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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2026 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Fitz, they're all available in the downloads section of subsim.
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-Arlo |
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#2027 |
Nub
![]() Join Date: Oct 2011
Location: Down Under (Australia not Sea)
Posts: 3
Downloads: 70
Uploads: 0
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Great mod. It's modder's like these fine people, that keep these games alive.
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#2028 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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Greetings!
I seem to have a problem. I have installed the latest version of TMO, the TMO patch, RSRD, the RSRD patch and a radio station mod. This is all I have and they are installed in the order I describe. However, I have noticed (up to June 42 in a Salmon class boat, coming from a S-type boat) that I have not had one incident of seeing any aircraft at all. Also, the SD radar seems not to work either. I can raise the antennae but it doesn't move and I see no options in the radar navigation to use it. This is a clean install, using win7, latest version (I have the gold edition), and it is really hampering my enjoyment of this game. I really dont want to start a new campaign; it was my intention to complete this campaign (playing on iron man mode...) but so far - there is no air activity. I thought I would post this in the RSRD thread rather than TMO. Perhaps I should post it there too. Anyone have any suggestions? Thanks |
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#2029 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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Be careful what you ask for! The planes are there, and they are murderously effective, depending on your difficulty setting.
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#2030 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
The SD radar was omnidirectional; meaning it sent out impulses in all directions at once. There is no revolving antenna. It only gave the range to contact, no bearing. In other words it was more of an early warning system than a targeting or tracking tool. In the game, there is no screen or GUI for it; you merely get a warning from the crew that there is an aircraft. |
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#2031 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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SJ RADAR is SURFACE SEARCH RADAR, used to spot ships at much longer distances than your lookouts can see (or when YOU can be seen). The antenna is fixed on the weather deck ahead of the conning tower. You don't get SJ RADAR automatically - you must 'buy' it when in port, and it isn't available when you get a new boat no matter when you get the new boat. Also, it isn't available until after mid-'42 (I think), so you are probably a little early in June '42. It 'may' show up on deck, but won't be revolving until installed. You will have to make your first patrol in your new boat SJ RADAR-less, end your patrol (port), THEN 'buy' your new RADAR. As far as 'no airplanes' or SD RADAR not working, try this to test your theory: Patrol on the surface during daylight, especially near land with air bases (they will show up on your nav map). If you get a couple of Jap Aircraft in your face without RADAR warning (i.e. lookout spotting only), then there is a real problem. I would suggest that you keep the anti-aircraft guns manned at all times, 'just in case'. I'm sure the planes are there (I've never had a problem with not seeing aircraft), but you've been really, really lucky in not being spotted yet. If the SD RADAR doesn't spot aircraft, AND the lookouts don't spot aircraft, AND you get strafed and bombed without warning, then there is a REAL problem. If you still don't see ANY aircraft during surfaced daylight patrols near an air base, there may be a problem with the 'aircraft generator'. In that case, you can always disable the mods in reverse order (one at a time), then re-start your patrol from the 'leaving port' auto-save. One more thing - the 3D TDC portion of TMO won't work until the SJ RADAR gets installed (GATO/BALAO classes only). I hope this has been some help for you. God Bless Electric Boat!
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![]() Last edited by Roger Dodger; 12-01-11 at 04:10 PM. |
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#2032 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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Thanks for clearing that up. Funny enough, my last patrol off the coast of Manila did show the radar working with aircraft, but they were not an excessive amount (probably I am to used to the stock game), but it did work from a distance - enough time to crash dive.
I understand the SD radar more now, a always assumed that it was one of the radar displays in the conning tower. Understood, thanks. I have another problem now, that is loosing all my deck gun crew after a Tambor class boat upgrade after a mission. I posted that on the TMO thread - this gets kinds confusing with different mods. Cheers folks. |
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#2033 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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If you have ever watched 'Run Silent, Run Deep' (the movie), you'll see a scene with blips on the SD scope when they get attacked by aircraft. The game has no such display, but if your Contacts Option is set to 'On' they will show up on the Nav Map. You said you are playing 'Ironman', so I'll assume Contacts are 'Off'. Personally, I'm not very good at trig or ballistics, so I play with the Map Contacts 'On'. Later, when you get a Gato/Balao class sub, the 3D TDC sub-mod will become active, and you can do all your plotting from the two Radar Scopes. Quite realistic! I have a step-by-step instruction for the TDC. If you'd like it, drop me a 'Private' message with your email, and I'll forward it to you. How'd you get a Tambor sub so fast? You were on a Salmon yesterday. Anyway, one of the sub classes is only equipped with an aft-mount deck gun, I think its the Salmon. I'm using one, and it has no deck gun). If you don't have the mod enabled for aft-mount, you get no deck gun at all for this class (nor any crew for it). Also note: if you enable the aft-mount feature, you can't change your mind later and mount a gun forward of the conning tower. TMO makes changes in the environment; realistic ocean waves, sub interiors/exteriors, and capabilities of units. RSRDC made changes to the 'shipping layer' of the game, and is much more realistic than the original game. Convoys no longer just 'pop up' out of nowhere. They are actually made to follow the real life shipping routes. Best way to find shipping is to use the pull down map (radio button) and stick around the shipping routes near your patrol area. The shipping is so accurate that you can drift around for a whole patrol, and never see a target - most annoying! "There are only two types of ships: Submarines and TARGETS" TMO + RSRDC - Don't leave home without them!
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#2034 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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Hi
It must have been mid '42 when they offered me the change of sub - started with an S-boat, then Salmon early '42, then Tambor mid '42-after about 6 patrols, most of which were quite good (60k tonnage where I am now - Dec '42). After about the second patrol with the Trout they refitted the conning tower which is where I lost my deck gun crew. 'Ironman' in the sense of if I die, I die. Like you, the maths part of the game without map updates on really is challenging - wish I had listened in maths lessons now lol. Yeah, so (unless its really stupid mistake like running aground) if I get sunk - then I stay sunk lol. I play on about 84 realism. I find I just cannot get bored with this game - especially with TMO & RSRD - adds so much more depth to the stock game. Thanks for your help. |
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#2035 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Are you running out of air too fast? I start getting a CO2 overload after about 8 hours submerged. Good Hunting!
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#2036 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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Well, almost 24/7 lol, but I was without a PC for two months so am making up for the lost time..heh.
I noticed that I am getting flash traffic (the radio reports) about convoys going down the slot from about September through to late Nov '42, but my base was Fremantle and I was doing the patrols that they sent me on, mainly in the South China Sea and around Saigon/Phillipines - maybe next game I will do the Coral Sea and Guadalcanal stuff, look easy pickings! Annoyed now though that I have no deck gun crew - I wonder if the slots will return when (if) I get a new boat? Thanks |
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#2037 | |
The Old Man
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Once you select Deck Gun Mount at start, you can not change it or Deck Grun Crew Positions are lost. Try changing Deck Gun Mount to opposite location of what you currently have to see if Gun Crew positions return... Normally, when this happens to me, I manually edit my save game UPC file and fix it so I can have either Bow, Stern or Both Deck Gun Mounts. Regards! ![]() TheBeast |
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#2038 | |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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I just had a brief glance over the upc file using notepad, but am unsure what to change to get the crew back? How would I go about doing this? Thanks Kev |
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#2039 | |
The Old Man
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Shut Down SH4 so it is not running at all. Edit file PlayerSettings.cfg.rep located in the Documents\SH4\data\cfg\SaveGames\<lastest_Date_Modified_folder>. Swap the Deck Gun to other Mount and save changes. i.e. M02=NULL M01=5_25_soclu -=Change To=- M02=5_25_soclu M01=NULL -=OR=- M02=5_25_soclu M01=5_25_soclu Restart SH4, Load Saved Game and check if Deck Gun is working. Problem: Edit file ActiveUserPlayerUnits.upc located in the Documents\SH4\data\cfg\SaveGames\<lastest_Date_Modified_folder>. Search for "Deck Gun" and you will find something simular to below: Code:
[UserPlayerUnit 1.Compartment 8] ID=BalaoGunS CompartmentType=2 FunctionalType=ArtilleryRoom NameDisplayable=Aft Gun Deck Type=NULL MechanicalCoef=0.200000 ElectricsCoef=0.200000 GunsCoef=0.500000 WatchmanCoef=0.500000 WatchStandingCoef=0.048000 MaintenanceCoef=0.014400 RepairsCoef=0.072000 ReloadingweaponCoef=0.072000 SleepCoef=-0.120000 LeadersSlots=0 CrewMembersSlots=0 EffciencyDenominator=6 EffciencyDenominatorBS=6 Hitpoints=100.000000 CrewExposure=9.000000 EquipmentsExposure=0.100000 WeaponsExposure=1.000000 ExternalDamageZoneTypeID3D=198 StatusActive=No EfficiencyHumanFactor=1.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 FltDamage=0.000000 CriticalFlotation=0.300000 FloodingLevel=0.000000 FloodingTime=0000-00-00 00:00:00 FloodingSpeed=0.016667 DamageDescription1=NULL,0,0.2,0,1,1,Minor damage,0,0,NULL,0,0.2,0.150263 DamageDescription2=NULL,0.2,0.6,0,1,1,Medium damage,0,0,NULL,0,0.2,0.374 DamageDescription3=NULL,0.6,1,0,1,1,Heavy damage,0,0,NULL,0,0.2,0.952841 [UserPlayerUnit 1.Compartment 8.WeaponSlot 1] ID=SternDeckGun NameDisplayable=Aft Deck Gun Mount Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkBunker=GunsAmmoBunker ExternalNodeName3D=M02 ExternalObjectName3D=NULL ExternalDamageZoneTypeID3D=-1 IDLinkWeaponLoaded=NULL, NULL [UserPlayerUnit 1.Compartment 8.EquipmentSlot 1] ID=PaintJob NameDisplayable=Paint scheme Type=NULL AcceptedTypes=NULL UserCustomizable=No ExternalNodeName3D=TAR ExternalDamageZoneTypeID3D=-1 IDLinkEquipmentLoaded=Paintms32 [UserPlayerUnit 1.Compartment 8.EquipmentSlot 1.Equipment] ID=Paintms32 NameDisplayable=Measure 32 Paint scheme EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=NULL ExternalLinkName3D=Paint_ms32 FunctionalType=EqFTypeCoating Hitpoints=100.000000 EfficiencyHumanFactor=0.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,3.6891 DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,10.2174 DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,15.0599 [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 1] ID=CrewMemberSlot_DGunC6 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=SDGun03 BattleStationsCrewMemberSlot3D=SDGun03 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 2] ID=CrewMemberSlot_DGunC5 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=SDGun02 BattleStationsCrewMemberSlot3D=SDGun02 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 3] ID=CrewMemberSlot_DGunC4 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM4@slot_M02 BattleStationsCrewMemberSlot3D=WM4@slot_M02 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 4] ID=CrewMemberSlot_DGunC3 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM3@slot_M02 BattleStationsCrewMemberSlot3D=WM3@slot_M02 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 5] ID=CrewMemberSlot_DGunC2 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM2@slot_M02 BattleStationsCrewMemberSlot3D=WM2@slot_M02 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 6] ID=CrewMemberSlot_DGunC1 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM1@slot_M02 BattleStationsCrewMemberSlot3D=WM1@slot_M02 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository 7] ID=CrewMemberSlot_DGunL NameDisplayable=Deck Gun Leader Type=Leader IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=SDGun01 BattleStationsCrewMemberSlot3D=SDGun01 WatchAccessoriesForAdding3DObjects=headphones#Head WatchAccessoriesForSubtracting3DObjects=sapca BattleAccessoriesForAdding3DObjects=headphones#Head BattleAccessoriesForSubtracting3DObjects=sapca "[UserPlayerUnit 1.Compartment 8.CrewMemberSlotAdditionalRepository x]". In my case M02 or Aft Deck Gun is disable because of this. Now Compare above data to Fore Deck Gun that is working on my boat. Code:
[UserPlayerUnit 1.Compartment 9] ID=BalaoGunB CompartmentType=2 FunctionalType=ArtilleryRoom NameDisplayable=Fore Gun Deck Type=NULL MechanicalCoef=0.200000 ElectricsCoef=0.200000 GunsCoef=0.500000 WatchmanCoef=0.500000 WatchStandingCoef=0.048000 MaintenanceCoef=0.014400 RepairsCoef=0.072000 ReloadingweaponCoef=0.072000 SleepCoef=-0.120000 LeadersSlots=0 CrewMembersSlots=0 EffciencyDenominator=6 EffciencyDenominatorBS=6 Hitpoints=100.000000 CrewExposure=9.000000 EquipmentsExposure=0.100000 WeaponsExposure=1.000000 ExternalDamageZoneTypeID3D=43 StatusActive=No EfficiencyHumanFactor=1.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 FltDamage=0.000000 CriticalFlotation=0.300000 FloodingLevel=0.000000 FloodingTime=0000-00-00 00:00:00 FloodingSpeed=0.016667 DamageDescription1=NULL,0,0.2,0,1,1,Minor damage,0,0,NULL,0,0.2,0.242524 DamageDescription2=NULL,0.2,0.6,0,1,1,Medium damage,0,0,NULL,0,0.2,0.330727 DamageDescription3=NULL,0.6,1,0,1,1,Heavy damage,0,0,NULL,0,0.2,0.88814 [UserPlayerUnit 1.Compartment 9.WeaponSlot 1] ID=BowDeckGun NameDisplayable=Fore Deck Gun Mount Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkBunker=GunsAmmoBunker ExternalNodeName3D=M01 ExternalObjectName3D=NULL ExternalDamageZoneTypeID3D=-1 IDLinkWeaponLoaded=5in25calUS, NULL [UserPlayerUnit 1.Compartment 9.WeaponSlot 1.Weapon] ID=5in25calUS NameDisplayable=5"/25 Caliber Cannon WeaponInterval=1944-01-15, 1945-12-01 WeaponSlotType=NULL AmmoTypesAccepted=5inHEUS,5inAAUS AmmoTypeLoaded=NULL AmmoMagazineSize=1 AmmoMagazineRemaining=0 WeaponCrewMembersSlots=7 ExternalLinkName3D=5_25_soclu FunctionalType=WpCannon Hitpoints=100.000000 EfficiencyHumanFactor=0.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1,0.3,0.180293 DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,9.47354 [UserPlayerUnit 1.Compartment 9.EquipmentSlot 1] ID=HydrophoneHeadSlot NameDisplayable=Hydrophone Head Type=NULL AcceptedTypes=NULL UserCustomizable=No ExternalNodeName3D=H02 ExternalDamageZoneTypeID3D=197 IDLinkEquipmentLoaded=JTHydrophoneHead [UserPlayerUnit 1.Compartment 9.EquipmentSlot 1.Equipment] ID=JTHydrophoneHead NameDisplayable=Hydrophone Head EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=NULL ExternalLinkName3D=NSS_Hydrophone_Head_01 FunctionalType=EqFTypeHydrophoneSensor Hitpoints=100.000000 EfficiencyHumanFactor=0.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,4.54716 DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,7.30927 DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,20.0332 DamageDescription4=NULL,0.9,1,0,1,1,Sonar Head broken,0,0,NULL,1,1,14.4549 [UserPlayerUnit 1.Compartment 9.EquipmentSlot 2] ID=SpecialSonarHeadSlot NameDisplayable=FM Sonar Head Type=NULL AcceptedTypes=NULL UserCustomizable=No ExternalNodeName3D=NULL ExternalDamageZoneTypeID3D=-1 IDLinkEquipmentLoaded=NULL [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 1] ID=CrewMemberSlot_DGun2L NameDisplayable=Deck Gun Crew Type=Leader IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=BDGun01 BattleStationsCrewMemberSlot3D=BDGun01 WatchAccessoriesForAdding3DObjects=headphones#Head WatchAccessoriesForSubtracting3DObjects=sapca BattleAccessoriesForAdding3DObjects=headphones#Head BattleAccessoriesForSubtracting3DObjects=sapca [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 2] ID=CrewMemberSlot_DGun2C1 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM1@slot_M01 BattleStationsCrewMemberSlot3D=WM1@slot_M01 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 3] ID=CrewMemberSlot_DGun2C2 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM2@slot_M01 BattleStationsCrewMemberSlot3D=WM2@slot_M01 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 4] ID=CrewMemberSlot_DGun2C3 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM3@slot_M01 BattleStationsCrewMemberSlot3D=WM3@slot_M01 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 5] ID=CrewMemberSlot_DGun2C4 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=WM4@slot_M01 BattleStationsCrewMemberSlot3D=WM4@slot_M01 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 6] ID=CrewMemberSlot_DGun2C5 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=BDGun02 BattleStationsCrewMemberSlot3D=BDGun02 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 [UserPlayerUnit 1.Compartment 9.CrewMemberSlot 7] ID=CrewMemberSlot_DGun2C6 NameDisplayable=Deck Gun Crew Type=Crewman IDLinkCrewMemberLoaded=NULL WatchCrewMemberSlot3D=BDGun03 BattleStationsCrewMemberSlot3D=BDGun03 WatchAccessoriesForAdding3DObjects=sapca_ca#Head WatchAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 BattleAccessoriesForAdding3DObjects=sapca_ca#Head BattleAccessoriesForSubtracting3DObjects=sapca_o01,sapca_o02,sapca_o03,sapca_o04,sapca_o05,sapca_o06,sapca_o07,sapca_o08,sapca_o09,sapca_o10,sapca_o11,sapca_o12,sapca_m01,sapca_m02,sapca_m03,sapca_m04,sapca_m05,sapca_m06,sapca_m07,sapca_m08,sapca_m09,sapca_m10,sapca_m11,sapca_m12,nco_o01,nco_o02,nco_o03,nco_o04,nco_o05,nco_o06,nco_o07,nco_o08,nco_o09,nco_o10,nco_o11,nco_o12,sapca_mp01,sapca_mp02,sapca_mp03,sapca_mp04,sapca_mp05,sapca_mp06,sapca_mp07,sapca_mp08,sapca_mp09,sapca_mp10,sapca_mp11,sapca_mp12 CAUSE: Something in the "data\Submarine\NSS_<class_type>\NSS_<class_type>.upc" files are not correct or complete. I had a Fix for this at one time a couple years ago but I can not remember what I did. One or more of my SH4 MOD's may contain the fix I discovered. I hope this info was useful... Regards! TheBeast |
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#2040 |
A-ganger
![]() Join Date: Aug 2009
Posts: 75
Downloads: 51
Uploads: 0
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'TheBeast',
Your solution worked like a charm, although I did loose all the crew I had initially recruited. Now back to basics with them, hand-picked again, but at least the deck gun is now active again! Thanks for that. It was the added txt onto the save game that corrupted it, it seems. Easily correctable, is this a generic SH4 bug or TMO? Thanks |
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