Reply With Quote
Old 09-12-07, 07:04 PM   #210
mrbeast
Ace of the Deep
 
Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by rcjonessnp175
Dont forget the Marshmellows
:rotfl: :rotfl: :rotfl: Just got this crazy image in my mind of the sub watch leaning over the side of the conning tower, toasting marshmallows on forks! Would taste a bit...well...oily though!!
mrbeast is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.